.TH Concept Innards
.s1
This document gives a rough order of events during the update.
It assumes that the BUDGET option is in use.
.s3
.nf
1) First, prepare_sects(etu), row by row, going from top to bottom,
	left to right

	a) fallout is checked, if FALLOUT is defined
	b) guerilla warfare is checked
	c) if there are no civs or mil in the sector, it reverts to the deity
	d) people in non-sanctuary sectors eat
		1) If not enough is available, the sector uses the supply
			routines to draw more.
		2) If still not enough is available, the excess people will
			starve off.

			a) No more than 50% of the people in a sect can die
			b) If the NEW_STARVE option is not enabled, all types
				of people (civs, uw, mil) starve evenly.

			c) If the NEW_STARVE option is enabled, the uw's die
				first, then the civs, then the mil.

	e) if there was starvation, the work percentage is set to 0, otherwise
		the work rate rises by 8+(1-15), max of 100

	f) population grows
	g) if the sector doesn't have the plague, see if it catches it
		otherwise plague the people

	h) if there are no civs & no mil left, the sector reverts to the deity
	i) if the sector is a bank that is at least 61% efficient, it makes $$
	j) if the sector is a cap, it costs $$ equal to the # of etus
		np->nat_money -= etus;

2) Then, in order of country #, deal with each country:
	a) pay for military reserves.
	b) in order of set priorities, 1-39, 1 going first, then 2, etc.
		1) produce for owned sectors of that type
			a) sectors that are stopped are skipped. (see info stop)
			b) first increase eff
			c) then make things

	c) If ship maintenance is not yet done, do it now
	d) If ship building is not yet done, do it now
	e) If plane maintenance is not yet done, do it now
	f) If plane building is not yet done, do it now
	g) If unit maintenance is not yet done, do it now
	h) If unit building is not yet done, do it now
	i) produce for all sectors that have not yet produced
		1) All sectors with a 0 priority are skipped.
		2) All stopped sectors are skipped.
		3) first increase eff
		4) then make things

3) Finish all sectors (same order as #1)
	a) do deliveries
	b) do exporting via distribution
	c) do importing via distribution

4) modify tech/res/hap/edu levels & do tech bleed
5) decrease levels due to passing of time
6) update war declarations (for slow war)
7) Add mobility to ships
8) Add mobility to sectors
9) Add mobility to planes
10) Add mobility to land units
.fi
.s3
See also : innards
