<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE language SYSTEM "language.dtd">
<language name="Xonotic Script" version="1" kateversion="2.1" section="Scripts" extensions="*.cfg" mimetype="" license="LGPLv2+">

<highlighting>
  <list name="Commands">
    <item> alias </item>
    <item> apropos </item>
    <item> begin </item>
    <item> bestweapon </item>
    <item> bf </item>
    <item> bind </item>
    <item> bindlist </item>
    <item> bottomcolor </item>
    <item> cd </item>
    <item> centerview </item>
    <item> changelevel </item>
    <item> changing </item>
    <item> cl_areastats </item>
    <item> cl_begindownloads </item>
    <item> cl_cmd </item>
    <item> cl_downloadbegin </item>
    <item> cl_downloadfinished </item>
    <item> cl_modelindexlist </item>
    <item> cl_particles_reloadeffects </item>
    <item> cl_soundindexlist </item>
    <item> clear </item>
    <item> cmd </item>
    <item> cmdlist </item>
    <item> color </item>
    <item> commandmode </item>
    <item> condump </item>
    <item> connect </item>
    <item> cprint </item>
    <item> curl </item>
    <item> cvar_lockdefaults </item>
    <item> cvar_resettodefaults_all </item>
    <item> cvar_resettodefaults_nosaveonly </item>
    <item> cvar_resettodefaults_saveonly </item>
    <item> cvarlist </item>
    <item> defer </item>
    <item> demos </item>
    <item> dir </item>
    <item> disconnect </item>
    <item> download </item>
    <item> echo </item>
    <item> entities </item>
    <item> envmap </item>
    <item> exec </item>
    <item> fixtrans </item>
    <item> fly </item>
    <item> fog </item>
    <item> fog_heighttexture </item>
    <item> force_centerview </item>
    <item> fs_rescan </item>
    <item> fullinfo </item>
    <item> fullserverinfo </item>
    <item> gamedir </item>
    <item> give </item>
    <item> gl_texturemode </item>
    <item> gl_vbostats </item>
    <item> god </item>
    <item> heartbeat </item>
    <item> history </item>
    <item> impulse </item>
    <item> in_bind </item>
    <item> in_bindlist </item>
    <item> in_bindmap </item>
    <item> in_unbind </item>
    <item> infobar </item>
    <item> iplog_list </item>
    <item> kick </item>
    <item> kill </item>
    <item> kickban </item>
    <item> load </item>
    <item> loadconfig </item>
    <item> loadfont </item>
    <item> loadsky </item>
    <item> locs_add </item>
    <item> locs_clear </item>
    <item> locs_reload </item>
    <item> locs_removenearest </item>
    <item> locs_save </item>
    <item> ls </item>
    <item> map </item>
    <item> maps </item>
    <item> maxplayers </item>
    <item> memlist </item>
    <item> memstats </item>
    <item> menu_cmd </item>
    <item> menu_restart </item>
    <item> messagemode </item>
    <item> messagemode2 </item>
    <item> mod_generatelightmaps </item>
    <item> modeldecompile </item>
    <item> modellist </item>
    <item> modelprecache </item>
    <item> name </item>
    <item> net_refresh </item>
    <item> net_slist </item>
    <item> net_slistqw </item>
    <item> net_stats </item>
    <item> nextul </item>
    <item> noclip </item>
    <item> notarget </item>
    <item> packet </item>
    <item> path </item>
    <item> pause </item>
    <item> pausedemo </item>
    <item> ping </item>
    <item> pingplreport </item>
    <item> pings </item>
    <item> play </item>
    <item> play2 </item>
    <item> playdemo </item>
    <item> playermodel </item>
    <item> playerskin </item>
    <item> playvideo </item>
    <item> playvol </item>
    <item> pmodel </item>
    <item> pointfile </item>
    <item> pqrcon </item>
    <item> prespawn </item>
    <item> prvm_breakpoint </item>
    <item> prvm_callprofile </item>
    <item> prvm_childprofile </item>
    <item> prvm_edict </item>
    <item> prvm_edictcount </item>
    <item> prvm_edictget </item>
    <item> prvm_edicts </item>
    <item> prvm_edictset </item>
    <item> prvm_edictwatchpoint </item>
    <item> prvm_fields </item>
    <item> prvm_global </item>
    <item> prvm_globalget </item>
    <item> prvm_globals </item>
    <item> prvm_globalset </item>
    <item> prvm_globalwatchpoint </item>
    <item> prvm_printfunction </item>
    <item> prvm_profile </item>
    <item> r_editlights_clear </item>
    <item> r_editlights_copyinfo </item>
    <item> r_editlights_edit </item>
    <item> r_editlights_editall </item>
    <item> r_editlights_help </item>
    <item> r_editlights_importlightentitiesfrommap </item>
    <item> r_editlights_importlightsfile </item>
    <item> r_editlights_lock </item>
    <item> r_editlights_pasteinfo </item>
    <item> r_editlights_reload </item>
    <item> r_editlights_remove </item>
    <item> r_editlights_save </item>
    <item> r_editlights_spawn </item>
    <item> r_editlights_togglecorona </item>
    <item> r_editlights_toggleshadow </item>
    <item> r_glsl_dumpshader </item>
    <item> r_glsl_restart </item>
    <item> r_listmaptextures </item>
    <item> r_replacemaptexture </item>
    <item> r_restart </item>
    <item> r_texturestats </item>
    <item> rate </item>
    <item> rcon </item>
    <item> reconnect </item>
    <item> record </item>
    <item> register_bestweapon </item>
    <item> restart </item>
    <item> save </item>
    <item> saveconfig </item>
    <item> say </item>
    <item> say_team </item>
    <item> screenshot </item>
    <item> sendcvar </item>
    <item> set </item>
    <item> seta </item>
    <item> setinfo </item>
    <item> sizedown </item>
    <item> sizeup </item>
    <item> skins </item>
    <item> snd_restart </item>
    <item> snd_unloadallsounds </item>
    <item> soundinfo </item>
    <item> soundlist </item>
    <item> spawn </item>
    <item> srcon </item>
    <item> startdemos </item>
    <item> status </item>
    <item> stop </item>
    <item> stopdemo </item>
    <item> stopdownload </item>
    <item> stopsound </item>
    <item> stopul </item>
    <item> stopvideo </item>
    <item> stuffcmds </item>
    <item> sv_areastats </item>
    <item> sv_cmd </item>
    <item> sv_saveentfile </item>
    <item> sv_startdownload </item>
    <item> tell </item>
    <item> timedemo </item>
    <item> timerefresh </item>
    <item> toggle </item>
    <item> toggleconsole </item>
    <item> togglemenu </item>
    <item> topcolor </item>
    <item> unalias </item>
    <item> unbind </item>
    <item> unbindall </item>
    <item> unset </item>
    <item> user </item>
    <item> users </item>
    <item> v_cshift </item>
    <item> version </item>
    <item> vid_restart </item>
    <item> viewframe </item>
    <item> viewmodel </item>
    <item> viewnext </item>
    <item> viewprev </item>
    <item> wait </item>
    <item> which </item>
  </list>

  <list name="Variables">
    <item> accuracy_color0 </item>
    <item> accuracy_color1 </item>
    <item> accuracy_color2 </item>
    <item> accuracy_color_levels </item>
    <item> ambient_fade </item>
    <item> ambient_level </item>
    <item> bgmvolume </item>
    <item> bot_ai_aimskill_blendrate </item>
    <item> bot_ai_aimskill_firetolerance_distdegrees </item>
    <item> bot_ai_aimskill_firetolerance_maxdegrees </item>
    <item> bot_ai_aimskill_firetolerance_mindegrees </item>
    <item> bot_ai_aimskill_fixedrate </item>
    <item> bot_ai_aimskill_mouse </item>
    <item> bot_ai_aimskill_offset </item>
    <item> bot_ai_aimskill_order_filter_1st </item>
    <item> bot_ai_aimskill_order_filter_2nd </item>
    <item> bot_ai_aimskill_order_filter_3th </item>
    <item> bot_ai_aimskill_order_filter_4th </item>
    <item> bot_ai_aimskill_order_filter_5th </item>
    <item> bot_ai_aimskill_order_mix_1st </item>
    <item> bot_ai_aimskill_order_mix_2nd </item>
    <item> bot_ai_aimskill_order_mix_3th </item>
    <item> bot_ai_aimskill_order_mix_4th </item>
    <item> bot_ai_aimskill_order_mix_5th </item>
    <item> bot_ai_aimskill_think </item>
    <item> bot_ai_bunnyhop_firstjumpdelay </item>
    <item> bot_ai_bunnyhop_skilloffset </item>
    <item> bot_ai_bunnyhop_startdistance </item>
    <item> bot_ai_bunnyhop_stopdistance </item>
    <item> bot_ai_chooseweaponinterval </item>
    <item> bot_ai_custom_weapon_priority_close </item>
    <item> bot_ai_custom_weapon_priority_distances </item>
    <item> bot_ai_custom_weapon_priority_far </item>
    <item> bot_ai_custom_weapon_priority_mid </item>
    <item> bot_ai_dangerdetectioninterval </item>
    <item> bot_ai_dangerdetectionupdates </item>
    <item> bot_ai_dodgeupdateinterval </item>
    <item> bot_ai_enemydetectioninterval </item>
    <item> bot_ai_enemydetectionradius </item>
    <item> bot_ai_friends_aware_pickup_radius </item>
    <item> bot_ai_ignoregoal_timeout </item>
    <item> bot_ai_keyboard_distance </item>
    <item> bot_ai_keyboard_threshold </item>
    <item> bot_ai_navigation_jetpack </item>
    <item> bot_ai_navigation_jetpack_mindistance </item>
    <item> bot_ai_strategyinterval </item>
    <item> bot_ai_thinkinterval </item>
    <item> bot_ai_weapon_combo </item>
    <item> bot_ai_weapon_combo_threshold </item>
    <item> bot_config_file </item>
    <item> bot_debug_goalstack </item>
    <item> bot_debug_tracewalk </item>
    <item> bot_god </item>
    <item> bot_ignore_bots </item>
    <item> bot_join_empty </item>
    <item> bot_navigation_ignoreplayers </item>
    <item> bot_nofire </item>
    <item> bot_number </item>
    <item> bot_prefix </item>
    <item> bot_sound_monopoly </item>
    <item> bot_suffix </item>
    <item> bot_usemodelnames </item>
    <item> bot_vs_human </item>
    <item> bot_wander_enable </item>
    <item> camera_chase_smoothly </item>
    <item> camera_enable </item>
    <item> camera_forward_follows </item>
    <item> camera_free </item>
    <item> camera_look_attenuation </item>
    <item> camera_look_player </item>
    <item> camera_mouse_threshold </item>
    <item> camera_reset </item>
    <item> camera_speed_attenuation </item>
    <item> camera_speed_chase </item>
    <item> camera_speed_free </item>
    <item> camera_speed_roll </item>
    <item> captureleadlimit_override </item>
    <item> capturelimit_override </item>
    <item> cdaudio </item>
    <item> cdaudioinitialized </item>
    <item> chase_active </item>
    <item> chase_back </item>
    <item> chase_overhead </item>
    <item> chase_pitchangle </item>
    <item> chase_stevie </item>
    <item> chase_up </item>
    <item> cl_accuracy_data_receive </item>
    <item> cl_accuracy_data_share </item>
    <item> cl_allow_uid2name </item>
    <item> cl_allow_uidtracking </item>
    <item> cl_anglespeedkey </item>
    <item> cl_announcer </item>
    <item> cl_announcer_antispam </item>
    <item> cl_announcer_maptime </item>
    <item> cl_autodemo </item>
    <item> cl_autodemo_delete </item>
    <item> cl_autodemo_delete_keeprecords </item>
    <item> cl_autodemo_nameformat </item>
    <item> cl_autoscreenshot </item>
    <item> cl_autoswitch </item>
    <item> cl_autotaunt </item>
    <item> cl_backspeed </item>
    <item> cl_beams_instantaimhack </item>
    <item> cl_beams_lightatend </item>
    <item> cl_beams_polygons </item>
    <item> cl_beams_quakepositionhack </item>
    <item> cl_bob </item>
    <item> cl_bob2 </item>
    <item> cl_bob2cycle </item>
    <item> cl_bob2smooth </item>
    <item> cl_bobcycle </item>
    <item> cl_bobfall </item>
    <item> cl_bobfallcycle </item>
    <item> cl_bobfallminspeed </item>
    <item> cl_bobmodel </item>
    <item> cl_bobmodel_side </item>
    <item> cl_bobmodel_speed </item>
    <item> cl_bobmodel_up </item>
    <item> cl_bobup </item>
    <item> cl_capturevideo </item>
    <item> cl_capturevideo_demo_stop </item>
    <item> cl_capturevideo_fps </item>
    <item> cl_capturevideo_framestep </item>
    <item> cl_capturevideo_height </item>
    <item> cl_capturevideo_nameformat </item>
    <item> cl_capturevideo_number </item>
    <item> cl_capturevideo_ogg </item>
    <item> cl_capturevideo_ogg_theora_bitrate </item>
    <item> cl_capturevideo_ogg_theora_keyframe_auto_threshold </item>
    <item> cl_capturevideo_ogg_theora_keyframe_bitrate_multiplier </item>
    <item> cl_capturevideo_ogg_theora_keyframe_maxinterval </item>
    <item> cl_capturevideo_ogg_theora_keyframe_mininterval </item>
    <item> cl_capturevideo_ogg_theora_noise_sensitivity </item>
    <item> cl_capturevideo_ogg_theora_quality </item>
    <item> cl_capturevideo_ogg_theora_vp3compat </item>
    <item> cl_capturevideo_ogg_vorbis_quality </item>
    <item> cl_capturevideo_printfps </item>
    <item> cl_capturevideo_realtime </item>
    <item> cl_capturevideo_width </item>
    <item> cl_casings </item>
    <item> cl_casings_bronze_time </item>
    <item> cl_casings_maxcount </item>
    <item> cl_casings_shell_time </item>
    <item> cl_casings_sloppy </item>
    <item> cl_casings_ticrate </item>
    <item> cl_clippedspectating </item>
    <item> cl_csqc_generatemousemoveevents </item>
    <item> cl_curl_enabled </item>
    <item> cl_curl_maxdownloads </item>
    <item> cl_curl_maxspeed </item>
    <item> cl_curl_useragent </item>
    <item> cl_curl_useragent_append </item>
    <item> cl_damageeffect </item>
    <item> cl_damageeffect_bones </item>
    <item> cl_damageeffect_distribute </item>
    <item> cl_damageeffect_lifetime </item>
    <item> cl_damageeffect_lifetime_max </item>
    <item> cl_damageeffect_lifetime_min </item>
    <item> cl_damageeffect_ticrate </item>
    <item> cl_db_saveasdump </item>
    <item> cl_deathfade </item>
    <item> cl_deathglow </item>
    <item> cl_deathnoviewmodel </item>
    <item> cl_deathscoreboard </item>
    <item> cl_decals </item>
    <item> cl_decals_bias </item>
    <item> cl_decals_fadetime </item>
    <item> cl_decals_max </item>
    <item> cl_decals_models </item>
    <item> cl_decals_newsystem </item>
    <item> cl_decals_newsystem_bloodsmears </item>
    <item> cl_decals_newsystem_immediatebloodstain </item>
    <item> cl_decals_newsystem_intensitymultiplier </item>
    <item> cl_decals_time </item>
    <item> cl_decals_visculling </item>
    <item> cl_demo_mousegrab </item>
    <item> cl_dlights_decaybrightness </item>
    <item> cl_dlights_decayradius </item>
    <item> cl_dodging_timeout </item>
    <item> cl_effects_lightningarc_branchfactor_add </item>
    <item> cl_effects_lightningarc_branchfactor_start </item>
    <item> cl_effects_lightningarc_drift_end </item>
    <item> cl_effects_lightningarc_drift_start </item>
    <item> cl_effects_lightningarc_segmentlength </item>
    <item> cl_effects_lightningarc_simple </item>
    <item> cl_eventchase_death </item>
    <item> cl_eventchase_distance </item>
    <item> cl_eventchase_maxs </item>
    <item> cl_eventchase_mins </item>
    <item> cl_eventchase_speed </item>
    <item> cl_eventchase_viewoffset </item>
    <item> cl_explosions_alpha_end </item>
    <item> cl_explosions_alpha_start </item>
    <item> cl_explosions_lifetime </item>
    <item> cl_explosions_size_end </item>
    <item> cl_explosions_size_start </item>
    <item> cl_firststart </item>
    <item> cl_followmodel </item>
    <item> cl_followmodel_side_highpass </item>
    <item> cl_followmodel_side_highpass1 </item>
    <item> cl_followmodel_side_limit </item>
    <item> cl_followmodel_side_lowpass </item>
    <item> cl_followmodel_side_speed </item>
    <item> cl_followmodel_up_highpass </item>
    <item> cl_followmodel_up_highpass1 </item>
    <item> cl_followmodel_up_limit </item>
    <item> cl_followmodel_up_lowpass </item>
    <item> cl_followmodel_up_speed </item>
    <item> cl_forcemyplayercolors </item>
    <item> cl_forcemyplayermodel </item>
    <item> cl_forcemyplayerskin </item>
    <item> cl_forceplayercolors </item>
    <item> cl_forceplayermodels </item>
    <item> cl_forwardspeed </item>
    <item> cl_fullbright_items </item>
    <item> cl_gameplayfix_soundsmovewithentities </item>
    <item> cl_gentle </item>
    <item> cl_gentle_damage </item>
    <item> cl_gentle_gibs </item>
    <item> cl_gentle_messages </item>
    <item> cl_ghost_items </item>
    <item> cl_ghost_items_color </item>
    <item> cl_gibs_avelocity_scale </item>
    <item> cl_gibs_damageforcescale </item>
    <item> cl_gibs_lifetime </item>
    <item> cl_gibs_maxcount </item>
    <item> cl_gibs_sloppy </item>
    <item> cl_gibs_ticrate </item>
    <item> cl_gibs_velocity_random </item>
    <item> cl_gibs_velocity_scale </item>
    <item> cl_gibs_velocity_up </item>
    <item> cl_gravity </item>
    <item> cl_gunalign </item>
    <item> cl_handicap </item>
    <item> cl_hidewaypoints </item>
    <item> cl_hitsound </item>
    <item> cl_hitsound_antispam_time </item>
    <item> cl_iplog_name </item>
    <item> cl_itembobheight </item>
    <item> cl_itembobspeed </item>
    <item> cl_joinbeforedownloadsfinish </item>
    <item> cl_leanmodel </item>
    <item> cl_leanmodel_side_highpass </item>
    <item> cl_leanmodel_side_highpass1 </item>
    <item> cl_leanmodel_side_limit </item>
    <item> cl_leanmodel_side_lowpass </item>
    <item> cl_leanmodel_side_speed </item>
    <item> cl_leanmodel_up_highpass </item>
    <item> cl_leanmodel_up_highpass1 </item>
    <item> cl_leanmodel_up_limit </item>
    <item> cl_leanmodel_up_lowpass </item>
    <item> cl_leanmodel_up_speed </item>
    <item> cl_lerpanim_maxdelta_framegroups </item>
    <item> cl_lerpanim_maxdelta_server </item>
    <item> cl_lerpexcess </item>
    <item> cl_lockview </item>
    <item> cl_loddistance1 </item>
    <item> cl_loddistance2 </item>
    <item> cl_maxfps </item>
    <item> cl_maxfps_alwayssleep </item>
    <item> cl_maxidlefps </item>
    <item> cl_maxphysicsframesperserverframe </item>
    <item> cl_minfps </item>
    <item> cl_minfps_fade </item>
    <item> cl_minfps_force </item>
    <item> cl_minfps_qualityhysteresis </item>
    <item> cl_minfps_qualitymax </item>
    <item> cl_minfps_qualitymin </item>
    <item> cl_minfps_qualitymultiply </item>
    <item> cl_minfps_qualitystepmax </item>
    <item> cl_modeldetailreduction </item>
    <item> cl_movecliptokeyboard </item>
    <item> cl_movement </item>
    <item> cl_movement_accelerate </item>
    <item> cl_movement_airaccel_qw </item>
    <item> cl_movement_airaccel_sideways_friction </item>
    <item> cl_movement_airaccelerate </item>
    <item> cl_movement_edgefriction </item>
    <item> cl_movement_errorcompensation </item>
    <item> cl_movement_friction </item>
    <item> cl_movement_jumpvelocity </item>
