CATCH_TELL(4)

NAME
catch_tell - provides an interface to interaction with users

SYNOPSIS
void catch_tell(string message);

DESCRIPTION
If INTERACTIVE_CATCH_TELL is defined in options.h, whenever the driver has something to tell an object due to say(), shout(), tell_object(), etc. catch_tell in the player object will be called with the message to be printed. The message can be displayed, discarded, or modified in any way desired. This is a useful way to have flexible earmuffs, or to support intelligent clients.

SEE ALSO
message(3), receive(3), receive_message(4)