    <item> cl_movement_maxairspeed </item>
    <item> cl_movement_maxspeed </item>
    <item> cl_movement_minping </item>
    <item> cl_movement_nettimeout </item>
    <item> cl_movement_replay </item>
    <item> cl_movement_stepheight </item>
    <item> cl_movement_stopspeed </item>
    <item> cl_movement_track_canjump </item>
    <item> cl_movement_wallfriction </item>
    <item> cl_movement_wateraccelerate </item>
    <item> cl_movement_waterfriction </item>
    <item> cl_movespeedkey </item>
    <item> cl_netfps </item>
    <item> cl_netimmediatebuttons </item>
    <item> cl_netlocalping </item>
    <item> cl_netpacketloss_receive </item>
    <item> cl_netpacketloss_send </item>
    <item> cl_netrepeatinput </item>
    <item> cl_nettimesyncboundmode </item>
    <item> cl_nettimesyncboundtolerance </item>
    <item> cl_nettimesyncfactor </item>
    <item> cl_noantilag </item>
    <item> cl_nodelta </item>
    <item> cl_nogibs </item>
    <item> cl_nolerp </item>
    <item> cl_noplayershadow </item>
    <item> cl_particlegibs </item>
    <item> cl_particles </item>
    <item> cl_particles_alpha </item>
    <item> cl_particles_blood </item>
    <item> cl_particles_blood_alpha </item>
    <item> cl_particles_blood_bloodhack </item>
    <item> cl_particles_blood_decal_alpha </item>
    <item> cl_particles_blood_decal_scalemax </item>
    <item> cl_particles_blood_decal_scalemin </item>
    <item> cl_particles_bubbles </item>
    <item> cl_particles_bulletimpacts </item>
    <item> cl_particles_collisions </item>
    <item> cl_particles_explosions_shell </item>
    <item> cl_particles_explosions_sparks </item>
    <item> cl_particles_oldnexbeam </item>
    <item> cl_particles_quake </item>
    <item> cl_particles_quality </item>
    <item> cl_particles_rain </item>
    <item> cl_particles_size </item>
    <item> cl_particles_smoke </item>
    <item> cl_particles_smoke_alpha </item>
    <item> cl_particles_smoke_alphafade </item>
    <item> cl_particles_snow </item>
    <item> cl_particles_sparks </item>
    <item> cl_particles_visculling </item>
    <item> cl_pitchspeed </item>
    <item> cl_playerdetailreduction </item>
    <item> cl_port </item>
    <item> cl_precacheplayermodels </item>
    <item> cl_projectiles_sloppy </item>
    <item> cl_prydoncursor </item>
    <item> cl_prydoncursor_notrace </item>
    <item> cl_readpicture_force </item>
    <item> cl_reticle </item>
    <item> cl_reticle_item_nex </item>
    <item> cl_reticle_item_normal </item>
    <item> cl_reticle_stretch </item>
    <item> cl_rollangle </item>
    <item> cl_rollspeed </item>
    <item> cl_sandbox_clipboard </item>
    <item> cl_serverextension_download </item>
    <item> cl_shownet </item>
    <item> cl_sidespeed </item>
    <item> cl_simple_items </item>
    <item> cl_simpleitems_postfix </item>
    <item> cl_smoothviewheight </item>
    <item> cl_sound_hknighthit </item>
    <item> cl_sound_r_exp3 </item>
    <item> cl_sound_ric1 </item>
    <item> cl_sound_ric2 </item>
    <item> cl_sound_ric3 </item>
    <item> cl_sound_ric_gunshot </item>
    <item> cl_sound_tink1 </item>
    <item> cl_sound_wizardhit </item>
    <item> cl_spawn_event_particles </item>
    <item> cl_spawn_event_sound </item>
    <item> cl_spawn_point_particles </item>
    <item> cl_spawnzoom </item>
    <item> cl_spawnzoom_factor </item>
    <item> cl_spawnzoom_speed </item>
    <item> cl_stainmaps </item>
    <item> cl_stainmaps_clearonload </item>
    <item> cl_stairsmoothspeed </item>
    <item> cl_startcount </item>
    <item> cl_stripcolorcodes </item>
    <item> cl_unpress_attack_on_weapon_switch </item>
    <item> cl_unpress_zoom_on_death </item>
    <item> cl_unpress_zoom_on_spawn </item>
    <item> cl_unpress_zoom_on_weapon_switch </item>
    <item> cl_upspeed </item>
    <item> cl_vehicle_spiderbot_cross_alpha </item>
    <item> cl_vehicle_spiderbot_cross_size </item>
    <item> cl_vehicles_hud_tactical </item>
    <item> cl_vehicles_hudalpha </item>
    <item> cl_vehicles_hudscale </item>
    <item> cl_velocityzoom </item>
    <item> cl_velocityzoom_speed </item>
    <item> cl_velocityzoom_time </item>
    <item> cl_velocityzoom_type </item>
    <item> cl_video_brightness </item>
    <item> cl_video_fadein </item>
    <item> cl_video_fadeout </item>
    <item> cl_video_keepaspectratio </item>
    <item> cl_video_scale </item>
    <item> cl_video_scale_vpos </item>
    <item> cl_video_stipple </item>
    <item> cl_video_subtitles </item>
    <item> cl_video_subtitles_lines </item>
    <item> cl_video_subtitles_textsize </item>
    <item> cl_viewmodel_scale </item>
    <item> cl_voice_directional </item>
    <item> cl_voice_directional_taunt_attenuation </item>
    <item> cl_warpzone_usetrace </item>
    <item> cl_weapon_stay_alpha </item>
    <item> cl_weapon_stay_color </item>
    <item> cl_weaponimpulsemode </item>
    <item> cl_weaponpriority </item>
    <item> cl_weaponpriority0 </item>
    <item> cl_weaponpriority1 </item>
    <item> cl_weaponpriority2 </item>
    <item> cl_weaponpriority3 </item>
    <item> cl_weaponpriority4 </item>
    <item> cl_weaponpriority5 </item>
    <item> cl_weaponpriority6 </item>
    <item> cl_weaponpriority7 </item>
    <item> cl_weaponpriority8 </item>
    <item> cl_weaponpriority9 </item>
    <item> cl_weaponpriority_useforcycling </item>
    <item> cl_worldbasename </item>
    <item> cl_worldmessage </item>
    <item> cl_worldname </item>
    <item> cl_worldnamenoextension </item>
    <item> cl_yawspeed </item>
    <item> cl_zoomfactor </item>
    <item> cl_zoomsensitivity </item>
    <item> cl_zoomspeed </item>
    <item> cmdline </item>
    <item> collision_cache </item>
    <item> collision_debug_tracelineasbox </item>
    <item> collision_endnudge </item>
    <item> collision_endposnudge </item>
    <item> collision_enternudge </item>
    <item> collision_impactnudge </item>
    <item> collision_leavenudge </item>
    <item> collision_prefernudgedfraction </item>
    <item> collision_startnudge </item>
    <item> collision_triangle_axialsides </item>
    <item> collision_triangle_bevelsides </item>
    <item> con_chat </item>
    <item> con_chatpos </item>
    <item> con_chatrect </item>
    <item> con_chatrect_x </item>
    <item> con_chatrect_y </item>
    <item> con_chatsize </item>
    <item> con_chatsound </item>
    <item> con_chattime </item>
    <item> con_chatwidth </item>
    <item> con_closeontoggleconsole </item>
    <item> con_completion_chmap </item>
    <item> con_completion_devmap </item>
    <item> con_completion_exec </item>
    <item> con_completion_gotomap </item>
    <item> con_completion_playdemo </item>
    <item> con_completion_playermodel </item>
    <item> con_completion_ply </item>
    <item> con_completion_tdem </item>
    <item> con_completion_timedemo </item>
    <item> con_completion_vdomap </item>
    <item> con_completion_vmap </item>
    <item> con_completion_vnextmap </item>
    <item> con_nickcompletion </item>
    <item> con_nickcompletion_flags </item>
    <item> con_notify </item>
    <item> con_notifyalign </item>
    <item> con_notifysize </item>
    <item> con_notifytime </item>
    <item> con_textsize </item>
    <item> coop </item>
    <item> crosshair </item>
    <item> crosshair_alpha </item>
    <item> crosshair_color </item>
    <item> crosshair_color_alpha </item>
    <item> crosshair_color_blue </item>
    <item> crosshair_color_green </item>
    <item> crosshair_color_red </item>
    <item> crosshair_color_special </item>
    <item> crosshair_color_special_rainbow_brightness </item>
    <item> crosshair_color_special_rainbow_delay </item>
    <item> crosshair_crylink </item>
    <item> crosshair_crylink_alpha </item>
    <item> crosshair_crylink_color </item>
    <item> crosshair_crylink_size </item>
    <item> crosshair_dot </item>
    <item> crosshair_dot_alpha </item>
    <item> crosshair_dot_color </item>
    <item> crosshair_dot_color_custom </item>
    <item> crosshair_dot_size </item>
    <item> crosshair_effect_scalefade </item>
    <item> crosshair_effect_time </item>
    <item> crosshair_electro </item>
    <item> crosshair_electro_alpha </item>
    <item> crosshair_electro_color </item>
    <item> crosshair_electro_size </item>
    <item> crosshair_enabled </item>
    <item> crosshair_fireball </item>
    <item> crosshair_fireball_alpha </item>
    <item> crosshair_fireball_color </item>
    <item> crosshair_fireball_size </item>
    <item> crosshair_grenadelauncher </item>
    <item> crosshair_grenadelauncher_alpha </item>
    <item> crosshair_grenadelauncher_color </item>
    <item> crosshair_grenadelauncher_size </item>
    <item> crosshair_hagar </item>
    <item> crosshair_hagar_alpha </item>
    <item> crosshair_hagar_color </item>
    <item> crosshair_hagar_size </item>
    <item> crosshair_hitindication </item>
    <item> crosshair_hitindication_color </item>
    <item> crosshair_hitindication_per_weapon_color </item>
    <item> crosshair_hitindication_speed </item>
    <item> crosshair_hittest </item>
    <item> crosshair_hittest_blur </item>
    <item> crosshair_hittest_showimpact </item>
    <item> crosshair_hlac </item>
    <item> crosshair_hlac_alpha </item>
    <item> crosshair_hlac_color </item>
    <item> crosshair_hlac_size </item>
    <item> crosshair_hook </item>
    <item> crosshair_hook_alpha </item>
    <item> crosshair_hook_color </item>
    <item> crosshair_hook_size </item>
    <item> crosshair_laser </item>
    <item> crosshair_laser_alpha </item>
    <item> crosshair_laser_color </item>
    <item> crosshair_laser_size </item>
    <item> crosshair_minelayer </item>
    <item> crosshair_minelayer_alpha </item>
    <item> crosshair_minelayer_color </item>
    <item> crosshair_minelayer_size </item>
    <item> crosshair_minstanex </item>
    <item> crosshair_minstanex_alpha </item>
    <item> crosshair_minstanex_color </item>
    <item> crosshair_minstanex_size </item>
    <item> crosshair_nex </item>
    <item> crosshair_nex_alpha </item>
    <item> crosshair_nex_color </item>
    <item> crosshair_nex_size </item>
    <item> crosshair_per_weapon </item>
    <item> crosshair_pickup </item>
    <item> crosshair_pickup_speed </item>
    <item> crosshair_porto </item>
    <item> crosshair_porto_alpha </item>
    <item> crosshair_porto_color </item>
    <item> crosshair_porto_size </item>
    <item> crosshair_rifle </item>
    <item> crosshair_rifle_alpha </item>
    <item> crosshair_rifle_color </item>
    <item> crosshair_rifle_size </item>
    <item> crosshair_ring </item>
    <item> crosshair_ring_alpha </item>
    <item> crosshair_ring_hagar </item>
    <item> crosshair_ring_hagar_alpha </item>
    <item> crosshair_ring_inner </item>
    <item> crosshair_ring_minelayer </item>
    <item> crosshair_ring_minelayer_alpha </item>
    <item> crosshair_ring_nex </item>
    <item> crosshair_ring_nex_alpha </item>
    <item> crosshair_ring_nex_currentcharge_movingavg_rate </item>
    <item> crosshair_ring_nex_currentcharge_scale </item>
    <item> crosshair_ring_nex_inner_alpha </item>
    <item> crosshair_ring_nex_inner_color_blue </item>
    <item> crosshair_ring_nex_inner_color_green </item>
    <item> crosshair_ring_nex_inner_color_red </item>
    <item> crosshair_ring_reload </item>
    <item> crosshair_ring_reload_alpha </item>
    <item> crosshair_ring_reload_size </item>
    <item> crosshair_ring_size </item>
    <item> crosshair_rocketlauncher </item>
    <item> crosshair_rocketlauncher_alpha </item>
    <item> crosshair_rocketlauncher_color </item>
    <item> crosshair_rocketlauncher_size </item>
    <item> crosshair_seeker </item>
    <item> crosshair_seeker_alpha </item>
    <item> crosshair_seeker_color </item>
    <item> crosshair_seeker_size </item>
    <item> crosshair_shotgun </item>
    <item> crosshair_shotgun_alpha </item>
    <item> crosshair_shotgun_color </item>
    <item> crosshair_shotgun_size </item>
    <item> crosshair_size </item>
    <item> crosshair_tuba </item>
    <item> crosshair_tuba_alpha </item>
    <item> crosshair_tuba_color </item>
    <item> crosshair_tuba_size </item>
    <item> crosshair_uzi </item>
    <item> crosshair_uzi_alpha </item>
    <item> crosshair_uzi_color </item>
    <item> crosshair_uzi_size </item>
    <item> csqc_progcrc </item>
    <item> csqc_progname </item>
    <item> csqc_progsize </item>
    <item> csqc_usedemoprogs </item>
    <item> cutscene </item>
    <item> deathmatch </item>
    <item> developer </item>
    <item> developer_csqcentities </item>
    <item> developer_entityparsing </item>
    <item> developer_extra </item>
    <item> developer_font </item>
    <item> developer_fteqccbugs </item>
    <item> developer_insane </item>
    <item> developer_loadfile </item>
    <item> developer_loading </item>
    <item> developer_memory </item>
    <item> developer_memorydebug </item>
    <item> developer_networkentities </item>
    <item> developer_networking </item>
    <item> developer_texturelogging </item>
    <item> edgefriction </item>
    <item> ekg </item>
    <item> forceqmenu </item>
    <item> fov </item>
    <item> fraglimit </item>
    <item> fraglimit_override </item>
    <item> freelook </item>
    <item> fs_empty_files_in_pack_mark_deletions </item>
    <item> fs_gamedir </item>
    <item> find </item>
    <item> g_allow_oldnexbeam </item>
    <item> g_antilag </item>
    <item> g_antilag_bullets </item>
    <item> g_antilag_nudge </item>
    <item> g_arena </item>
    <item> g_arena_maxspawned </item>
    <item> g_arena_point_leadlimit </item>
    <item> g_arena_point_limit </item>
    <item> g_arena_respawn_delay </item>
    <item> g_arena_respawn_waves </item>
    <item> g_arena_round_timelimit </item>
    <item> g_arena_roundbased </item>
    <item> g_arena_warmup </item>
    <item> g_arena_weapon_stay </item>
    <item> g_as_respawn_delay </item>
    <item> g_as_respawn_waves </item>
    <item> g_as_weapon_stay </item>
    <item> g_assault </item>
    <item> g_balance_armor_blockpercent </item>
    <item> g_balance_armor_limit </item>
    <item> g_balance_armor_regen </item>
    <item> g_balance_armor_regenlinear </item>
    <item> g_balance_armor_regenstable </item>
    <item> g_balance_armor_rot </item>
    <item> g_balance_armor_rotlinear </item>
    <item> g_balance_armor_rotstable </item>
    <item> g_balance_armor_start </item>
    <item> g_balance_cloaked_alpha </item>
    <item> g_balance_contents_damagerate </item>
    <item> g_balance_contents_drowndelay </item>
    <item> g_balance_contents_playerdamage_drowning </item>
    <item> g_balance_contents_playerdamage_lava </item>
    <item> g_balance_contents_playerdamage_slime </item>
    <item> g_balance_contents_projectiledamage </item>
    <item> g_balance_crylink_primary_ammo </item>
    <item> g_balance_crylink_primary_animtime </item>
    <item> g_balance_crylink_primary_bouncedamagefactor </item>
    <item> g_balance_crylink_primary_bounces </item>
    <item> g_balance_crylink_primary_damage </item>
    <item> g_balance_crylink_primary_edgedamage </item>
    <item> g_balance_crylink_primary_force </item>
    <item> g_balance_crylink_primary_joindelay </item>
    <item> g_balance_crylink_primary_joinexplode </item>
    <item> g_balance_crylink_primary_joinexplode_damage </item>
    <item> g_balance_crylink_primary_joinexplode_edgedamage </item>
    <item> g_balance_crylink_primary_joinexplode_force </item>
    <item> g_balance_crylink_primary_joinexplode_radius </item>
    <item> g_balance_crylink_primary_joinspread </item>
    <item> g_balance_crylink_primary_jointime </item>
    <item> g_balance_crylink_primary_linkexplode </item>
    <item> g_balance_crylink_primary_middle_fadetime </item>
    <item> g_balance_crylink_primary_middle_lifetime </item>
    <item> g_balance_crylink_primary_other_fadetime </item>
    <item> g_balance_crylink_primary_other_lifetime </item>
    <item> g_balance_crylink_primary_radius </item>
    <item> g_balance_crylink_primary_refire </item>
    <item> g_balance_crylink_primary_shots </item>
    <item> g_balance_crylink_primary_speed </item>
    <item> g_balance_crylink_primary_spread </item>
    <item> g_balance_crylink_reload_ammo </item>
    <item> g_balance_crylink_reload_time </item>
    <item> g_balance_crylink_secondary </item>
    <item> g_balance_crylink_secondary_ammo </item>
    <item> g_balance_crylink_secondary_animtime </item>
    <item> g_balance_crylink_secondary_bouncedamagefactor </item>
    <item> g_balance_crylink_secondary_bounces </item>
    <item> g_balance_crylink_secondary_damage </item>
    <item> g_balance_crylink_secondary_edgedamage </item>
    <item> g_balance_crylink_secondary_force </item>
    <item> g_balance_crylink_secondary_joindelay </item>
    <item> g_balance_crylink_secondary_joinexplode </item>
    <item> g_balance_crylink_secondary_joinexplode_damage </item>
    <item> g_balance_crylink_secondary_joinexplode_edgedamage </item>
    <item> g_balance_crylink_secondary_joinexplode_force </item>
    <item> g_balance_crylink_secondary_joinexplode_radius </item>
    <item> g_balance_crylink_secondary_joinspread </item>
    <item> g_balance_crylink_secondary_jointime </item>
    <item> g_balance_crylink_secondary_line_fadetime </item>
    <item> g_balance_crylink_secondary_line_lifetime </item>
    <item> g_balance_crylink_secondary_linkexplode </item>
    <item> g_balance_crylink_secondary_middle_fadetime </item>
    <item> g_balance_crylink_secondary_middle_lifetime </item>
    <item> g_balance_crylink_secondary_radius </item>
    <item> g_balance_crylink_secondary_refire </item>
    <item> g_balance_crylink_secondary_shots </item>
    <item> g_balance_crylink_secondary_speed </item>
    <item> g_balance_crylink_secondary_spread </item>
    <item> g_balance_crylink_secondary_spreadtype </item>
    <item> g_balance_crylink_switchdelay_drop </item>
    <item> g_balance_crylink_switchdelay_raise </item>
    <item> g_balance_damagepush_speedfactor </item>
    <item> g_balance_electro_combo_comboradius </item>
    <item> g_balance_electro_combo_damage </item>
    <item> g_balance_electro_combo_edgedamage </item>
    <item> g_balance_electro_combo_force </item>
    <item> g_balance_electro_combo_radius </item>
    <item> g_balance_electro_combo_safeammocheck </item>
    <item> g_balance_electro_combo_speed </item>
    <item> g_balance_electro_lightning </item>
    <item> g_balance_electro_primary_ammo </item>
    <item> g_balance_electro_primary_animtime </item>
    <item> g_balance_electro_primary_comboradius </item>
    <item> g_balance_electro_primary_damage </item>
    <item> g_balance_electro_primary_edgedamage </item>
    <item> g_balance_electro_primary_falloff_halflifedist </item>
    <item> g_balance_electro_primary_falloff_maxdist </item>
    <item> g_balance_electro_primary_falloff_mindist </item>
    <item> g_balance_electro_primary_force </item>
    <item> g_balance_electro_primary_force_up </item>
    <item> g_balance_electro_primary_lifetime </item>
    <item> g_balance_electro_primary_radius </item>
    <item> g_balance_electro_primary_range </item>
    <item> g_balance_electro_primary_refire </item>
    <item> g_balance_electro_primary_speed </item>
    <item> g_balance_electro_primary_spread </item>
    <item> g_balance_electro_reload_ammo </item>
    <item> g_balance_electro_reload_time </item>
    <item> g_balance_electro_secondary_ammo </item>
    <item> g_balance_electro_secondary_animtime </item>
    <item> g_balance_electro_secondary_bouncefactor </item>
    <item> g_balance_electro_secondary_bouncestop </item>
    <item> g_balance_electro_secondary_count </item>
    <item> g_balance_electro_secondary_damage </item>
    <item> g_balance_electro_secondary_damagedbycontents </item>
    <item> g_balance_electro_secondary_damageforcescale </item>
    <item> g_balance_electro_secondary_edgedamage </item>
    <item> g_balance_electro_secondary_force </item>
    <item> g_balance_electro_secondary_health </item>
    <item> g_balance_electro_secondary_lifetime </item>
    <item> g_balance_electro_secondary_radius </item>
    <item> g_balance_electro_secondary_refire </item>
    <item> g_balance_electro_secondary_refire2 </item>
    <item> g_balance_electro_secondary_speed </item>
    <item> g_balance_electro_secondary_speed_up </item>
    <item> g_balance_electro_secondary_speed_z </item>
    <item> g_balance_electro_secondary_spread </item>
    <item> g_balance_electro_switchdelay_drop </item>
    <item> g_balance_electro_switchdelay_raise </item>
    <item> g_balance_falldamage_deadminspeed </item>
    <item> g_balance_falldamage_factor </item>
    <item> g_balance_falldamage_maxdamage </item>
    <item> g_balance_falldamage_minspeed </item>
    <item> g_balance_fireball_primary_animtime </item>
    <item> g_balance_fireball_primary_bfgdamage </item>
    <item> g_balance_fireball_primary_bfgforce </item>
    <item> g_balance_fireball_primary_bfgradius </item>
    <item> g_balance_fireball_primary_damage </item>
    <item> g_balance_fireball_primary_damageforcescale </item>
    <item> g_balance_fireball_primary_edgedamage </item>
    <item> g_balance_fireball_primary_force </item>
    <item> g_balance_fireball_primary_health </item>
    <item> g_balance_fireball_primary_laserburntime </item>
    <item> g_balance_fireball_primary_laserdamage </item>
    <item> g_balance_fireball_primary_laseredgedamage </item>
    <item> g_balance_fireball_primary_laserradius </item>
    <item> g_balance_fireball_primary_lifetime </item>
    <item> g_balance_fireball_primary_radius </item>
    <item> g_balance_fireball_primary_refire </item>
    <item> g_balance_fireball_primary_refire2 </item>
    <item> g_balance_fireball_primary_speed </item>
    <item> g_balance_fireball_primary_spread </item>
    <item> g_balance_fireball_secondary_animtime </item>
    <item> g_balance_fireball_secondary_damage </item>
    <item> g_balance_fireball_secondary_damageforcescale </item>
    <item> g_balance_fireball_secondary_damagetime </item>
    <item> g_balance_fireball_secondary_force </item>
    <item> g_balance_fireball_secondary_laserburntime </item>
    <item> g_balance_fireball_secondary_laserdamage </item>
    <item> g_balance_fireball_secondary_laseredgedamage </item>
    <item> g_balance_fireball_secondary_laserradius </item>
    <item> g_balance_fireball_secondary_lifetime </item>
    <item> g_balance_fireball_secondary_refire </item>
    <item> g_balance_fireball_secondary_speed </item>
    <item> g_balance_fireball_secondary_speed_up </item>
    <item> g_balance_fireball_secondary_speed_z </item>
    <item> g_balance_fireball_secondary_spread </item>
    <item> g_balance_fireball_switchdelay_drop </item>
    <item> g_balance_fireball_switchdelay_raise </item>
    <item> g_balance_firetransfer_damage </item>
    <item> g_balance_firetransfer_time </item>
    <item> g_balance_fuel_limit </item>
    <item> g_balance_fuel_regen </item>
    <item> g_balance_fuel_regenlinear </item>
    <item> g_balance_fuel_regenstable </item>
    <item> g_balance_fuel_rot </item>
    <item> g_balance_fuel_rotlinear </item>
    <item> g_balance_fuel_rotstable </item>
    <item> g_balance_grapplehook_airfriction </item>
    <item> g_balance_grapplehook_damagedbycontents </item>
    <item> g_balance_grapplehook_force_rubber </item>
    <item> g_balance_grapplehook_force_rubber_overstretch </item>
    <item> g_balance_grapplehook_health </item>
    <item> g_balance_grapplehook_length_min </item>
    <item> g_balance_grapplehook_speed_fly </item>
    <item> g_balance_grapplehook_speed_pull </item>
    <item> g_balance_grapplehook_stretch </item>
    <item> g_balance_grenadelauncher_bouncefactor </item>
    <item> g_balance_grenadelauncher_bouncestop </item>
    <item> g_balance_grenadelauncher_primary_ammo </item>
    <item> g_balance_grenadelauncher_primary_animtime </item>
    <item> g_balance_grenadelauncher_primary_damage </item>
    <item> g_balance_grenadelauncher_primary_damageforcescale </item>
    <item> g_balance_grenadelauncher_primary_edgedamage </item>
    <item> g_balance_grenadelauncher_primary_force </item>
    <item> g_balance_grenadelauncher_primary_health </item>
    <item> g_balance_grenadelauncher_primary_lifetime </item>
    <item> g_balance_grenadelauncher_primary_lifetime2 </item>
    <item> g_balance_grenadelauncher_primary_radius </item>
    <item> g_balance_grenadelauncher_primary_refire </item>
    <item> g_balance_grenadelauncher_primary_remote_minbouncecnt </item>
    <item> g_balance_grenadelauncher_primary_speed </item>
    <item> g_balance_grenadelauncher_primary_speed_up </item>
    <item> g_balance_grenadelauncher_primary_speed_z </item>
    <item> g_balance_grenadelauncher_primary_spread </item>
    <item> g_balance_grenadelauncher_primary_type </item>
    <item> g_balance_grenadelauncher_reload_ammo </item>
    <item> g_balance_grenadelauncher_reload_time </item>
    <item> g_balance_grenadelauncher_secondary_ammo </item>
    <item> g_balance_grenadelauncher_secondary_animtime </item>
    <item> g_balance_grenadelauncher_secondary_damage </item>
    <item> g_balance_grenadelauncher_secondary_damageforcescale </item>
    <item> g_balance_grenadelauncher_secondary_edgedamage </item>
    <item> g_balance_grenadelauncher_secondary_force </item>
    <item> g_balance_grenadelauncher_secondary_health </item>
    <item> g_balance_grenadelauncher_secondary_lifetime </item>
    <item> g_balance_grenadelauncher_secondary_lifetime_bounce </item>
    <item> g_balance_grenadelauncher_secondary_lifetime_stick </item>
    <item> g_balance_grenadelauncher_secondary_radius </item>
    <item> g_balance_grenadelauncher_secondary_refire </item>
    <item> g_balance_grenadelauncher_secondary_remote_detonateprimary </item>
    <item> g_balance_grenadelauncher_secondary_speed </item>
    <item> g_balance_grenadelauncher_secondary_speed_up </item>
    <item> g_balance_grenadelauncher_secondary_speed_z </item>
    <item> g_balance_grenadelauncher_secondary_spread </item>
    <item> g_balance_grenadelauncher_secondary_type </item>
    <item> g_balance_grenadelauncher_switchdelay_drop </item>
    <item> g_balance_grenadelauncher_switchdelay_raise </item>
    <item> g_balance_hagar_primary_ammo </item>
    <item> g_balance_hagar_primary_damage </item>
    <item> g_balance_hagar_primary_damageforcescale </item>
    <item> g_balance_hagar_primary_edgedamage </item>
    <item> g_balance_hagar_primary_force </item>
    <item> g_balance_hagar_primary_health </item>
    <item> g_balance_hagar_primary_lifetime </item>
    <item> g_balance_hagar_primary_radius </item>
    <item> g_balance_hagar_primary_refire </item>
    <item> g_balance_hagar_primary_speed </item>
    <item> g_balance_hagar_primary_spread </item>
    <item> g_balance_hagar_reload_ammo </item>
    <item> g_balance_hagar_reload_time </item>
    <item> g_balance_hagar_secondary </item>
    <item> g_balance_hagar_secondary_ammo </item>
    <item> g_balance_hagar_secondary_damage </item>
    <item> g_balance_hagar_secondary_damageforcescale </item>
    <item> g_balance_hagar_secondary_edgedamage </item>
    <item> g_balance_hagar_secondary_force </item>
    <item> g_balance_hagar_secondary_health </item>
    <item> g_balance_hagar_secondary_lifetime_min </item>
    <item> g_balance_hagar_secondary_lifetime_rand </item>
    <item> g_balance_hagar_secondary_load </item>
    <item> g_balance_hagar_secondary_load_abort </item>
    <item> g_balance_hagar_secondary_load_animtime </item>
    <item> g_balance_hagar_secondary_load_hold </item>
    <item> g_balance_hagar_secondary_load_linkexplode </item>
    <item> g_balance_hagar_secondary_load_max </item>
    <item> g_balance_hagar_secondary_load_releasedeath </item>
    <item> g_balance_hagar_secondary_load_speed </item>
    <item> g_balance_hagar_secondary_load_spread </item>
    <item> g_balance_hagar_secondary_load_spread_bias </item>
    <item> g_balance_hagar_secondary_radius </item>
    <item> g_balance_hagar_secondary_refire </item>
    <item> g_balance_hagar_secondary_speed </item>
    <item> g_balance_hagar_secondary_spread </item>
    <item> g_balance_hagar_switchdelay_drop </item>
    <item> g_balance_hagar_switchdelay_raise </item>
    <item> g_balance_health_limit </item>
    <item> g_balance_health_regen </item>
    <item> g_balance_health_regenlinear </item>
    <item> g_balance_health_regenstable </item>
    <item> g_balance_health_rot </item>
    <item> g_balance_health_rotlinear </item>
    <item> g_balance_health_rotstable </item>
    <item> g_balance_health_start </item>
    <item> g_balance_hlac_primary_ammo </item>
    <item> g_balance_hlac_primary_animtime </item>
    <item> g_balance_hlac_primary_damage </item>
    <item> g_balance_hlac_primary_edgedamage </item>
    <item> g_balance_hlac_primary_force </item>
    <item> g_balance_hlac_primary_lifetime </item>
    <item> g_balance_hlac_primary_radius </item>
    <item> g_balance_hlac_primary_refire </item>
    <item> g_balance_hlac_primary_speed </item>
    <item> g_balance_hlac_primary_spread_add </item>
    <item> g_balance_hlac_primary_spread_crouchmod </item>
    <item> g_balance_hlac_primary_spread_max </item>
    <item> g_balance_hlac_primary_spread_min </item>
    <item> g_balance_hlac_reload_ammo </item>
    <item> g_balance_hlac_reload_time </item>
    <item> g_balance_hlac_secondary </item>
    <item> g_balance_hlac_secondary_ammo </item>
    <item> g_balance_hlac_secondary_animtime </item>
    <item> g_balance_hlac_secondary_damage </item>
    <item> g_balance_hlac_secondary_edgedamage </item>
    <item> g_balance_hlac_secondary_force </item>
    <item> g_balance_hlac_secondary_lifetime </item>
    <item> g_balance_hlac_secondary_radius </item>
    <item> g_balance_hlac_secondary_refire </item>
    <item> g_balance_hlac_secondary_shots </item>
    <item> g_balance_hlac_secondary_speed </item>
    <item> g_balance_hlac_secondary_spread </item>
    <item> g_balance_hlac_secondary_spread_crouchmod </item>
    <item> g_balance_hlac_switchdelay_drop </item>
    <item> g_balance_hlac_switchdelay_raise </item>
    <item> g_balance_hook_primary_animtime </item>
    <item> g_balance_hook_primary_fuel </item>
    <item> g_balance_hook_primary_hooked_fuel </item>
    <item> g_balance_hook_primary_hooked_time_free </item>
    <item> g_balance_hook_primary_hooked_time_max </item>
    <item> g_balance_hook_primary_refire </item>
    <item> g_balance_hook_secondary_ammo </item>
    <item> g_balance_hook_secondary_animtime </item>
    <item> g_balance_hook_secondary_damage </item>
    <item> g_balance_hook_secondary_damageforcescale </item>
    <item> g_balance_hook_secondary_duration </item>
    <item> g_balance_hook_secondary_edgedamage </item>
    <item> g_balance_hook_secondary_force </item>
    <item> g_balance_hook_secondary_gravity </item>
    <item> g_balance_hook_secondary_health </item>
    <item> g_balance_hook_secondary_lifetime </item>
    <item> g_balance_hook_secondary_power </item>
    <item> g_balance_hook_secondary_radius </item>
    <item> g_balance_hook_secondary_refire </item>
    <item> g_balance_hook_secondary_speed </item>
    <item> g_balance_hook_switchdelay_drop </item>
    <item> g_balance_hook_switchdelay_raise </item>
    <item> g_balance_keyhunt_damageforcescale </item>
    <item> g_balance_keyhunt_delay_collect </item>
    <item> g_balance_keyhunt_delay_fadeout </item>
    <item> g_balance_keyhunt_delay_return </item>
    <item> g_balance_keyhunt_delay_round </item>
    <item> g_balance_keyhunt_delay_tracking </item>
    <item> g_balance_keyhunt_dropvelocity </item>
    <item> g_balance_keyhunt_maxdist </item>
    <item> g_balance_keyhunt_protecttime </item>
    <item> g_balance_keyhunt_score_capture </item>
    <item> g_balance_keyhunt_score_carrierfrag </item>
    <item> g_balance_keyhunt_score_collect </item>
    <item> g_balance_keyhunt_score_destroyed </item>
    <item> g_balance_keyhunt_score_destroyed_ownfactor </item>
    <item> g_balance_keyhunt_score_push </item>
    <item> g_balance_keyhunt_throwvelocity </item>
    <item> g_balance_kill_antispam </item>
    <item> g_balance_kill_delay </item>
    <item> g_balance_laser_primary_animtime </item>
    <item> g_balance_laser_primary_damage </item>
    <item> g_balance_laser_primary_delay </item>
    <item> g_balance_laser_primary_edgedamage </item>
    <item> g_balance_laser_primary_force </item>
    <item> g_balance_laser_primary_force_other_scale </item>
    <item> g_balance_laser_primary_force_velocitybias </item>
    <item> g_balance_laser_primary_force_zscale </item>
    <item> g_balance_laser_primary_gauntlet </item>
    <item> g_balance_laser_primary_lifetime </item>
    <item> g_balance_laser_primary_radius </item>
    <item> g_balance_laser_primary_refire </item>
    <item> g_balance_laser_primary_shotangle </item>
    <item> g_balance_laser_primary_speed </item>
    <item> g_balance_laser_primary_spread </item>
    <item> g_balance_laser_reload_ammo </item>
    <item> g_balance_laser_reload_time </item>
    <item> g_balance_laser_secondary </item>
    <item> g_balance_laser_secondary_animtime </item>
    <item> g_balance_laser_secondary_damage </item>
    <item> g_balance_laser_secondary_delay </item>
    <item> g_balance_laser_secondary_edgedamage </item>
    <item> g_balance_laser_secondary_force </item>
    <item> g_balance_laser_secondary_force_other_scale </item>
    <item> g_balance_laser_secondary_force_velocitybias </item>
    <item> g_balance_laser_secondary_force_zscale </item>
    <item> g_balance_laser_secondary_gauntlet </item>
    <item> g_balance_laser_secondary_lifetime </item>
    <item> g_balance_laser_secondary_radius </item>
    <item> g_balance_laser_secondary_refire </item>
    <item> g_balance_laser_secondary_shotangle </item>
    <item> g_balance_laser_secondary_speed </item>
    <item> g_balance_laser_secondary_spread </item>
    <item> g_balance_laser_switchdelay_drop </item>
    <item> g_balance_laser_switchdelay_raise </item>
    <item> g_balance_minelayer_ammo </item>
    <item> g_balance_minelayer_animtime </item>
    <item> g_balance_minelayer_damage </item>
    <item> g_balance_minelayer_damageforcescale </item>
    <item> g_balance_minelayer_detonatedelay </item>
    <item> g_balance_minelayer_edgedamage </item>
    <item> g_balance_minelayer_force </item>
    <item> g_balance_minelayer_health </item>
    <item> g_balance_minelayer_lifetime </item>
    <item> g_balance_minelayer_lifetime_countdown </item>
    <item> g_balance_minelayer_limit </item>
    <item> g_balance_minelayer_protection </item>
    <item> g_balance_minelayer_proximityradius </item>
    <item> g_balance_minelayer_radius </item>
    <item> g_balance_minelayer_refire </item>
    <item> g_balance_minelayer_reload_ammo </item>
    <item> g_balance_minelayer_reload_time </item>
    <item> g_balance_minelayer_remote_damage </item>
    <item> g_balance_minelayer_remote_edgedamage </item>
    <item> g_balance_minelayer_remote_force </item>
    <item> g_balance_minelayer_remote_radius </item>
    <item> g_balance_minelayer_speed </item>
    <item> g_balance_minelayer_switchdelay_drop </item>
    <item> g_balance_minelayer_switchdelay_raise </item>
    <item> g_balance_minelayer_time </item>
    <item> g_balance_minstanex_ammo </item>
    <item> g_balance_minstanex_animtime </item>
    <item> g_balance_minstanex_laser_ammo </item>
    <item> g_balance_minstanex_laser_animtime </item>
    <item> g_balance_minstanex_laser_refire </item>
    <item> g_balance_minstanex_refire </item>
    <item> g_balance_minstanex_reload_ammo </item>
    <item> g_balance_minstanex_reload_time </item>
    <item> g_balance_minstanex_switchdelay_drop </item>
    <item> g_balance_minstanex_switchdelay_raise </item>
    <item> g_balance_nex_charge </item>
    <item> g_balance_nex_charge_animlimit </item>
    <item> g_balance_nex_charge_limit </item>
    <item> g_balance_nex_charge_maxspeed </item>
    <item> g_balance_nex_charge_mindmg </item>
    <item> g_balance_nex_charge_minspeed </item>
    <item> g_balance_nex_charge_rate </item>
    <item> g_balance_nex_charge_rot_pause </item>
    <item> g_balance_nex_charge_rot_rate </item>
    <item> g_balance_nex_charge_shot_multiplier </item>
    <item> g_balance_nex_charge_start </item>
    <item> g_balance_nex_charge_velocity_rate </item>
    <item> g_balance_nex_primary_ammo </item>
    <item> g_balance_nex_primary_animtime </item>
    <item> g_balance_nex_primary_damage </item>
    <item> g_balance_nex_primary_damagefalloff_forcehalflife </item>
    <item> g_balance_nex_primary_damagefalloff_halflife </item>
    <item> g_balance_nex_primary_damagefalloff_maxdist </item>
    <item> g_balance_nex_primary_damagefalloff_mindist </item>
    <item> g_balance_nex_primary_force </item>
    <item> g_balance_nex_primary_refire </item>
    <item> g_balance_nex_reload_ammo </item>
    <item> g_balance_nex_reload_time </item>
    <item> g_balance_nex_secondary </item>
    <item> g_balance_nex_secondary_ammo </item>
    <item> g_balance_nex_secondary_animtime </item>
    <item> g_balance_nex_secondary_charge </item>
    <item> g_balance_nex_secondary_charge_rate </item>
    <item> g_balance_nex_secondary_chargepool </item>
    <item> g_balance_nex_secondary_chargepool_pause_health_regen </item>
    <item> g_balance_nex_secondary_chargepool_pause_regen </item>
    <item> g_balance_nex_secondary_chargepool_regen </item>
    <item> g_balance_nex_secondary_damage </item>
    <item> g_balance_nex_secondary_damagefalloff_forcehalflife </item>
    <item> g_balance_nex_secondary_damagefalloff_halflife </item>
    <item> g_balance_nex_secondary_damagefalloff_maxdist </item>
    <item> g_balance_nex_secondary_damagefalloff_mindist </item>
    <item> g_balance_nex_secondary_force </item>
    <item> g_balance_nex_secondary_refire </item>
    <item> g_balance_nex_switchdelay_drop </item>
    <item> g_balance_nex_switchdelay_raise </item>
    <item> g_balance_nexball_primary_animtime </item>
    <item> g_balance_nexball_primary_refire </item>
    <item> g_balance_nexball_primary_speed </item>
    <item> g_balance_nexball_secondary_animtime </item>
    <item> g_balance_nexball_secondary_force </item>
    <item> g_balance_nexball_secondary_lifetime </item>
    <item> g_balance_nexball_secondary_refire </item>
    <item> g_balance_nexball_secondary_speed </item>
    <item> g_balance_nix_ammo_cells </item>
    <item> g_balance_nix_ammo_fuel </item>
    <item> g_balance_nix_ammo_nails </item>
    <item> g_balance_nix_ammo_rockets </item>
    <item> g_balance_nix_ammo_shells </item>
    <item> g_balance_nix_ammoincr_cells </item>
    <item> g_balance_nix_ammoincr_fuel </item>
    <item> g_balance_nix_ammoincr_nails </item>
    <item> g_balance_nix_ammoincr_rockets </item>
    <item> g_balance_nix_ammoincr_shells </item>
    <item> g_balance_nix_incrtime </item>
    <item> g_balance_nix_roundtime </item>
    <item> g_balance_pause_armor_rot </item>
    <item> g_balance_pause_armor_rot_spawn </item>
    <item> g_balance_pause_fuel_regen </item>
    <item> g_balance_pause_fuel_rot </item>
    <item> g_balance_pause_fuel_rot_spawn </item>
    <item> g_balance_pause_health_regen </item>
    <item> g_balance_pause_health_regen_spawn </item>
    <item> g_balance_pause_health_rot </item>
    <item> g_balance_pause_health_rot_spawn </item>
    <item> g_balance_portal_health </item>
    <item> g_balance_portal_lifetime </item>
    <item> g_balance_porto_primary_animtime </item>
    <item> g_balance_porto_primary_lifetime </item>
    <item> g_balance_porto_primary_refire </item>
    <item> g_balance_porto_primary_speed </item>
    <item> g_balance_porto_secondary </item>
    <item> g_balance_porto_secondary_animtime </item>
    <item> g_balance_porto_secondary_lifetime </item>
    <item> g_balance_porto_secondary_refire </item>
    <item> g_balance_porto_secondary_speed </item>
    <item> g_balance_porto_switchdelay_drop </item>
    <item> g_balance_porto_switchdelay_raise </item>
    <item> g_balance_powerup_invincible_takedamage </item>
    <item> g_balance_powerup_invincible_time </item>
    <item> g_balance_powerup_strength_damage </item>
    <item> g_balance_powerup_strength_force </item>
    <item> g_balance_powerup_strength_selfdamage </item>
    <item> g_balance_powerup_strength_selfforce </item>
    <item> g_balance_powerup_strength_time </item>
    <item> g_balance_rifle_bursttime </item>
    <item> g_balance_rifle_primary_ammo </item>
    <item> g_balance_rifle_primary_animtime </item>
    <item> g_balance_rifle_primary_bulletconstant </item>
    <item> g_balance_rifle_primary_bullethail </item>
    <item> g_balance_rifle_primary_burstcost </item>
    <item> g_balance_rifle_primary_damage </item>
    <item> g_balance_rifle_primary_force </item>
    <item> g_balance_rifle_primary_lifetime </item>
    <item> g_balance_rifle_primary_refire </item>
    <item> g_balance_rifle_primary_shots </item>
    <item> g_balance_rifle_primary_speed </item>
    <item> g_balance_rifle_primary_spread </item>
    <item> g_balance_rifle_primary_tracer </item>
    <item> g_balance_rifle_reload_ammo </item>
    <item> g_balance_rifle_reload_time </item>
    <item> g_balance_rifle_secondary </item>
    <item> g_balance_rifle_secondary_ammo </item>
    <item> g_balance_rifle_secondary_animtime </item>
    <item> g_balance_rifle_secondary_bulletconstant </item>
    <item> g_balance_rifle_secondary_bullethail </item>
    <item> g_balance_rifle_secondary_burstcost </item>
    <item> g_balance_rifle_secondary_damage </item>
    <item> g_balance_rifle_secondary_force </item>
    <item> g_balance_rifle_secondary_lifetime </item>
    <item> g_balance_rifle_secondary_refire </item>
    <item> g_balance_rifle_secondary_reload </item>
    <item> g_balance_rifle_secondary_shots </item>
    <item> g_balance_rifle_secondary_speed </item>
    <item> g_balance_rifle_secondary_spread </item>
    <item> g_balance_rifle_secondary_tracer </item>
    <item> g_balance_rifle_switchdelay_drop </item>
    <item> g_balance_rifle_switchdelay_raise </item>
    <item> g_balance_rocketlauncher_ammo </item>
    <item> g_balance_rocketlauncher_animtime </item>
    <item> g_balance_rocketlauncher_damage </item>
    <item> g_balance_rocketlauncher_damageforcescale </item>
    <item> g_balance_rocketlauncher_detonatedelay </item>
    <item> g_balance_rocketlauncher_edgedamage </item>
    <item> g_balance_rocketlauncher_force </item>
    <item> g_balance_rocketlauncher_guidedelay </item>
    <item> g_balance_rocketlauncher_guidegoal </item>
    <item> g_balance_rocketlauncher_guiderate </item>
    <item> g_balance_rocketlauncher_guideratedelay </item>
    <item> g_balance_rocketlauncher_guidestop </item>
    <item> g_balance_rocketlauncher_health </item>
    <item> g_balance_rocketlauncher_lifetime </item>
    <item> g_balance_rocketlauncher_radius </item>
    <item> g_balance_rocketlauncher_refire </item>
    <item> g_balance_rocketlauncher_reload_ammo </item>
    <item> g_balance_rocketlauncher_reload_time </item>
    <item> g_balance_rocketlauncher_remote_damage </item>
    <item> g_balance_rocketlauncher_remote_edgedamage </item>
    <item> g_balance_rocketlauncher_remote_force </item>
    <item> g_balance_rocketlauncher_remote_radius </item>
    <item> g_balance_rocketlauncher_speed </item>
    <item> g_balance_rocketlauncher_speedaccel </item>
    <item> g_balance_rocketlauncher_speedstart </item>
    <item> g_balance_rocketlauncher_switchdelay_drop </item>
    <item> g_balance_rocketlauncher_switchdelay_raise </item>
    <item> g_balance_seeker_flac_ammo </item>
    <item> g_balance_seeker_flac_animtime </item>
    <item> g_balance_seeker_flac_damage </item>
    <item> g_balance_seeker_flac_edgedamage </item>
    <item> g_balance_seeker_flac_force </item>
    <item> g_balance_seeker_flac_lifetime </item>
    <item> g_balance_seeker_flac_lifetime_rand </item>
    <item> g_balance_seeker_flac_radius </item>
    <item> g_balance_seeker_flac_refire </item>
    <item> g_balance_seeker_flac_speed </item>
    <item> g_balance_seeker_flac_speed_up </item>
    <item> g_balance_seeker_flac_speed_z </item>
    <item> g_balance_seeker_flac_spread </item>
    <item> g_balance_seeker_missile_accel </item>
    <item> g_balance_seeker_missile_ammo </item>
    <item> g_balance_seeker_missile_animtime </item>
    <item> g_balance_seeker_missile_count </item>
    <item> g_balance_seeker_missile_damage </item>
    <item> g_balance_seeker_missile_damageforcescale </item>
    <item> g_balance_seeker_missile_decel </item>
    <item> g_balance_seeker_missile_delay </item>
    <item> g_balance_seeker_missile_edgedamage </item>
    <item> g_balance_seeker_missile_force </item>
    <item> g_balance_seeker_missile_health </item>
    <item> g_balance_seeker_missile_lifetime </item>
    <item> g_balance_seeker_missile_proxy </item>
    <item> g_balance_seeker_missile_proxy_delay </item>
    <item> g_balance_seeker_missile_proxy_maxrange </item>
    <item> g_balance_seeker_missile_radius </item>
    <item> g_balance_seeker_missile_refire </item>
    <item> g_balance_seeker_missile_smart </item>
    <item> g_balance_seeker_missile_smart_mindist </item>
    <item> g_balance_seeker_missile_smart_trace_max </item>
    <item> g_balance_seeker_missile_smart_trace_min </item>
    <item> g_balance_seeker_missile_speed </item>
    <item> g_balance_seeker_missile_speed_max </item>
    <item> g_balance_seeker_missile_speed_up </item>
    <item> g_balance_seeker_missile_speed_z </item>
    <item> g_balance_seeker_missile_spread </item>
    <item> g_balance_seeker_missile_turnrate </item>
    <item> g_balance_seeker_reload_ammo </item>
    <item> g_balance_seeker_reload_time </item>
    <item> g_balance_seeker_switchdelay_drop </item>
    <item> g_balance_seeker_switchdelay_raise </item>
    <item> g_balance_seeker_tag_ammo </item>
    <item> g_balance_seeker_tag_animtime </item>
    <item> g_balance_seeker_tag_damageforcescale </item>
    <item> g_balance_seeker_tag_health </item>
    <item> g_balance_seeker_tag_lifetime </item>
    <item> g_balance_seeker_tag_refire </item>
    <item> g_balance_seeker_tag_speed </item>
    <item> g_balance_seeker_tag_spread </item>
    <item> g_balance_seeker_tag_tracker_lifetime </item>
    <item> g_balance_seeker_type </item>
    <item> g_balance_selfdamagepercent </item>
    <item> g_balance_shotgun_primary_ammo </item>
    <item> g_balance_shotgun_primary_animtime </item>
    <item> g_balance_shotgun_primary_bulletconstant </item>
    <item> g_balance_shotgun_primary_bullets </item>
    <item> g_balance_shotgun_primary_damage </item>
    <item> g_balance_shotgun_primary_force </item>
    <item> g_balance_shotgun_primary_refire </item>
    <item> g_balance_shotgun_primary_speed </item>
    <item> g_balance_shotgun_primary_spread </item>
    <item> g_balance_shotgun_reload_ammo </item>
    <item> g_balance_shotgun_reload_time </item>
    <item> g_balance_shotgun_secondary </item>
    <item> g_balance_shotgun_secondary_animtime </item>
    <item> g_balance_shotgun_secondary_damage </item>
    <item> g_balance_shotgun_secondary_force </item>
    <item> g_balance_shotgun_secondary_melee_delay </item>
    <item> g_balance_shotgun_secondary_melee_multihit </item>
    <item> g_balance_shotgun_secondary_melee_no_doubleslap </item>
    <item> g_balance_shotgun_secondary_melee_nonplayerdamage </item>
    <item> g_balance_shotgun_secondary_melee_range </item>
    <item> g_balance_shotgun_secondary_melee_swing_side </item>
    <item> g_balance_shotgun_secondary_melee_swing_up </item>
    <item> g_balance_shotgun_secondary_melee_time </item>
    <item> g_balance_shotgun_secondary_melee_traces </item>
    <item> g_balance_shotgun_secondary_refire </item>
    <item> g_balance_shotgun_switchdelay_drop </item>
    <item> g_balance_shotgun_switchdelay_raise </item>
    <item> g_balance_superweapons_time </item>
    <item> g_balance_teams </item>
    <item> g_balance_teams_prevent_imbalance </item>
    <item> g_balance_teams_scorefactor </item>
    <item> g_balance_tuba_animtime </item>
    <item> g_balance_tuba_attenuation </item>
    <item> g_balance_tuba_damage </item>
    <item> g_balance_tuba_edgedamage </item>
    <item> g_balance_tuba_fadetime </item>
    <item> g_balance_tuba_force </item>
    <item> g_balance_tuba_pitchstep </item>
    <item> g_balance_tuba_radius </item>
    <item> g_balance_tuba_refire </item>
    <item> g_balance_tuba_switchdelay_drop </item>
    <item> g_balance_tuba_switchdelay_raise </item>
    <item> g_balance_tuba_volume </item>
    <item> g_balance_uzi_bulletconstant </item>
    <item> g_balance_uzi_burst </item>
    <item> g_balance_uzi_burst_ammo </item>
    <item> g_balance_uzi_burst_animtime </item>
    <item> g_balance_uzi_burst_damage </item>
    <item> g_balance_uzi_burst_force </item>
    <item> g_balance_uzi_burst_refire </item>
    <item> g_balance_uzi_burst_refire2 </item>
    <item> g_balance_uzi_burst_spread </item>
    <item> g_balance_uzi_first </item>
    <item> g_balance_uzi_first_ammo </item>
    <item> g_balance_uzi_first_damage </item>
    <item> g_balance_uzi_first_force </item>
    <item> g_balance_uzi_first_refire </item>
    <item> g_balance_uzi_first_spread </item>
    <item> g_balance_uzi_mode </item>
    <item> g_balance_uzi_reload_ammo </item>
    <item> g_balance_uzi_reload_time </item>
    <item> g_balance_uzi_speed </item>
    <item> g_balance_uzi_spread_add </item>
    <item> g_balance_uzi_spread_max </item>
    <item> g_balance_uzi_spread_min </item>
    <item> g_balance_uzi_sustained_ammo </item>
    <item> g_balance_uzi_sustained_damage </item>
    <item> g_balance_uzi_sustained_force </item>
    <item> g_balance_uzi_sustained_refire </item>
    <item> g_balance_uzi_sustained_spread </item>
    <item> g_balance_uzi_switchdelay_drop </item>
    <item> g_balance_uzi_switchdelay_raise </item>
    <item> g_ballistics_density_corpse </item>
    <item> g_ballistics_density_player </item>
    <item> g_ballistics_materialconstant </item>
    <item> g_ballistics_mindistance </item>
    <item> g_ban_default_bantime </item>
    <item> g_ban_default_masksize </item>
    <item> g_ban_sync_interval </item>
    <item> g_ban_sync_timeout </item>
    <item> g_ban_sync_trusted_servers </item>
    <item> g_ban_sync_trusted_servers_verify </item>
    <item> g_ban_sync_uri </item>
    <item> g_banned_list </item>
    <item> g_banned_list_idmode </item>
    <item> g_bastet </item>
    <item> g_bloodloss </item>
    <item> g_botclip_collisions </item>
    <item> g_bugrigs </item>
    <item> g_bugrigs_accel </item>
    <item> g_bugrigs_air_steering </item>
    <item> g_bugrigs_angle_smoothing </item>
    <item> g_bugrigs_friction_air </item>
    <item> g_bugrigs_friction_brake </item>
    <item> g_bugrigs_friction_floor </item>
    <item> g_bugrigs_planar_movement </item>
    <item> g_bugrigs_planar_movement_car_jumping </item>
    <item> g_bugrigs_reverse_speeding </item>
    <item> g_bugrigs_reverse_spinning </item>
    <item> g_bugrigs_reverse_stopping </item>
    <item> g_bugrigs_speed_pow </item>
    <item> g_bugrigs_speed_ref </item>
    <item> g_bugrigs_steer </item>
    <item> g_ca </item>
    <item> g_ca_damage2score_multiplier </item>
    <item> g_ca_point_leadlimit </item>
    <item> g_ca_point_limit </item>
    <item> g_ca_respawn_delay </item>
    <item> g_ca_respawn_waves </item>
    <item> g_ca_round_timelimit </item>
    <item> g_ca_spectate_enemies </item>
    <item> g_ca_teams </item>
    <item> g_ca_teams_override </item>
    <item> g_ca_warmup </item>
    <item> g_ca_weapon_stay </item>
    <item> g_campaign </item>
    <item> g_campaign_forceteam </item>
    <item> g_campaign_name </item>
    <item> g_campaign_skill </item>
    <item> g_campaignxonoticbeta_index </item>
    <item> g_campaignxonoticbeta_won </item>
    <item> g_casings </item>
    <item> g_cdtracks_dontusebydefault </item>
    <item> g_cdtracks_remaplist </item>
    <item> g_changeteam_banned </item>
    <item> g_changeteam_fragtransfer </item>
    <item> g_chat_flood_burst </item>
    <item> g_chat_flood_burst_team </item>
    <item> g_chat_flood_burst_tell </item>
    <item> g_chat_flood_lmax </item>
    <item> g_chat_flood_lmax_team </item>
    <item> g_chat_flood_lmax_tell </item>
    <item> g_chat_flood_notify_flooder </item>
    <item> g_chat_flood_spl </item>
    <item> g_chat_flood_spl_team </item>
    <item> g_chat_flood_spl_tell </item>
    <item> g_chat_nospectators </item>
    <item> g_chat_teamcolors </item>
    <item> g_chat_tellprivacy </item>
    <item> g_cloaked </item>
    <item> g_configversion </item>
    <item> g_ctf </item>
    <item> g_ctf_allow_vehicle_carry </item>
    <item> g_ctf_allow_vehicle_touch </item>
    <item> g_ctf_captimerecord_always </item>
    <item> g_ctf_drop_velocity_side </item>
    <item> g_ctf_drop_velocity_up </item>
    <item> g_ctf_dropped_capture_delay </item>
    <item> g_ctf_dropped_capture_radius </item>
    <item> g_ctf_dynamiclights </item>
    <item> g_ctf_flag_blue_model </item>
    <item> g_ctf_flag_blue_skin </item>
    <item> g_ctf_flag_collect_delay </item>
    <item> g_ctf_flag_damageforcescale </item>
    <item> g_ctf_flag_dropped_floatinwater </item>
    <item> g_ctf_flag_dropped_waypoint </item>
    <item> g_ctf_flag_glowtrails </item>
    <item> g_ctf_flag_health </item>
    <item> g_ctf_flag_red_model </item>
    <item> g_ctf_flag_red_skin </item>
    <item> g_ctf_flag_return_damage </item>
    <item> g_ctf_flag_return_dropped </item>
    <item> g_ctf_flag_return_time </item>
    <item> g_ctf_flag_return_when_unreachable </item>
    <item> g_ctf_flagcarrier_auto_helpme_damage </item>
    <item> g_ctf_flagcarrier_auto_helpme_time </item>
    <item> g_ctf_flagcarrier_damagefactor </item>
    <item> g_ctf_flagcarrier_forcefactor </item>
    <item> g_ctf_flagcarrier_selfdamagefactor </item>
    <item> g_ctf_flagcarrier_selfforcefactor </item>
    <item> g_ctf_flagcarrier_waypointforenemy_spotting </item>
    <item> g_ctf_fullbrightflags </item>
    <item> g_ctf_ignore_frags </item>
    <item> g_ctf_pass </item>
    <item> g_ctf_pass_arc </item>
    <item> g_ctf_pass_arc_max </item>
    <item> g_ctf_pass_directional_max </item>
    <item> g_ctf_pass_directional_min </item>
    <item> g_ctf_pass_radius </item>
    <item> g_ctf_pass_request </item>
    <item> g_ctf_pass_timelimit </item>
    <item> g_ctf_pass_turnrate </item>
    <item> g_ctf_pass_velocity </item>
    <item> g_ctf_pass_wait </item>
    <item> g_ctf_portalteleport </item>
    <item> g_ctf_respawn_delay </item>
    <item> g_ctf_respawn_waves </item>
    <item> g_ctf_reverse </item>
    <item> g_ctf_score_capture </item>
    <item> g_ctf_score_capture_assist </item>
    <item> g_ctf_score_kill </item>
    <item> g_ctf_score_penalty_drop </item>
    <item> g_ctf_score_penalty_returned </item>
    <item> g_ctf_score_penalty_suicidedrop </item>
    <item> g_ctf_score_pickup_base </item>
    <item> g_ctf_score_pickup_dropped_early </item>
    <item> g_ctf_score_pickup_dropped_late </item>
    <item> g_ctf_score_return </item>
    <item> g_ctf_shield_force </item>
    <item> g_ctf_shield_max_ratio </item>
    <item> g_ctf_shield_min_negscore </item>
    <item> g_ctf_stalemate </item>
    <item> g_ctf_stalemate_endcondition </item>
    <item> g_ctf_stalemate_time </item>
    <item> g_ctf_throw </item>
    <item> g_ctf_throw_angle_max </item>
    <item> g_ctf_throw_angle_min </item>
    <item> g_ctf_throw_punish_count </item>
    <item> g_ctf_throw_punish_delay </item>
    <item> g_ctf_throw_punish_time </item>
    <item> g_ctf_throw_strengthmultiplier </item>
    <item> g_ctf_throw_velocity_forward </item>
    <item> g_ctf_throw_velocity_up </item>
    <item> g_ctf_weapon_stay </item>
    <item> g_cts </item>
    <item> g_cts_finish_kill_delay </item>
    <item> g_cts_respawn_delay </item>
    <item> g_cts_respawn_waves </item>
    <item> g_cts_selfdamage </item>
    <item> g_cts_weapon_stay </item>
    <item> g_deathglow </item>
    <item> g_debug_bot_commands </item>
    <item> g_debug_defaultsounds </item>
    <item> g_dm </item>
    <item> g_dm_respawn_delay </item>
    <item> g_dm_respawn_waves </item>
    <item> g_dm_weapon_stay </item>
    <item> g_dodging </item>
    <item> g_dom_respawn_delay </item>
    <item> g_dom_respawn_waves </item>
    <item> g_dom_weapon_stay </item>
    <item> g_domination </item>
    <item> g_domination_default_teams </item>
    <item> g_domination_disable_frags </item>
    <item> g_domination_point_amt </item>
    <item> g_domination_point_capturetime </item>
    <item> g_domination_point_fullbright </item>
    <item> g_domination_point_glow </item>
    <item> g_domination_point_leadlimit </item>
    <item> g_domination_point_limit </item>
    <item> g_domination_point_rate </item>
    <item> g_domination_teams_override </item>
    <item> g_footsteps </item>
    <item> g_forced_respawn </item>
    <item> g_forced_team_blue </item>
    <item> g_forced_team_otherwise </item>
    <item> g_forced_team_pink </item>
    <item> g_forced_team_red </item>
    <item> g_forced_team_yellow </item>
    <item> g_freezetag </item>
    <item> g_freezetag_frozen_force </item>
    <item> g_freezetag_frozen_maxtime </item>
    <item> g_freezetag_point_leadlimit </item>
    <item> g_freezetag_point_limit </item>
    <item> g_freezetag_revive_clearspeed </item>
    <item> g_freezetag_revive_extra_size </item>
    <item> g_freezetag_revive_speed </item>
    <item> g_freezetag_round_timelimit </item>
    <item> g_freezetag_teams </item>
    <item> g_freezetag_teams_override </item>
    <item> g_freezetag_warmup </item>
    <item> g_friendlyfire </item>
    <item> g_friendlyfire_virtual </item>
    <item> g_friendlyfire_virtual_force </item>
    <item> g_ft_respawn_delay </item>
    <item> g_ft_respawn_waves </item>
    <item> g_ft_weapon_stay </item>
    <item> g_full_getstatus_responses </item>
    <item> g_fullbrightitems </item>
    <item> g_fullbrightplayers </item>
    <item> g_grab_range </item>
    <item> g_grappling_hook </item>
    <item> g_grappling_hook_tarzan </item>
    <item> g_hitplots </item>
    <item> g_hitplots_individuals </item>
    <item> g_invincible_projectiles </item>
    <item> g_jetpack </item>
    <item> g_jetpack_acceleration_side </item>
    <item> g_jetpack_acceleration_up </item>
    <item> g_jetpack_antigravity </item>
    <item> g_jetpack_attenuation </item>
    <item> g_jetpack_fuel </item>
    <item> g_jetpack_maxspeed_side </item>
    <item> g_jetpack_maxspeed_up </item>
    <item> g_jump_grunt </item>
    <item> g_ka_respawn_delay </item>
    <item> g_ka_respawn_waves </item>
    <item> g_ka_weapon_stay </item>
    <item> g_keepaway </item>
    <item> g_keepaway_ballcarrier_damage </item>
    <item> g_keepaway_ballcarrier_effects </item>
    <item> g_keepaway_ballcarrier_force </item>
    <item> g_keepaway_ballcarrier_highspeed </item>
    <item> g_keepaway_ballcarrier_selfdamage </item>
    <item> g_keepaway_ballcarrier_selfforce </item>
    <item> g_keepaway_noncarrier_damage </item>
    <item> g_keepaway_noncarrier_force </item>
    <item> g_keepaway_noncarrier_selfdamage </item>
    <item> g_keepaway_noncarrier_selfforce </item>
    <item> g_keepaway_noncarrier_warn </item>
    <item> g_keepaway_score_bckill </item>
    <item> g_keepaway_score_killac </item>
    <item> g_keepaway_score_timeinterval </item>
    <item> g_keepaway_score_timepoints </item>
    <item> g_keepaway_teams </item>
    <item> g_keepaway_teams_override </item>
    <item> g_keepawayball_damageforcescale </item>
    <item> g_keepawayball_effects </item>
    <item> g_keepawayball_respawntime </item>
    <item> g_keepawayball_trail_color </item>
    <item> g_keyhunt </item>
    <item> g_keyhunt_point_leadlimit </item>
    <item> g_keyhunt_point_limit </item>
    <item> g_keyhunt_teams </item>
    <item> g_keyhunt_teams_override </item>
    <item> g_kh_respawn_delay </item>
    <item> g_kh_respawn_waves </item>
    <item> g_kh_weapon_stay </item>
    <item> g_lms </item>
    <item> g_lms_campcheck_damage </item>
    <item> g_lms_campcheck_distance </item>
    <item> g_lms_campcheck_interval </item>
    <item> g_lms_extra_lives </item>
    <item> g_lms_join_anytime </item>
    <item> g_lms_last_join </item>
    <item> g_lms_lives_override </item>
    <item> g_lms_regenerate </item>
    <item> g_lms_respawn_delay </item>
    <item> g_lms_respawn_waves </item>
    <item> g_lms_start_ammo_cells </item>
    <item> g_lms_start_ammo_fuel </item>
    <item> g_lms_start_ammo_nails </item>
    <item> g_lms_start_ammo_rockets </item>
    <item> g_lms_start_ammo_shells </item>
    <item> g_lms_start_armor </item>
    <item> g_lms_start_health </item>
    <item> g_lms_weapon_stay </item>
    <item> g_mapinfo_allow_unsupported_modes_and_let_stuff_break </item>
    <item> g_mapinfo_settemp_acl </item>
    <item> g_maplist </item>
    <item> g_maplist_allow_frustrating </item>
    <item> g_maplist_allow_hidden </item>
    <item> g_maplist_check_waypoints </item>
    <item> g_maplist_index </item>
    <item> g_maplist_mostrecent </item>
    <item> g_maplist_mostrecent_count </item>
    <item> g_maplist_selectrandom </item>
    <item> g_maplist_shuffle </item>
    <item> g_maplist_votable </item>
    <item> g_maplist_votable_abstain </item>
    <item> g_maplist_votable_keeptwotime </item>
    <item> g_maplist_votable_nodetail </item>
    <item> g_maplist_votable_screenshot_dir </item>
    <item> g_maplist_votable_suggestions </item>
    <item> g_maplist_votable_suggestions_override_mostrecent </item>
    <item> g_maplist_votable_timeout </item>
    <item> g_max_info_autoscreenshot </item>
    <item> g_maxplayers </item>
    <item> g_maxplayers_spectator_blocktime </item>
    <item> g_maxpushtime </item>
    <item> g_maxspeed </item>
    <item> g_midair </item>
    <item> g_midair_shieldtime </item>
    <item> g_minstagib </item>
    <item> g_minstagib_ammo_drop </item>
    <item> g_minstagib_ammo_start </item>
    <item> g_minstagib_extralives </item>
    <item> g_minstagib_invis_alpha </item>
    <item> g_minstagib_speed_highspeed </item>
    <item> g_mirrordamage </item>
    <item> g_mirrordamage_virtual </item>
    <item> g_mod_balance </item>
    <item> g_mod_config </item>
    <item> g_mod_physics </item>
    <item> g_movement_highspeed </item>
    <item> g_multijump </item>
    <item> g_multijump_add </item>
    <item> g_multijump_speed </item>
    <item> g_mutatormsg </item>
    <item> g_nb_respawn_delay </item>
    <item> g_nb_respawn_waves </item>
    <item> g_nb_weapon_stay </item>
    <item> g_new_toys </item>
    <item> g_new_toys_autoreplace </item>
    <item> g_nexball </item>
    <item> g_nexball_basketball_bouncefactor </item>
    <item> g_nexball_basketball_bouncestop </item>
    <item> g_nexball_basketball_carrier_highspeed </item>
    <item> g_nexball_basketball_delay_hold </item>
    <item> g_nexball_basketball_delay_hold_forteam </item>
    <item> g_nexball_basketball_effects_default </item>
    <item> g_nexball_basketball_meter </item>
    <item> g_nexball_basketball_meter_maxpower </item>
    <item> g_nexball_basketball_meter_minpower </item>
    <item> g_nexball_basketball_teamsteal </item>
    <item> g_nexball_basketball_trail </item>
    <item> g_nexball_delay_collect </item>
    <item> g_nexball_delay_goal </item>
    <item> g_nexball_delay_idle </item>
    <item> g_nexball_delay_start </item>
    <item> g_nexball_football_boost_forward </item>
    <item> g_nexball_football_boost_up </item>
    <item> g_nexball_football_bouncefactor </item>
    <item> g_nexball_football_bouncestop </item>
    <item> g_nexball_football_physics </item>
    <item> g_nexball_football_trail </item>
    <item> g_nexball_goalleadlimit </item>
    <item> g_nexball_goallimit </item>
    <item> g_nexball_meter_period </item>
    <item> g_nexball_radar_showallplayers </item>
    <item> g_nexball_safepass_holdtime </item>
    <item> g_nexball_safepass_maxdist </item>
    <item> g_nexball_safepass_turnrate </item>
    <item> g_nexball_sound_bounce </item>
    <item> g_nexball_tackling </item>
    <item> g_nexball_trail_color </item>
    <item> g_nexball_viewmodel_offset </item>
    <item> g_nexball_viewmodel_scale </item>
    <item> g_nick_flood_penalty </item>
    <item> g_nick_flood_penalty_red </item>
    <item> g_nick_flood_penalty_yellow </item>
    <item> g_nick_flood_timeout </item>
    <item> g_nix </item>
    <item> g_nix_with_healtharmor </item>
    <item> g_nix_with_laser </item>
    <item> g_nix_with_powerups </item>
    <item> g_nodepthtestitems </item>
    <item> g_nodepthtestplayers </item>
    <item> g_norecoil </item>
    <item> g_ons_respawn_delay </item>
    <item> g_ons_respawn_waves </item>
    <item> g_ons_weapon_stay </item>
    <item> g_onslaught </item>
    <item> g_onslaught_cp_buildhealth </item>
    <item> g_onslaught_cp_buildtime </item>
    <item> g_onslaught_cp_health </item>
    <item> g_onslaught_cp_proxydecap </item>
    <item> g_onslaught_cp_proxydecap_distance </item>
    <item> g_onslaught_cp_proxydecap_dps </item>
    <item> g_onslaught_cp_regen </item>
    <item> g_onslaught_gen_health </item>
    <item> g_onslaught_spawn_at_controlpoints </item>
    <item> g_onslaught_spawn_at_generator </item>
    <item> g_physical_items </item>
    <item> g_physical_items_damageforcescale </item>
    <item> g_physical_items_reset </item>
    <item> g_pickup_ammo_anyway </item>
    <item> g_pickup_armorbig </item>
    <item> g_pickup_armorbig_anyway </item>
    <item> g_pickup_armorbig_max </item>
    <item> g_pickup_armorlarge </item>
    <item> g_pickup_armorlarge_anyway </item>
    <item> g_pickup_armorlarge_max </item>
    <item> g_pickup_armormedium </item>
    <item> g_pickup_armormedium_anyway </item>
    <item> g_pickup_armormedium_max </item>
    <item> g_pickup_armorsmall </item>
    <item> g_pickup_armorsmall_anyway </item>
    <item> g_pickup_armorsmall_max </item>
    <item> g_pickup_cells </item>
    <item> g_pickup_cells_max </item>
    <item> g_pickup_cells_weapon </item>
    <item> g_pickup_fuel </item>
    <item> g_pickup_fuel_jetpack </item>
    <item> g_pickup_fuel_max </item>
    <item> g_pickup_fuel_weapon </item>
    <item> g_pickup_healthlarge </item>
    <item> g_pickup_healthlarge_anyway </item>
    <item> g_pickup_healthlarge_max </item>
    <item> g_pickup_healthmedium </item>
    <item> g_pickup_healthmedium_anyway </item>
    <item> g_pickup_healthmedium_max </item>
    <item> g_pickup_healthmega </item>
    <item> g_pickup_healthmega_anyway </item>
    <item> g_pickup_healthmega_max </item>
    <item> g_pickup_healthsmall </item>
    <item> g_pickup_healthsmall_anyway </item>
    <item> g_pickup_healthsmall_max </item>
    <item> g_pickup_items </item>
    <item> g_pickup_nails </item>
    <item> g_pickup_nails_max </item>
    <item> g_pickup_nails_weapon </item>
    <item> g_pickup_respawntime_ammo </item>
    <item> g_pickup_respawntime_long </item>
    <item> g_pickup_respawntime_medium </item>
    <item> g_pickup_respawntime_powerup </item>
    <item> g_pickup_respawntime_short </item>
    <item> g_pickup_respawntime_superweapon </item>
    <item> g_pickup_respawntime_weapon </item>
    <item> g_pickup_respawntimejitter_ammo </item>
    <item> g_pickup_respawntimejitter_long </item>
    <item> g_pickup_respawntimejitter_medium </item>
    <item> g_pickup_respawntimejitter_powerup </item>
    <item> g_pickup_respawntimejitter_short </item>
    <item> g_pickup_respawntimejitter_superweapon </item>
    <item> g_pickup_respawntimejitter_weapon </item>
    <item> g_pickup_rockets </item>
    <item> g_pickup_rockets_max </item>
    <item> g_pickup_rockets_weapon </item>
    <item> g_pickup_shells </item>
    <item> g_pickup_shells_max </item>
    <item> g_pickup_shells_weapon </item>
    <item> g_pickup_weapons_anyway </item>
    <item> g_pinata </item>
    <item> g_player_alpha </item>
    <item> g_player_brightness </item>
    <item> g_playerclip_collisions </item>
    <item> g_playerstats_uri </item>
    <item> g_powerups </item>
    <item> g_projectiles_damage </item>
    <item> g_projectiles_keep_owner </item>
    <item> g_projectiles_newton_style </item>
    <item> g_projectiles_newton_style_2_maxfactor </item>
    <item> g_projectiles_newton_style_2_minfactor </item>
    <item> g_projectiles_spread_style </item>
    <item> g_race </item>
    <item> g_race_laps_limit </item>
    <item> g_race_qualifying_timelimit </item>
    <item> g_race_qualifying_timelimit_override </item>
    <item> g_race_teams </item>
    <item> g_rc_respawn_delay </item>
    <item> g_rc_respawn_waves </item>
    <item> g_rc_weapon_stay </item>
    <item> g_respawn_delay </item>
    <item> g_respawn_ghosts </item>
    <item> g_respawn_ghosts_maxtime </item>
    <item> g_respawn_ghosts_speed </item>
    <item> g_respawn_waves </item>
    <item> g_rocket_flying </item>
    <item> g_running_guns </item>
    <item> g_sandbox </item>
    <item> g_sandbox_editor_distance_edit </item>
    <item> g_sandbox_editor_distance_spawn </item>
    <item> g_sandbox_editor_flood </item>
    <item> g_sandbox_editor_free </item>
    <item> g_sandbox_editor_maxobjects </item>
    <item> g_sandbox_info </item>
    <item> g_sandbox_object_material_velocity_factor </item>
    <item> g_sandbox_object_material_velocity_min </item>
    <item> g_sandbox_object_scale_max </item>
    <item> g_sandbox_object_scale_min </item>
    <item> g_sandbox_readonly </item>
    <item> g_sandbox_storage_autoload </item>
    <item> g_sandbox_storage_autosave </item>
    <item> g_sandbox_storage_name </item>
    <item> g_shootfromcenter </item>
    <item> g_shootfromclient </item>
    <item> g_shootfromeye </item>
    <item> g_shootfromfixedorigin </item>
    <item> g_showweaponspawns </item>
    <item> g_spawn_alloweffects </item>
    <item> g_spawn_furthest </item>
    <item> g_spawn_near_teammate </item>
    <item> g_spawn_near_teammate_distance </item>
    <item> g_spawn_useallspawns </item>
    <item> g_spawnpoints_auto_move_out_of_solid </item>
    <item> g_spawnshieldtime </item>
    <item> g_start_ammo_cells </item>
    <item> g_start_ammo_fuel </item>
    <item> g_start_ammo_nails </item>
    <item> g_start_ammo_rockets </item>
    <item> g_start_ammo_shells </item>
    <item> g_start_delay </item>
    <item> g_start_weapon_crylink </item>
    <item> g_start_weapon_electro </item>
    <item> g_start_weapon_fireball </item>
    <item> g_start_weapon_grenadelauncher </item>
    <item> g_start_weapon_hagar </item>
    <item> g_start_weapon_hlac </item>
    <item> g_start_weapon_hook </item>
    <item> g_start_weapon_laser </item>
    <item> g_start_weapon_minelayer </item>
    <item> g_start_weapon_minstanex </item>
    <item> g_start_weapon_nex </item>
    <item> g_start_weapon_porto </item>
    <item> g_start_weapon_rifle </item>
    <item> g_start_weapon_rocketlauncher </item>
    <item> g_start_weapon_seeker </item>
    <item> g_start_weapon_shotgun </item>
    <item> g_start_weapon_tuba </item>
    <item> g_start_weapon_uzi </item>
    <item> g_superspectate </item>
    <item> g_tdm </item>
    <item> g_tdm_on_dm_maps </item>
    <item> g_tdm_respawn_delay </item>
    <item> g_tdm_respawn_waves </item>
    <item> g_tdm_team_spawns </item>
    <item> g_tdm_teams </item>
    <item> g_tdm_teams_override </item>
    <item> g_tdm_weapon_stay </item>
    <item> g_teamdamage_resetspeed </item>
    <item> g_teamdamage_threshold </item>
    <item> g_telefrags </item>
    <item> g_telefrags_avoid </item>
    <item> g_telefrags_teamplay </item>
    <item> g_teleport_maxspeed </item>
    <item> g_throughfloor_damage </item>
    <item> g_throughfloor_damage_max_stddev </item>
    <item> g_throughfloor_debug </item>
    <item> g_throughfloor_force </item>
    <item> g_throughfloor_force_max_stddev </item>
    <item> g_throughfloor_max_steps_other </item>
    <item> g_throughfloor_max_steps_player </item>
    <item> g_throughfloor_min_steps_other </item>
    <item> g_throughfloor_min_steps_player </item>
    <item> g_touchexplode </item>
    <item> g_touchexplode_damage </item>
    <item> g_touchexplode_edgedamage </item>
    <item> g_touchexplode_force </item>
    <item> g_touchexplode_radius </item>
    <item> g_triggerimpulse_accel_multiplier </item>
    <item> g_triggerimpulse_accel_power </item>
    <item> g_triggerimpulse_directional_multiplier </item>
    <item> g_triggerimpulse_radial_multiplier </item>
    <item> g_trueaim_minrange </item>
    <item> g_turrets </item>
    <item> g_turrets_aimidle_delay </item>
    <item> g_turrets_nofire </item>
    <item> g_turrets_reloadcvars </item>
    <item> g_turrets_targetscan_maxdelay </item>
    <item> g_turrets_targetscan_mindelay </item>
    <item> g_turrets_unit_ewheel_speed_fast </item>
    <item> g_turrets_unit_ewheel_speed_slow </item>
    <item> g_turrets_unit_ewheel_speed_slower </item>
    <item> g_turrets_unit_ewheel_speed_stop </item>
    <item> g_turrets_unit_ewheel_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_ewheel_std_aim_maxpitch </item>
    <item> g_turrets_unit_ewheel_std_aim_maxrot </item>
    <item> g_turrets_unit_ewheel_std_aim_speed </item>
    <item> g_turrets_unit_ewheel_std_ammo </item>
    <item> g_turrets_unit_ewheel_std_ammo_max </item>
    <item> g_turrets_unit_ewheel_std_ammo_recharge </item>
    <item> g_turrets_unit_ewheel_std_health </item>
    <item> g_turrets_unit_ewheel_std_respawntime </item>
    <item> g_turrets_unit_ewheel_std_shot_dmg </item>
    <item> g_turrets_unit_ewheel_std_shot_force </item>
    <item> g_turrets_unit_ewheel_std_shot_radius </item>
    <item> g_turrets_unit_ewheel_std_shot_refire </item>
    <item> g_turrets_unit_ewheel_std_shot_speed </item>
    <item> g_turrets_unit_ewheel_std_shot_spread </item>
    <item> g_turrets_unit_ewheel_std_shot_volly </item>
    <item> g_turrets_unit_ewheel_std_shot_volly_refire </item>
    <item> g_turrets_unit_ewheel_std_target_range </item>
    <item> g_turrets_unit_ewheel_std_target_range_min </item>
    <item> g_turrets_unit_ewheel_std_target_range_optimal </item>
    <item> g_turrets_unit_ewheel_std_target_select_anglebias </item>
    <item> g_turrets_unit_ewheel_std_target_select_missilebias </item>
    <item> g_turrets_unit_ewheel_std_target_select_playerbias </item>
    <item> g_turrets_unit_ewheel_std_target_select_rangebias </item>
    <item> g_turrets_unit_ewheel_std_target_select_samebias </item>
    <item> g_turrets_unit_ewheel_std_track_accel_pitch </item>
    <item> g_turrets_unit_ewheel_std_track_accel_rot </item>
    <item> g_turrets_unit_ewheel_std_track_type </item>
    <item> g_turrets_unit_ewheel_turnrate </item>
    <item> g_turrets_unit_flac_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_flac_std_aim_maxpitch </item>
    <item> g_turrets_unit_flac_std_aim_maxrot </item>
    <item> g_turrets_unit_flac_std_aim_speed </item>
    <item> g_turrets_unit_flac_std_ammo </item>
    <item> g_turrets_unit_flac_std_ammo_max </item>
    <item> g_turrets_unit_flac_std_ammo_recharge </item>
    <item> g_turrets_unit_flac_std_health </item>
    <item> g_turrets_unit_flac_std_respawntime </item>
    <item> g_turrets_unit_flac_std_shot_dmg </item>
    <item> g_turrets_unit_flac_std_shot_force </item>
    <item> g_turrets_unit_flac_std_shot_radius </item>
    <item> g_turrets_unit_flac_std_shot_refire </item>
    <item> g_turrets_unit_flac_std_shot_speed </item>
    <item> g_turrets_unit_flac_std_shot_spread </item>
    <item> g_turrets_unit_flac_std_shot_volly </item>
    <item> g_turrets_unit_flac_std_shot_volly_refire </item>
    <item> g_turrets_unit_flac_std_target_range </item>
    <item> g_turrets_unit_flac_std_target_range_min </item>
    <item> g_turrets_unit_flac_std_target_range_optimal </item>
    <item> g_turrets_unit_flac_std_target_select_anglebias </item>
    <item> g_turrets_unit_flac_std_target_select_missilebias </item>
    <item> g_turrets_unit_flac_std_target_select_playerbias </item>
    <item> g_turrets_unit_flac_std_target_select_rangebias </item>
    <item> g_turrets_unit_flac_std_target_select_samebias </item>
    <item> g_turrets_unit_flac_std_track_accel_pitch </item>
    <item> g_turrets_unit_flac_std_track_accel_rot </item>
    <item> g_turrets_unit_flac_std_track_blendrate </item>
    <item> g_turrets_unit_flac_std_track_type </item>
    <item> g_turrets_unit_fusreac_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_fusreac_std_aim_maxpitch </item>
    <item> g_turrets_unit_fusreac_std_aim_maxrot </item>
    <item> g_turrets_unit_fusreac_std_aim_speed </item>
    <item> g_turrets_unit_fusreac_std_ammo </item>
    <item> g_turrets_unit_fusreac_std_ammo_max </item>
    <item> g_turrets_unit_fusreac_std_ammo_recharge </item>
    <item> g_turrets_unit_fusreac_std_health </item>
    <item> g_turrets_unit_fusreac_std_respawntime </item>
    <item> g_turrets_unit_fusreac_std_shot_dmg </item>
    <item> g_turrets_unit_fusreac_std_shot_force </item>
    <item> g_turrets_unit_fusreac_std_shot_radius </item>
    <item> g_turrets_unit_fusreac_std_shot_refire </item>
    <item> g_turrets_unit_fusreac_std_shot_speed </item>
    <item> g_turrets_unit_fusreac_std_shot_spread </item>
    <item> g_turrets_unit_fusreac_std_shot_volly </item>
    <item> g_turrets_unit_fusreac_std_shot_volly_refire </item>
    <item> g_turrets_unit_fusreac_std_target_range </item>
    <item> g_turrets_unit_fusreac_std_target_range_min </item>
    <item> g_turrets_unit_fusreac_std_target_range_optimal </item>
    <item> g_turrets_unit_fusreac_std_target_select_anglebias </item>
    <item> g_turrets_unit_fusreac_std_target_select_playerbias </item>
    <item> g_turrets_unit_fusreac_std_target_select_rangebias </item>
    <item> g_turrets_unit_fusreac_std_target_select_samebias </item>
    <item> g_turrets_unit_fusreac_std_track_accel_pitch </item>
    <item> g_turrets_unit_fusreac_std_track_accel_rot </item>
    <item> g_turrets_unit_fusreac_std_track_blendrate </item>
    <item> g_turrets_unit_fusreac_std_track_type </item>
    <item> g_turrets_unit_hellion_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_hellion_std_aim_maxpitch </item>
    <item> g_turrets_unit_hellion_std_aim_maxrot </item>
    <item> g_turrets_unit_hellion_std_aim_speed </item>
    <item> g_turrets_unit_hellion_std_ammo </item>
    <item> g_turrets_unit_hellion_std_ammo_max </item>
    <item> g_turrets_unit_hellion_std_ammo_recharge </item>
    <item> g_turrets_unit_hellion_std_health </item>
    <item> g_turrets_unit_hellion_std_respawntime </item>
    <item> g_turrets_unit_hellion_std_shot_dmg </item>
    <item> g_turrets_unit_hellion_std_shot_force </item>
    <item> g_turrets_unit_hellion_std_shot_radius </item>
    <item> g_turrets_unit_hellion_std_shot_refire </item>
    <item> g_turrets_unit_hellion_std_shot_speed </item>
    <item> g_turrets_unit_hellion_std_shot_speed_gain </item>
    <item> g_turrets_unit_hellion_std_shot_speed_max </item>
    <item> g_turrets_unit_hellion_std_shot_spread </item>
    <item> g_turrets_unit_hellion_std_shot_volly </item>
    <item> g_turrets_unit_hellion_std_shot_volly_refire </item>
    <item> g_turrets_unit_hellion_std_target_range </item>
    <item> g_turrets_unit_hellion_std_target_range_min </item>
    <item> g_turrets_unit_hellion_std_target_range_optimal </item>
    <item> g_turrets_unit_hellion_std_target_select_anglebias </item>
    <item> g_turrets_unit_hellion_std_target_select_missilebias </item>
    <item> g_turrets_unit_hellion_std_target_select_playerbias </item>
    <item> g_turrets_unit_hellion_std_target_select_rangebias </item>
    <item> g_turrets_unit_hellion_std_target_select_samebias </item>
    <item> g_turrets_unit_hellion_std_track_accel_pitch </item>
    <item> g_turrets_unit_hellion_std_track_accel_rot </item>
    <item> g_turrets_unit_hellion_std_track_blendrate </item>
    <item> g_turrets_unit_hellion_std_track_type </item>
    <item> g_turrets_unit_hk_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_hk_std_aim_maxpitch </item>
    <item> g_turrets_unit_hk_std_aim_maxrot </item>
    <item> g_turrets_unit_hk_std_aim_speed </item>
    <item> g_turrets_unit_hk_std_ammo </item>
    <item> g_turrets_unit_hk_std_ammo_max </item>
    <item> g_turrets_unit_hk_std_ammo_recharge </item>
    <item> g_turrets_unit_hk_std_health </item>
    <item> g_turrets_unit_hk_std_respawntime </item>
    <item> g_turrets_unit_hk_std_shot_dmg </item>
    <item> g_turrets_unit_hk_std_shot_force </item>
    <item> g_turrets_unit_hk_std_shot_radius </item>
    <item> g_turrets_unit_hk_std_shot_refire </item>
    <item> g_turrets_unit_hk_std_shot_speed </item>
    <item> g_turrets_unit_hk_std_shot_speed_accel </item>
    <item> g_turrets_unit_hk_std_shot_speed_accel2 </item>
    <item> g_turrets_unit_hk_std_shot_speed_decel </item>
    <item> g_turrets_unit_hk_std_shot_speed_max </item>
    <item> g_turrets_unit_hk_std_shot_speed_turnrate </item>
    <item> g_turrets_unit_hk_std_shot_spread </item>
    <item> g_turrets_unit_hk_std_shot_volly </item>
    <item> g_turrets_unit_hk_std_shot_volly_refire </item>
    <item> g_turrets_unit_hk_std_target_range </item>
    <item> g_turrets_unit_hk_std_target_range_min </item>
    <item> g_turrets_unit_hk_std_target_range_optimal </item>
    <item> g_turrets_unit_hk_std_target_select_anglebias </item>
    <item> g_turrets_unit_hk_std_target_select_missilebias </item>
    <item> g_turrets_unit_hk_std_target_select_playerbias </item>
    <item> g_turrets_unit_hk_std_target_select_rangebias </item>
    <item> g_turrets_unit_hk_std_target_select_samebias </item>
    <item> g_turrets_unit_hk_std_track_accel_pitch </item>
    <item> g_turrets_unit_hk_std_track_accel_rot </item>
    <item> g_turrets_unit_hk_std_track_blendrate </item>
    <item> g_turrets_unit_hk_std_track_type </item>
    <item> g_turrets_unit_machinegun_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_machinegun_std_aim_maxpitch </item>
    <item> g_turrets_unit_machinegun_std_aim_maxrot </item>
    <item> g_turrets_unit_machinegun_std_aim_speed </item>
    <item> g_turrets_unit_machinegun_std_ammo </item>
    <item> g_turrets_unit_machinegun_std_ammo_max </item>
    <item> g_turrets_unit_machinegun_std_ammo_recharge </item>
    <item> g_turrets_unit_machinegun_std_health </item>
    <item> g_turrets_unit_machinegun_std_respawntime </item>
    <item> g_turrets_unit_machinegun_std_shot_dmg </item>
    <item> g_turrets_unit_machinegun_std_shot_force </item>
    <item> g_turrets_unit_machinegun_std_shot_radius </item>
    <item> g_turrets_unit_machinegun_std_shot_refire </item>
    <item> g_turrets_unit_machinegun_std_shot_speed </item>
    <item> g_turrets_unit_machinegun_std_shot_spread </item>
    <item> g_turrets_unit_machinegun_std_shot_volly </item>
    <item> g_turrets_unit_machinegun_std_shot_volly_refire </item>
    <item> g_turrets_unit_machinegun_std_target_range </item>
    <item> g_turrets_unit_machinegun_std_target_range_min </item>
    <item> g_turrets_unit_machinegun_std_target_range_optimal </item>
    <item> g_turrets_unit_machinegun_std_target_select_anglebias </item>
    <item> g_turrets_unit_machinegun_std_target_select_missilebias </item>
    <item> g_turrets_unit_machinegun_std_target_select_playerbias </item>
    <item> g_turrets_unit_machinegun_std_target_select_rangebias </item>
    <item> g_turrets_unit_machinegun_std_target_select_samebias </item>
    <item> g_turrets_unit_machinegun_std_track_accel_pitch </item>
    <item> g_turrets_unit_machinegun_std_track_accel_rot </item>
    <item> g_turrets_unit_machinegun_std_track_blendrate </item>
    <item> g_turrets_unit_machinegun_std_track_type </item>
    <item> g_turrets_unit_mlrs_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_mlrs_std_aim_maxpitch </item>
    <item> g_turrets_unit_mlrs_std_aim_maxrot </item>
    <item> g_turrets_unit_mlrs_std_aim_speed </item>
    <item> g_turrets_unit_mlrs_std_ammo </item>
    <item> g_turrets_unit_mlrs_std_ammo_max </item>
    <item> g_turrets_unit_mlrs_std_ammo_recharge </item>
    <item> g_turrets_unit_mlrs_std_health </item>
    <item> g_turrets_unit_mlrs_std_respawntime </item>
    <item> g_turrets_unit_mlrs_std_shot_dmg </item>
    <item> g_turrets_unit_mlrs_std_shot_force </item>
    <item> g_turrets_unit_mlrs_std_shot_radius </item>
    <item> g_turrets_unit_mlrs_std_shot_refire </item>
    <item> g_turrets_unit_mlrs_std_shot_speed </item>
    <item> g_turrets_unit_mlrs_std_shot_spread </item>
    <item> g_turrets_unit_mlrs_std_shot_volly </item>
    <item> g_turrets_unit_mlrs_std_shot_volly_refire </item>
    <item> g_turrets_unit_mlrs_std_target_range </item>
    <item> g_turrets_unit_mlrs_std_target_range_min </item>
    <item> g_turrets_unit_mlrs_std_target_range_optimal </item>
    <item> g_turrets_unit_mlrs_std_target_select_anglebias </item>
    <item> g_turrets_unit_mlrs_std_target_select_missilebias </item>
    <item> g_turrets_unit_mlrs_std_target_select_playerbias </item>
    <item> g_turrets_unit_mlrs_std_target_select_rangebias </item>
    <item> g_turrets_unit_mlrs_std_target_select_samebias </item>
    <item> g_turrets_unit_mlrs_std_track_accel_pitch </item>
    <item> g_turrets_unit_mlrs_std_track_accel_rot </item>
    <item> g_turrets_unit_mlrs_std_track_blendrate </item>
    <item> g_turrets_unit_mlrs_std_track_type </item>
    <item> g_turrets_unit_phaser_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_phaser_std_aim_maxpitch </item>
    <item> g_turrets_unit_phaser_std_aim_maxrot </item>
    <item> g_turrets_unit_phaser_std_aim_speed </item>
    <item> g_turrets_unit_phaser_std_ammo </item>
    <item> g_turrets_unit_phaser_std_ammo_max </item>
    <item> g_turrets_unit_phaser_std_ammo_recharge </item>
    <item> g_turrets_unit_phaser_std_health </item>
    <item> g_turrets_unit_phaser_std_respawntime </item>
    <item> g_turrets_unit_phaser_std_shot_dmg </item>
    <item> g_turrets_unit_phaser_std_shot_force </item>
    <item> g_turrets_unit_phaser_std_shot_radius </item>
    <item> g_turrets_unit_phaser_std_shot_refire </item>
    <item> g_turrets_unit_phaser_std_shot_speed </item>
    <item> g_turrets_unit_phaser_std_shot_spread </item>
    <item> g_turrets_unit_phaser_std_shot_volly </item>
    <item> g_turrets_unit_phaser_std_shot_volly_refire </item>
    <item> g_turrets_unit_phaser_std_target_range </item>
    <item> g_turrets_unit_phaser_std_target_range_min </item>
    <item> g_turrets_unit_phaser_std_target_range_optimal </item>
    <item> g_turrets_unit_phaser_std_target_select_anglebias </item>
    <item> g_turrets_unit_phaser_std_target_select_missilebias </item>
    <item> g_turrets_unit_phaser_std_target_select_playerbias </item>
    <item> g_turrets_unit_phaser_std_target_select_rangebias </item>
    <item> g_turrets_unit_phaser_std_target_select_samebias </item>
    <item> g_turrets_unit_phaser_std_track_accel_pitch </item>
    <item> g_turrets_unit_phaser_std_track_accel_rot </item>
    <item> g_turrets_unit_phaser_std_track_blendrate </item>
    <item> g_turrets_unit_phaser_std_track_type </item>
    <item> g_turrets_unit_plasma_dual_aim_firetolerance_dist </item>
    <item> g_turrets_unit_plasma_dual_aim_maxpitch </item>
    <item> g_turrets_unit_plasma_dual_aim_maxrot </item>
    <item> g_turrets_unit_plasma_dual_aim_speed </item>
    <item> g_turrets_unit_plasma_dual_ammo </item>
    <item> g_turrets_unit_plasma_dual_ammo_max </item>
    <item> g_turrets_unit_plasma_dual_ammo_recharge </item>
    <item> g_turrets_unit_plasma_dual_health </item>
    <item> g_turrets_unit_plasma_dual_respawntime </item>
    <item> g_turrets_unit_plasma_dual_shot_dmg </item>
    <item> g_turrets_unit_plasma_dual_shot_force </item>
    <item> g_turrets_unit_plasma_dual_shot_radius </item>
    <item> g_turrets_unit_plasma_dual_shot_refire </item>
    <item> g_turrets_unit_plasma_dual_shot_speed </item>
    <item> g_turrets_unit_plasma_dual_shot_spread </item>
    <item> g_turrets_unit_plasma_dual_shot_volly </item>
    <item> g_turrets_unit_plasma_dual_shot_volly_refire </item>
    <item> g_turrets_unit_plasma_dual_target_range </item>
    <item> g_turrets_unit_plasma_dual_target_range_min </item>
    <item> g_turrets_unit_plasma_dual_target_range_optimal </item>
    <item> g_turrets_unit_plasma_dual_target_select_anglebias </item>
    <item> g_turrets_unit_plasma_dual_target_select_missilebias </item>
    <item> g_turrets_unit_plasma_dual_target_select_playerbias </item>
    <item> g_turrets_unit_plasma_dual_target_select_rangebias </item>
    <item> g_turrets_unit_plasma_dual_target_select_samebias </item>
    <item> g_turrets_unit_plasma_dual_track_accel_pitch </item>
    <item> g_turrets_unit_plasma_dual_track_accel_rot </item>
    <item> g_turrets_unit_plasma_dual_track_blendrate </item>
    <item> g_turrets_unit_plasma_dual_track_type </item>
    <item> g_turrets_unit_plasma_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_plasma_std_aim_maxpitch </item>
    <item> g_turrets_unit_plasma_std_aim_maxrot </item>
    <item> g_turrets_unit_plasma_std_aim_speed </item>
    <item> g_turrets_unit_plasma_std_ammo </item>
    <item> g_turrets_unit_plasma_std_ammo_max </item>
    <item> g_turrets_unit_plasma_std_ammo_recharge </item>
    <item> g_turrets_unit_plasma_std_health </item>
    <item> g_turrets_unit_plasma_std_respawntime </item>
    <item> g_turrets_unit_plasma_std_shot_dmg </item>
    <item> g_turrets_unit_plasma_std_shot_force </item>
    <item> g_turrets_unit_plasma_std_shot_radius </item>
    <item> g_turrets_unit_plasma_std_shot_refire </item>
    <item> g_turrets_unit_plasma_std_shot_speed </item>
    <item> g_turrets_unit_plasma_std_shot_spread </item>
    <item> g_turrets_unit_plasma_std_shot_volly </item>
    <item> g_turrets_unit_plasma_std_shot_volly_refire </item>
    <item> g_turrets_unit_plasma_std_target_range </item>
    <item> g_turrets_unit_plasma_std_target_range_min </item>
    <item> g_turrets_unit_plasma_std_target_range_optimal </item>
    <item> g_turrets_unit_plasma_std_target_select_anglebias </item>
    <item> g_turrets_unit_plasma_std_target_select_missilebias </item>
    <item> g_turrets_unit_plasma_std_target_select_playerbias </item>
    <item> g_turrets_unit_plasma_std_target_select_rangebias </item>
    <item> g_turrets_unit_plasma_std_target_select_samebias </item>
    <item> g_turrets_unit_plasma_std_track_accel_pitch </item>
    <item> g_turrets_unit_plasma_std_track_accel_rot </item>
    <item> g_turrets_unit_plasma_std_track_blendrate </item>
    <item> g_turrets_unit_plasma_std_track_type </item>
    <item> g_turrets_unit_tesla_std_ammo </item>
    <item> g_turrets_unit_tesla_std_ammo_max </item>
    <item> g_turrets_unit_tesla_std_ammo_recharge </item>
    <item> g_turrets_unit_tesla_std_health </item>
    <item> g_turrets_unit_tesla_std_respawntime </item>
    <item> g_turrets_unit_tesla_std_shot_dmg </item>
    <item> g_turrets_unit_tesla_std_shot_force </item>
    <item> g_turrets_unit_tesla_std_shot_refire </item>
    <item> g_turrets_unit_tesla_std_shot_volly </item>
    <item> g_turrets_unit_tesla_std_shot_volly_refire </item>
    <item> g_turrets_unit_tesla_std_target_range </item>
    <item> g_turrets_unit_tesla_std_target_range_min </item>
    <item> g_turrets_unit_tesla_std_target_select_missilebias </item>
    <item> g_turrets_unit_tesla_std_target_select_playerbias </item>
    <item> g_turrets_unit_walker_speed_jump </item>
    <item> g_turrets_unit_walker_speed_roam </item>
    <item> g_turrets_unit_walker_speed_run </item>
    <item> g_turrets_unit_walker_speed_stop </item>
    <item> g_turrets_unit_walker_speed_swim </item>
    <item> g_turrets_unit_walker_speed_walk </item>
    <item> g_turrets_unit_walker_std_aim_firetolerance_dist </item>
    <item> g_turrets_unit_walker_std_aim_maxpitch </item>
    <item> g_turrets_unit_walker_std_aim_maxrot </item>
    <item> g_turrets_unit_walker_std_aim_speed </item>
    <item> g_turrets_unit_walker_std_ammo </item>
    <item> g_turrets_unit_walker_std_ammo_max </item>
    <item> g_turrets_unit_walker_std_ammo_recharge </item>
    <item> g_turrets_unit_walker_std_health </item>
    <item> g_turrets_unit_walker_std_meele_dmg </item>
    <item> g_turrets_unit_walker_std_meele_force </item>
    <item> g_turrets_unit_walker_std_meele_range </item>
    <item> g_turrets_unit_walker_std_respawntime </item>
    <item> g_turrets_unit_walker_std_rocket_dmg </item>
    <item> g_turrets_unit_walker_std_rocket_force </item>
    <item> g_turrets_unit_walker_std_rocket_radius </item>
    <item> g_turrets_unit_walker_std_rocket_refire </item>
    <item> g_turrets_unit_walker_std_rocket_speed </item>
    <item> g_turrets_unit_walker_std_rocket_turnrate </item>
    <item> g_turrets_unit_walker_std_rockets_range </item>
    <item> g_turrets_unit_walker_std_rockets_range_min </item>
    <item> g_turrets_unit_walker_std_shot_dmg </item>
    <item> g_turrets_unit_walker_std_shot_force </item>
    <item> g_turrets_unit_walker_std_shot_radius </item>
    <item> g_turrets_unit_walker_std_shot_refire </item>
    <item> g_turrets_unit_walker_std_shot_speed </item>
    <item> g_turrets_unit_walker_std_shot_spread </item>
    <item> g_turrets_unit_walker_std_shot_volly </item>
    <item> g_turrets_unit_walker_std_shot_volly_refire </item>
    <item> g_turrets_unit_walker_std_target_range </item>
    <item> g_turrets_unit_walker_std_target_range_min </item>
    <item> g_turrets_unit_walker_std_target_range_optimal </item>
    <item> g_turrets_unit_walker_std_target_select_anglebias </item>
    <item> g_turrets_unit_walker_std_target_select_missilebias </item>
    <item> g_turrets_unit_walker_std_target_select_playerbias </item>
    <item> g_turrets_unit_walker_std_target_select_rangebias </item>
    <item> g_turrets_unit_walker_std_target_select_samebias </item>
    <item> g_turrets_unit_walker_std_track_accel_pitch </item>
    <item> g_turrets_unit_walker_std_track_accel_rot </item>
    <item> g_turrets_unit_walker_std_track_blendrate </item>
    <item> g_turrets_unit_walker_std_track_type </item>
    <item> g_turrets_unit_walker_turn </item>
    <item> g_turrets_unit_walker_turn_run </item>
    <item> g_turrets_unit_walker_turn_strafe </item>
    <item> g_turrets_unit_walker_turn_swim </item>
    <item> g_turrets_unit_walker_turn_walk </item>
    <item> g_use_ammunition </item>
    <item> g_vampire </item>
    <item> g_vehicle_bumblebee </item>
    <item> g_vehicle_bumblebee_blowup_coredamage </item>
    <item> g_vehicle_bumblebee_blowup_edgedamage </item>
    <item> g_vehicle_bumblebee_blowup_forceintensity </item>
    <item> g_vehicle_bumblebee_blowup_radius </item>
    <item> g_vehicle_bumblebee_bouncepain </item>
    <item> g_vehicle_bumblebee_cannon_ammo </item>
    <item> g_vehicle_bumblebee_cannon_ammo_regen </item>
    <item> g_vehicle_bumblebee_cannon_ammo_regen_pause </item>
    <item> g_vehicle_bumblebee_cannon_cost </item>
    <item> g_vehicle_bumblebee_cannon_damage </item>
    <item> g_vehicle_bumblebee_cannon_force </item>
    <item> g_vehicle_bumblebee_cannon_lock </item>
    <item> g_vehicle_bumblebee_cannon_pitchlimit_down </item>
    <item> g_vehicle_bumblebee_cannon_pitchlimit_up </item>
    <item> g_vehicle_bumblebee_cannon_radius </item>
    <item> g_vehicle_bumblebee_cannon_refire </item>
    <item> g_vehicle_bumblebee_cannon_speed </item>
    <item> g_vehicle_bumblebee_cannon_spread </item>
    <item> g_vehicle_bumblebee_cannon_turnlimit_in </item>
    <item> g_vehicle_bumblebee_cannon_turnlimit_out </item>
    <item> g_vehicle_bumblebee_cannon_turnspeed </item>
    <item> g_vehicle_bumblebee_energy </item>
    <item> g_vehicle_bumblebee_energy_regen </item>
    <item> g_vehicle_bumblebee_energy_regen_pause </item>
    <item> g_vehicle_bumblebee_friction </item>
    <item> g_vehicle_bumblebee_healgun_amax </item>
    <item> g_vehicle_bumblebee_healgun_aps </item>
    <item> g_vehicle_bumblebee_healgun_hmax </item>
    <item> g_vehicle_bumblebee_healgun_hps </item>
    <item> g_vehicle_bumblebee_healgun_locktime </item>
    <item> g_vehicle_bumblebee_healgun_smax </item>
    <item> g_vehicle_bumblebee_healgun_sps </item>
    <item> g_vehicle_bumblebee_health </item>
    <item> g_vehicle_bumblebee_health_regen </item>
    <item> g_vehicle_bumblebee_health_regen_pause </item>
    <item> g_vehicle_bumblebee_pitchlimit </item>
    <item> g_vehicle_bumblebee_pitchspeed </item>
    <item> g_vehicle_bumblebee_raygun </item>
    <item> g_vehicle_bumblebee_raygun_aps </item>
    <item> g_vehicle_bumblebee_raygun_dps </item>
    <item> g_vehicle_bumblebee_raygun_fps </item>
    <item> g_vehicle_bumblebee_raygun_pitchlimit_down </item>
    <item> g_vehicle_bumblebee_raygun_pitchlimit_up </item>
    <item> g_vehicle_bumblebee_raygun_range </item>
    <item> g_vehicle_bumblebee_raygun_turnlimit_sides </item>
    <item> g_vehicle_bumblebee_raygun_turnspeed </item>
    <item> g_vehicle_bumblebee_respawntime </item>
    <item> g_vehicle_bumblebee_shield </item>
    <item> g_vehicle_bumblebee_shield_regen </item>
    <item> g_vehicle_bumblebee_shield_regen_pause </item>
    <item> g_vehicle_bumblebee_speed_down </item>
    <item> g_vehicle_bumblebee_speed_forward </item>
    <item> g_vehicle_bumblebee_speed_strafe </item>
    <item> g_vehicle_bumblebee_speed_up </item>
    <item> g_vehicle_bumblebee_turnspeed </item>
    <item> g_vehicle_racer </item>
    <item> g_vehicle_racer_afterburn_cost </item>
    <item> g_vehicle_racer_anglestabilizer </item>
    <item> g_vehicle_racer_blowup_coredamage </item>
    <item> g_vehicle_racer_blowup_edgedamage </item>
    <item> g_vehicle_racer_blowup_forceintensity </item>
    <item> g_vehicle_racer_blowup_radius </item>
    <item> g_vehicle_racer_bouncefactor </item>
    <item> g_vehicle_racer_bouncepain </item>
    <item> g_vehicle_racer_bouncestop </item>
    <item> g_vehicle_racer_cannon_cost </item>
    <item> g_vehicle_racer_cannon_damage </item>
    <item> g_vehicle_racer_cannon_force </item>
    <item> g_vehicle_racer_cannon_radius </item>
    <item> g_vehicle_racer_cannon_refire </item>
    <item> g_vehicle_racer_cannon_speed </item>
    <item> g_vehicle_racer_cannon_spread </item>
    <item> g_vehicle_racer_collision_multiplier </item>
    <item> g_vehicle_racer_downforce </item>
    <item> g_vehicle_racer_energy </item>
    <item> g_vehicle_racer_energy_regen </item>
    <item> g_vehicle_racer_energy_regen_pause </item>
    <item> g_vehicle_racer_friction </item>
    <item> g_vehicle_racer_health </item>
    <item> g_vehicle_racer_health_regen </item>
    <item> g_vehicle_racer_health_regen_pause </item>
    <item> g_vehicle_racer_hoverpower </item>
    <item> g_vehicle_racer_hovertype </item>
    <item> g_vehicle_racer_mass </item>
    <item> g_vehicle_racer_maxpitch </item>
    <item> g_vehicle_racer_pitchspeed </item>
    <item> g_vehicle_racer_respawntime </item>
    <item> g_vehicle_racer_rocket_accel </item>
    <item> g_vehicle_racer_rocket_climbspeed </item>
    <item> g_vehicle_racer_rocket_cost </item>
    <item> g_vehicle_racer_rocket_damage </item>
    <item> g_vehicle_racer_rocket_force </item>
    <item> g_vehicle_racer_rocket_locked_maxangle </item>
    <item> g_vehicle_racer_rocket_locked_time </item>
    <item> g_vehicle_racer_rocket_locking_releasetime </item>
    <item> g_vehicle_racer_rocket_locking_time </item>
    <item> g_vehicle_racer_rocket_locktarget </item>
    <item> g_vehicle_racer_rocket_radius </item>
    <item> g_vehicle_racer_rocket_refire </item>
    <item> g_vehicle_racer_rocket_speed </item>
    <item> g_vehicle_racer_rocket_turnrate </item>
    <item> g_vehicle_racer_shield </item>
    <item> g_vehicle_racer_shield_regen </item>
    <item> g_vehicle_racer_shield_regen_pause </item>
    <item> g_vehicle_racer_speed_afterburn </item>
    <item> g_vehicle_racer_speed_forward </item>
    <item> g_vehicle_racer_speed_stop </item>
    <item> g_vehicle_racer_speed_strafe </item>
    <item> g_vehicle_racer_springlength </item>
    <item> g_vehicle_racer_turnroll </item>
    <item> g_vehicle_racer_turnspeed </item>
    <item> g_vehicle_racer_upforcedamper </item>
    <item> g_vehicle_raptor </item>
    <item> g_vehicle_raptor_bomblet_alt </item>
    <item> g_vehicle_raptor_bomblet_damage </item>
    <item> g_vehicle_raptor_bomblet_edgedamage </item>
    <item> g_vehicle_raptor_bomblet_explode_delay </item>
    <item> g_vehicle_raptor_bomblet_force </item>
    <item> g_vehicle_raptor_bomblet_radius </item>
    <item> g_vehicle_raptor_bomblet_spread </item>
    <item> g_vehicle_raptor_bomblet_time </item>
    <item> g_vehicle_raptor_bomblets </item>
    <item> g_vehicle_raptor_bombs_refire </item>
    <item> g_vehicle_raptor_bouncefactor </item>
    <item> g_vehicle_raptor_bouncepain </item>
    <item> g_vehicle_raptor_bouncestop </item>
    <item> g_vehicle_raptor_cannon_cost </item>
    <item> g_vehicle_raptor_cannon_damage </item>
    <item> g_vehicle_raptor_cannon_force </item>
    <item> g_vehicle_raptor_cannon_locked_time </item>
    <item> g_vehicle_raptor_cannon_locking_releasetime </item>
    <item> g_vehicle_raptor_cannon_locking_time </item>
    <item> g_vehicle_raptor_cannon_locktarget </item>
    <item> g_vehicle_raptor_cannon_pitchlimit_down </item>
    <item> g_vehicle_raptor_cannon_pitchlimit_up </item>
    <item> g_vehicle_raptor_cannon_predicttarget </item>
    <item> g_vehicle_raptor_cannon_radius </item>
    <item> g_vehicle_raptor_cannon_refire </item>
    <item> g_vehicle_raptor_cannon_speed </item>
    <item> g_vehicle_raptor_cannon_spread </item>
    <item> g_vehicle_raptor_cannon_turnlimit </item>
    <item> g_vehicle_raptor_cannon_turnspeed </item>
    <item> g_vehicle_raptor_energy </item>
    <item> g_vehicle_raptor_energy_regen </item>
    <item> g_vehicle_raptor_energy_regen_pause </item>
    <item> g_vehicle_raptor_flare_chase </item>
    <item> g_vehicle_raptor_flare_lifetime </item>
    <item> g_vehicle_raptor_flare_range </item>
    <item> g_vehicle_raptor_flare_refire </item>
    <item> g_vehicle_raptor_friction </item>
    <item> g_vehicle_raptor_health </item>
    <item> g_vehicle_raptor_health_regen </item>
    <item> g_vehicle_raptor_health_regen_pause </item>
    <item> g_vehicle_raptor_mass </item>
    <item> g_vehicle_raptor_movestyle </item>
    <item> g_vehicle_raptor_pitchlimit </item>
    <item> g_vehicle_raptor_pitchspeed </item>
    <item> g_vehicle_raptor_respawntime </item>
    <item> g_vehicle_raptor_shield </item>
    <item> g_vehicle_raptor_shield_regen </item>
    <item> g_vehicle_raptor_shield_regen_pause </item>
    <item> g_vehicle_raptor_speed_down </item>
    <item> g_vehicle_raptor_speed_forward </item>
    <item> g_vehicle_raptor_speed_strafe </item>
    <item> g_vehicle_raptor_speed_up </item>
    <item> g_vehicle_raptor_takeofftime </item>
    <item> g_vehicle_raptor_turnroll </item>
    <item> g_vehicle_raptor_turnspeed </item>
    <item> g_vehicle_spiderbot </item>
    <item> g_vehicle_spiderbot_bouncefactor </item>
    <item> g_vehicle_spiderbot_bouncepain </item>
    <item> g_vehicle_spiderbot_bouncestop </item>
    <item> g_vehicle_spiderbot_energy </item>
    <item> g_vehicle_spiderbot_energy_regen </item>
    <item> g_vehicle_spiderbot_energy_regen_pause </item>
    <item> g_vehicle_spiderbot_head_pitchlimit_down </item>
    <item> g_vehicle_spiderbot_head_pitchlimit_up </item>
    <item> g_vehicle_spiderbot_head_turnlimit </item>
    <item> g_vehicle_spiderbot_head_turnspeed </item>
    <item> g_vehicle_spiderbot_health </item>
    <item> g_vehicle_spiderbot_health_regen </item>
    <item> g_vehicle_spiderbot_health_regen_pause </item>
    <item> g_vehicle_spiderbot_minigun_ammo_cost </item>
    <item> g_vehicle_spiderbot_minigun_ammo_max </item>
    <item> g_vehicle_spiderbot_minigun_ammo_regen </item>
    <item> g_vehicle_spiderbot_minigun_ammo_regen_pause </item>
    <item> g_vehicle_spiderbot_minigun_bulletconstant </item>
    <item> g_vehicle_spiderbot_minigun_damage </item>
    <item> g_vehicle_spiderbot_minigun_force </item>
    <item> g_vehicle_spiderbot_minigun_refire </item>
    <item> g_vehicle_spiderbot_minigun_speed </item>
    <item> g_vehicle_spiderbot_minigun_spread </item>
    <item> g_vehicle_spiderbot_movement_inertia </item>
    <item> g_vehicle_spiderbot_respawntime </item>
    <item> g_vehicle_spiderbot_rocket_damage </item>
    <item> g_vehicle_spiderbot_rocket_edgedamage </item>
    <item> g_vehicle_spiderbot_rocket_force </item>
    <item> g_vehicle_spiderbot_rocket_health </item>
    <item> g_vehicle_spiderbot_rocket_lifetime </item>
    <item> g_vehicle_spiderbot_rocket_noise </item>
    <item> g_vehicle_spiderbot_rocket_radius </item>
    <item> g_vehicle_spiderbot_rocket_refire </item>
    <item> g_vehicle_spiderbot_rocket_refire2 </item>
    <item> g_vehicle_spiderbot_rocket_reload </item>
    <item> g_vehicle_spiderbot_rocket_speed </item>
    <item> g_vehicle_spiderbot_rocket_spread </item>
    <item> g_vehicle_spiderbot_rocket_turnrate </item>
    <item> g_vehicle_spiderbot_shield </item>
    <item> g_vehicle_spiderbot_shield_block </item>
    <item> g_vehicle_spiderbot_shield_regen </item>
    <item> g_vehicle_spiderbot_shield_regen_pause </item>
    <item> g_vehicle_spiderbot_speed_stop </item>
    <item> g_vehicle_spiderbot_speed_strafe </item>
    <item> g_vehicle_spiderbot_speed_walk </item>
    <item> g_vehicle_spiderbot_springblend </item>
    <item> g_vehicle_spiderbot_springlength </item>
    <item> g_vehicle_spiderbot_springup </item>
    <item> g_vehicle_spiderbot_tiltlimit </item>
    <item> g_vehicle_spiderbot_turnspeed </item>
    <item> g_vehicle_spiderbot_turnspeed_strafe </item>
    <item> g_vehicles </item>
    <item> g_vehicles_crush_dmg </item>
    <item> g_vehicles_crush_force </item>
    <item> g_vehicles_delayspawn </item>
    <item> g_vehicles_delayspawn_jitter </item>
    <item> g_vehicles_minstanex_damagerate </item>
    <item> g_vehicles_nex_damagerate </item>
    <item> g_vehicles_rifle_damagerate </item>
    <item> g_vehicles_tag_damagerate </item>
    <item> g_vehicles_uzi_damagerate </item>
    <item> g_warmup </item>
    <item> g_warmup_allguns </item>
    <item> g_warmup_allow_timeout </item>
    <item> g_warmup_limit </item>
    <item> g_warmup_majority_factor </item>
    <item> g_warmup_start_ammo_cells </item>
    <item> g_warmup_start_ammo_fuel </item>
    <item> g_warmup_start_ammo_nails </item>
    <item> g_warmup_start_ammo_rockets </item>
    <item> g_warmup_start_ammo_shells </item>
    <item> g_warmup_start_armor </item>
    <item> g_warmup_start_health </item>
    <item> g_waypointeditor </item>
    <item> g_waypointeditor_auto </item>
    <item> g_waypoints_for_items </item>
    <item> g_waypointsprite_alpha </item>
    <item> g_waypointsprite_crosshairfadealpha </item>
    <item> g_waypointsprite_crosshairfadedistance </item>
    <item> g_waypointsprite_crosshairfadescale </item>
    <item> g_waypointsprite_distancealphaexponent </item>
    <item> g_waypointsprite_distancefadealpha </item>
    <item> g_waypointsprite_distancefadedistancemultiplier </item>
    <item> g_waypointsprite_distancefadescale </item>
    <item> g_waypointsprite_edgefadealpha </item>
    <item> g_waypointsprite_edgefadedistance </item>
    <item> g_waypointsprite_edgefadescale </item>
    <item> g_waypointsprite_edgeoffset_bottom </item>
    <item> g_waypointsprite_edgeoffset_left </item>
    <item> g_waypointsprite_edgeoffset_right </item>
    <item> g_waypointsprite_edgeoffset_top </item>
    <item> g_waypointsprite_fontsize </item>
    <item> g_waypointsprite_minalpha </item>
    <item> g_waypointsprite_minscale </item>
    <item> g_waypointsprite_normdistance </item>
    <item> g_waypointsprite_scale </item>
    <item> g_waypointsprite_spam </item>
    <item> g_waypointsprite_stuffbinds </item>
    <item> g_waypointsprite_tactical </item>
    <item> g_waypointsprite_timealphaexponent </item>
    <item> g_waypointsprite_turrets </item>
    <item> g_waypointsprite_turrets_maxdist </item>
    <item> g_waypointsprite_uppercase </item>
    <item> g_weapon_charge_colormod_blue_full </item>
    <item> g_weapon_charge_colormod_blue_half </item>
    <item> g_weapon_charge_colormod_green_full </item>
    <item> g_weapon_charge_colormod_green_half </item>
    <item> g_weapon_charge_colormod_hdrmultiplier </item>
    <item> g_weapon_charge_colormod_red_full </item>
    <item> g_weapon_charge_colormod_red_half </item>
    <item> g_weapon_stay </item>
    <item> g_weapon_throwable </item>
    <item> g_weaponarena </item>
    <item> g_weaponarena_random </item>
    <item> g_weaponarena_random_with_laser </item>
    <item> g_weapondamagefactor </item>
    <item> g_weaponforcefactor </item>
    <item> g_weaponratefactor </item>
    <item> g_weaponreplace_crylink </item>
    <item> g_weaponreplace_electro </item>
    <item> g_weaponreplace_fireball </item>
    <item> g_weaponreplace_grenadelauncher </item>
    <item> g_weaponreplace_hagar </item>
    <item> g_weaponreplace_hlac </item>
    <item> g_weaponreplace_hook </item>
    <item> g_weaponreplace_laser </item>
    <item> g_weaponreplace_minelayer </item>
    <item> g_weaponreplace_minstanex </item>
    <item> g_weaponreplace_nex </item>
    <item> g_weaponreplace_porto </item>
    <item> g_weaponreplace_rifle </item>
    <item> g_weaponreplace_rocketlauncher </item>
    <item> g_weaponreplace_seeker </item>
    <item> g_weaponreplace_shotgun </item>
    <item> g_weaponreplace_tuba </item>
    <item> g_weaponreplace_uzi </item>
    <item> g_weaponspeedfactor </item>
    <item> g_weaponspreadfactor </item>
    <item> g_xonoticversion </item>
    <item> gamecfg </item>
    <item> gameversion </item>
    <item> gameversion_max </item>
    <item> gameversion_min </item>
    <item> gl_combine </item>
    <item> gl_dither </item>
    <item> gl_ext_separatestencil </item>
    <item> gl_ext_stenciltwoside </item>
    <item> gl_finish </item>
    <item> gl_flashblend </item>
    <item> gl_info_driver </item>
    <item> gl_info_extensions </item>
    <item> gl_info_platform </item>
    <item> gl_info_renderer </item>
    <item> gl_info_vendor </item>
    <item> gl_info_version </item>
    <item> gl_lightmaps </item>
    <item> gl_max_lightmapsize </item>
    <item> gl_max_size </item>
    <item> gl_mesh_drawrangeelements </item>
    <item> gl_mesh_prefer_short_elements </item>
    <item> gl_mesh_testmanualfeeding </item>
    <item> gl_nopartialtextureupdates </item>
    <item> gl_paranoid </item>
    <item> gl_picmip </item>
    <item> gl_picmip_other </item>
    <item> gl_picmip_sprites </item>
    <item> gl_picmip_world </item>
    <item> gl_polyblend </item>
    <item> gl_printcheckerror </item>
    <item> gl_texture_anisotropy </item>
    <item> gl_texturecompression </item>
    <item> gl_texturecompression_2d </item>
    <item> gl_texturecompression_color </item>
    <item> gl_texturecompression_gloss </item>
    <item> gl_texturecompression_glow </item>
    <item> gl_texturecompression_lightcubemaps </item>
    <item> gl_texturecompression_normal </item>
    <item> gl_texturecompression_q3bspdeluxemaps </item>
    <item> gl_texturecompression_q3bsplightmaps </item>
    <item> gl_texturecompression_reflectmask </item>
    <item> gl_texturecompression_sky </item>
    <item> gl_texturecompression_sprites </item>
    <item> gl_vbo </item>
    <item> gl_vbo_dynamicindex </item>
    <item> gl_vbo_dynamicvertex </item>
    <item> halflifebsp </item>
    <item> host_framerate </item>
    <item> host_maxwait </item>
    <item> host_speeds </item>
    <item> hostname </item>
    <item> hud_colorflash_alpha </item>
    <item> hud_colorset_background </item>
    <item> hud_colorset_foreground_1 </item>
    <item> hud_colorset_foreground_2 </item>
    <item> hud_colorset_foreground_3 </item>
    <item> hud_colorset_foreground_4 </item>
    <item> hud_colorset_kill_1 </item>
    <item> hud_colorset_kill_2 </item>
    <item> hud_colorset_kill_3 </item>
    <item> hud_configure_bg_minalpha </item>
    <item> hud_configure_checkcollisions </item>
    <item> hud_configure_grid </item>
    <item> hud_configure_grid_alpha </item>
    <item> hud_configure_grid_xsize </item>
    <item> hud_configure_grid_ysize </item>
    <item> hud_configure_teamcolorforced </item>
    <item> hud_contents </item>
    <item> hud_contents_blur </item>
    <item> hud_contents_blur_alpha </item>
    <item> hud_contents_factor </item>
    <item> hud_contents_fadeintime </item>
    <item> hud_contents_fadeouttime </item>
    <item> hud_contents_lava_alpha </item>
    <item> hud_contents_lava_color </item>
    <item> hud_contents_slime_alpha </item>
    <item> hud_contents_slime_color </item>
    <item> hud_contents_water_alpha </item>
    <item> hud_contents_water_color </item>
    <item> hud_cursormode </item>
    <item> hud_damage </item>
    <item> hud_damage_blur </item>
    <item> hud_damage_blur_alpha </item>
    <item> hud_damage_color </item>
    <item> hud_damage_factor </item>
    <item> hud_damage_fade_rate </item>
    <item> hud_damage_gentle_alpha_multiplier </item>
    <item> hud_damage_gentle_color </item>
    <item> hud_damage_maxalpha </item>
    <item> hud_damage_pain_threshold </item>
    <item> hud_damage_pain_threshold_lower </item>
    <item> hud_damage_pain_threshold_lower_health </item>
    <item> hud_damage_pain_threshold_pulsating_min </item>
    <item> hud_damage_pain_threshold_pulsating_period </item>
    <item> hud_dock </item>
    <item> hud_dock_alpha </item>
    <item> hud_dock_color </item>
    <item> hud_dock_color_team </item>
    <item> hud_fontsize </item>
    <item> hud_panel_ammo </item>
    <item> hud_panel_ammo_bg </item>
    <item> hud_panel_ammo_bg_alpha </item>
    <item> hud_panel_ammo_bg_border </item>
    <item> hud_panel_ammo_bg_color </item>
    <item> hud_panel_ammo_bg_color_team </item>
    <item> hud_panel_ammo_bg_padding </item>
    <item> hud_panel_ammo_iconalign </item>
    <item> hud_panel_ammo_maxammo </item>
    <item> hud_panel_ammo_onlycurrent </item>
    <item> hud_panel_ammo_pos </item>
    <item> hud_panel_ammo_progressbar </item>
    <item> hud_panel_ammo_progressbar_name </item>
    <item> hud_panel_ammo_progressbar_xoffset </item>
    <item> hud_panel_ammo_size </item>
    <item> hud_panel_ammo_text </item>
    <item> hud_panel_bg </item>
    <item> hud_panel_bg_alpha </item>
    <item> hud_panel_bg_border </item>
    <item> hud_panel_bg_color </item>
    <item> hud_panel_bg_color_team </item>
    <item> hud_panel_bg_padding </item>
    <item> hud_panel_centerprint </item>
    <item> hud_panel_centerprint_align </item>
    <item> hud_panel_centerprint_bg </item>
    <item> hud_panel_centerprint_bg_alpha </item>
    <item> hud_panel_centerprint_bg_border </item>
    <item> hud_panel_centerprint_bg_color </item>
    <item> hud_panel_centerprint_bg_color_team </item>
    <item> hud_panel_centerprint_bg_padding </item>
    <item> hud_panel_centerprint_fade_in </item>
    <item> hud_panel_centerprint_fade_minfontsize </item>
    <item> hud_panel_centerprint_fade_out </item>
    <item> hud_panel_centerprint_fade_subsequent </item>
    <item> hud_panel_centerprint_fade_subsequent_minfontsize </item>
    <item> hud_panel_centerprint_fade_subsequent_passone </item>
    <item> hud_panel_centerprint_fade_subsequent_passone_minalpha </item>
    <item> hud_panel_centerprint_fade_subsequent_passtwo </item>
    <item> hud_panel_centerprint_fade_subsequent_passtwo_minalpha </item>
    <item> hud_panel_centerprint_flip </item>
    <item> hud_panel_centerprint_fontscale </item>
    <item> hud_panel_centerprint_pos </item>
    <item> hud_panel_centerprint_size </item>
    <item> hud_panel_centerprint_time </item>
    <item> hud_panel_chat </item>
    <item> hud_panel_chat_bg </item>
    <item> hud_panel_chat_bg_alpha </item>
    <item> hud_panel_chat_bg_border </item>
    <item> hud_panel_chat_bg_color </item>
    <item> hud_panel_chat_bg_color_team </item>
    <item> hud_panel_chat_bg_padding </item>
    <item> hud_panel_chat_pos </item>
    <item> hud_panel_chat_size </item>
    <item> hud_panel_engineinfo </item>
    <item> hud_panel_engineinfo_bg </item>
    <item> hud_panel_engineinfo_bg_alpha </item>
    <item> hud_panel_engineinfo_bg_border </item>
    <item> hud_panel_engineinfo_bg_color </item>
    <item> hud_panel_engineinfo_bg_color_team </item>
    <item> hud_panel_engineinfo_bg_padding </item>
    <item> hud_panel_engineinfo_framecounter_decimals </item>
    <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage </item>
    <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold </item>
    <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight </item>
    <item> hud_panel_engineinfo_framecounter_time </item>
    <item> hud_panel_engineinfo_pos </item>
    <item> hud_panel_engineinfo_size </item>
    <item> hud_panel_fg_alpha </item>
    <item> hud_panel_healtharmor </item>
    <item> hud_panel_healtharmor_baralign </item>
    <item> hud_panel_healtharmor_bg </item>
    <item> hud_panel_healtharmor_bg_alpha </item>
    <item> hud_panel_healtharmor_bg_border </item>
    <item> hud_panel_healtharmor_bg_color </item>
    <item> hud_panel_healtharmor_bg_color_team </item>
    <item> hud_panel_healtharmor_bg_padding </item>
    <item> hud_panel_healtharmor_flip </item>
    <item> hud_panel_healtharmor_iconalign </item>
    <item> hud_panel_healtharmor_maxarmor </item>
    <item> hud_panel_healtharmor_maxhealth </item>
    <item> hud_panel_healtharmor_pos </item>
    <item> hud_panel_healtharmor_progressbar </item>
    <item> hud_panel_healtharmor_progressbar_armor </item>
    <item> hud_panel_healtharmor_progressbar_gfx </item>
    <item> hud_panel_healtharmor_progressbar_gfx_damage </item>
    <item> hud_panel_healtharmor_progressbar_gfx_lowhealth </item>
    <item> hud_panel_healtharmor_progressbar_gfx_smooth </item>
    <item> hud_panel_healtharmor_progressbar_health </item>
    <item> hud_panel_healtharmor_size </item>
    <item> hud_panel_healtharmor_text </item>
    <item> hud_panel_infomessages </item>
    <item> hud_panel_infomessages_bg </item>
    <item> hud_panel_infomessages_bg_alpha </item>
    <item> hud_panel_infomessages_bg_border </item>
    <item> hud_panel_infomessages_bg_color </item>
    <item> hud_panel_infomessages_bg_color_team </item>
    <item> hud_panel_infomessages_bg_padding </item>
    <item> hud_panel_infomessages_flip </item>
    <item> hud_panel_infomessages_pos </item>
    <item> hud_panel_infomessages_size </item>
    <item> hud_panel_modicons </item>
    <item> hud_panel_modicons_bg </item>
    <item> hud_panel_modicons_bg_alpha </item>
    <item> hud_panel_modicons_bg_border </item>
    <item> hud_panel_modicons_bg_color </item>
    <item> hud_panel_modicons_bg_color_team </item>
    <item> hud_panel_modicons_bg_padding </item>
    <item> hud_panel_modicons_ca_layout </item>
    <item> hud_panel_modicons_dom_layout </item>
    <item> hud_panel_modicons_freezetag_layout </item>
    <item> hud_panel_modicons_pos </item>
    <item> hud_panel_modicons_size </item>
    <item> hud_panel_notify </item>
    <item> hud_panel_notify_bg </item>
    <item> hud_panel_notify_bg_alpha </item>
    <item> hud_panel_notify_bg_border </item>
    <item> hud_panel_notify_bg_color </item>
    <item> hud_panel_notify_bg_color_team </item>
    <item> hud_panel_notify_bg_padding </item>
    <item> hud_panel_notify_fadetime </item>
    <item> hud_panel_notify_flip </item>
    <item> hud_panel_notify_fontsize </item>
    <item> hud_panel_notify_pos </item>
    <item> hud_panel_notify_size </item>
    <item> hud_panel_notify_time </item>
    <item> hud_panel_physics </item>
    <item> hud_panel_physics_acceleration_max </item>
    <item> hud_panel_physics_acceleration_progressbar_mode </item>
    <item> hud_panel_physics_acceleration_progressbar_nonlinear </item>
    <item> hud_panel_physics_acceleration_progressbar_scale </item>
    <item> hud_panel_physics_acceleration_vertical </item>
    <item> hud_panel_physics_baralign </item>
    <item> hud_panel_physics_bg </item>
    <item> hud_panel_physics_bg_alpha </item>
    <item> hud_panel_physics_bg_border </item>
    <item> hud_panel_physics_bg_color </item>
    <item> hud_panel_physics_bg_color_team </item>
    <item> hud_panel_physics_bg_padding </item>
    <item> hud_panel_physics_flip </item>
    <item> hud_panel_physics_pos </item>
    <item> hud_panel_physics_progressbar </item>
    <item> hud_panel_physics_size </item>
    <item> hud_panel_physics_speed_max </item>
    <item> hud_panel_physics_speed_unit </item>
    <item> hud_panel_physics_speed_unit_show </item>
    <item> hud_panel_physics_speed_vertical </item>
    <item> hud_panel_physics_text </item>
    <item> hud_panel_physics_text_scale </item>
    <item> hud_panel_physics_topspeed </item>
    <item> hud_panel_physics_topspeed_time </item>
    <item> hud_panel_powerups </item>
    <item> hud_panel_powerups_baralign </item>
    <item> hud_panel_powerups_bg </item>
    <item> hud_panel_powerups_bg_alpha </item>
    <item> hud_panel_powerups_bg_border </item>
    <item> hud_panel_powerups_bg_color </item>
    <item> hud_panel_powerups_bg_color_team </item>
    <item> hud_panel_powerups_bg_padding </item>
    <item> hud_panel_powerups_flip </item>
    <item> hud_panel_powerups_iconalign </item>
    <item> hud_panel_powerups_pos </item>
    <item> hud_panel_powerups_progressbar </item>
    <item> hud_panel_powerups_progressbar_shield </item>
    <item> hud_panel_powerups_progressbar_strength </item>
    <item> hud_panel_powerups_progressbar_superweapons </item>
    <item> hud_panel_powerups_size </item>
    <item> hud_panel_powerups_text </item>
    <item> hud_panel_pressedkeys </item>
    <item> hud_panel_pressedkeys_aspect </item>
    <item> hud_panel_pressedkeys_attack </item>
    <item> hud_panel_pressedkeys_bg </item>
    <item> hud_panel_pressedkeys_bg_alpha </item>
    <item> hud_panel_pressedkeys_bg_border </item>
    <item> hud_panel_pressedkeys_bg_color </item>
    <item> hud_panel_pressedkeys_bg_color_team </item>
    <item> hud_panel_pressedkeys_bg_padding </item>
    <item> hud_panel_pressedkeys_pos </item>
    <item> hud_panel_pressedkeys_size </item>
    <item> hud_panel_racetimer </item>
    <item> hud_panel_racetimer_bg </item>
    <item> hud_panel_racetimer_bg_alpha </item>
    <item> hud_panel_racetimer_bg_border </item>
    <item> hud_panel_racetimer_bg_color </item>
    <item> hud_panel_racetimer_bg_color_team </item>
    <item> hud_panel_racetimer_bg_padding </item>
    <item> hud_panel_racetimer_pos </item>
    <item> hud_panel_racetimer_size </item>
    <item> hud_panel_radar </item>
    <item> hud_panel_radar_bg </item>
    <item> hud_panel_radar_bg_alpha </item>
    <item> hud_panel_radar_bg_border </item>
    <item> hud_panel_radar_bg_color </item>
    <item> hud_panel_radar_bg_color_team </item>
    <item> hud_panel_radar_bg_padding </item>
    <item> hud_panel_radar_foreground_alpha </item>
    <item> hud_panel_radar_maximized_rotation </item>
    <item> hud_panel_radar_maximized_scale </item>
    <item> hud_panel_radar_maximized_size </item>
    <item> hud_panel_radar_maximized_zoommode </item>
    <item> hud_panel_radar_pos </item>
    <item> hud_panel_radar_rotation </item>
    <item> hud_panel_radar_scale </item>
    <item> hud_panel_radar_size </item>
    <item> hud_panel_radar_zoommode </item>
    <item> hud_panel_score </item>
    <item> hud_panel_score_bg </item>
    <item> hud_panel_score_bg_alpha </item>
    <item> hud_panel_score_bg_border </item>
    <item> hud_panel_score_bg_color </item>
    <item> hud_panel_score_bg_color_team </item>
    <item> hud_panel_score_bg_padding </item>
    <item> hud_panel_score_pos </item>
    <item> hud_panel_score_rankings </item>
    <item> hud_panel_score_size </item>
    <item> hud_panel_timer </item>
    <item> hud_panel_timer_bg </item>
    <item> hud_panel_timer_bg_alpha </item>
    <item> hud_panel_timer_bg_border </item>
    <item> hud_panel_timer_bg_color </item>
    <item> hud_panel_timer_bg_color_team </item>
    <item> hud_panel_timer_bg_padding </item>
    <item> hud_panel_timer_increment </item>
    <item> hud_panel_timer_pos </item>
    <item> hud_panel_timer_size </item>
    <item> hud_panel_update_interval </item>
    <item> hud_panel_vote </item>
    <item> hud_panel_vote_alreadyvoted_alpha </item>
    <item> hud_panel_vote_bg </item>
    <item> hud_panel_vote_bg_alpha </item>
    <item> hud_panel_vote_bg_border </item>
    <item> hud_panel_vote_bg_color </item>
    <item> hud_panel_vote_bg_color_team </item>
    <item> hud_panel_vote_bg_padding </item>
    <item> hud_panel_vote_pos </item>
    <item> hud_panel_vote_size </item>
    <item> hud_panel_weapons </item>
    <item> hud_panel_weapons_accuracy </item>
    <item> hud_panel_weapons_ammo </item>
    <item> hud_panel_weapons_ammo_alpha </item>
    <item> hud_panel_weapons_ammo_color </item>
    <item> hud_panel_weapons_ammo_full_cells </item>
    <item> hud_panel_weapons_ammo_full_fuel </item>
    <item> hud_panel_weapons_ammo_full_nails </item>
    <item> hud_panel_weapons_ammo_full_rockets </item>
    <item> hud_panel_weapons_ammo_full_shells </item>
    <item> hud_panel_weapons_aspect </item>
    <item> hud_panel_weapons_bg </item>
    <item> hud_panel_weapons_bg_alpha </item>
    <item> hud_panel_weapons_bg_border </item>
    <item> hud_panel_weapons_bg_color </item>
    <item> hud_panel_weapons_bg_color_team </item>
    <item> hud_panel_weapons_bg_padding </item>
    <item> hud_panel_weapons_complainbubble </item>
    <item> hud_panel_weapons_complainbubble_color_donthave </item>
    <item> hud_panel_weapons_complainbubble_color_outofammo </item>
    <item> hud_panel_weapons_complainbubble_color_unavailable </item>
    <item> hud_panel_weapons_complainbubble_fadetime </item>
    <item> hud_panel_weapons_complainbubble_padding </item>
    <item> hud_panel_weapons_complainbubble_time </item>
    <item> hud_panel_weapons_label </item>
    <item> hud_panel_weapons_onlyowned </item>
    <item> hud_panel_weapons_pos </item>
    <item> hud_panel_weapons_size </item>
    <item> hud_panel_weapons_timeout </item>
    <item> hud_panel_weapons_timeout_effect </item>
    <item> hud_panel_weapons_timeout_fadebgmin </item>
    <item> hud_panel_weapons_timeout_fadefgmin </item>
    <item> hud_panel_weapons_timeout_speed_in </item>
    <item> hud_panel_weapons_timeout_speed_out </item>
    <item> hud_postprocessing </item>
    <item> hud_postprocessing_maxbluralpha </item>
    <item> hud_postprocessing_maxblurradius </item>
    <item> hud_powerup </item>
    <item> hud_progressbar_acceleration_color </item>
    <item> hud_progressbar_acceleration_neg_color </item>
    <item> hud_progressbar_alpha </item>
    <item> hud_progressbar_armor_color </item>
    <item> hud_progressbar_fuel_color </item>
    <item> hud_progressbar_health_color </item>
    <item> hud_progressbar_nexball_color </item>
    <item> hud_progressbar_shield_color </item>
    <item> hud_progressbar_speed_color </item>
    <item> hud_progressbar_strength_color </item>
    <item> hud_progressbar_superweapons_color </item>
    <item> hud_showbinds </item>
    <item> hud_showbinds_limit </item>
    <item> hud_shownames </item>
    <item> hud_shownames_alpha </item>
    <item> hud_shownames_antioverlap </item>
    <item> hud_shownames_antioverlap_distance </item>
    <item> hud_shownames_aspect </item>
    <item> hud_shownames_crosshairdistance </item>
    <item> hud_shownames_crosshairdistance_antioverlap </item>
    <item> hud_shownames_crosshairdistance_time </item>
    <item> hud_shownames_decolorize </item>
    <item> hud_shownames_enemies </item>
    <item> hud_shownames_fontsize </item>
    <item> hud_shownames_maxdistance </item>
    <item> hud_shownames_mindistance </item>
    <item> hud_shownames_offset </item>
    <item> hud_shownames_resize </item>
    <item> hud_shownames_self </item>
    <item> hud_shownames_status </item>
    <item> hud_shownames_statusbar_height </item>
    <item> hud_skin </item>
    <item> hud_width </item>
    <item> in_pitch_max </item>
    <item> in_pitch_min </item>
    <item> is_dedicated </item>
    <item> joy_active </item>
    <item> joy_axisforward </item>
    <item> joy_axiskeyevents </item>
    <item> joy_axiskeyevents_deadzone </item>
    <item> joy_axispitch </item>
    <item> joy_axisside </item>
    <item> joy_axisup </item>
    <item> joy_axisyaw </item>
    <item> joy_deadzoneforward </item>
    <item> joy_deadzonepitch </item>
    <item> joy_deadzoneside </item>
    <item> joy_deadzoneup </item>
    <item> joy_deadzoneyaw </item>
    <item> joy_detected </item>
    <item> joy_enable </item>
    <item> joy_index </item>
    <item> joy_sensitivityforward </item>
    <item> joy_sensitivitypitch </item>
    <item> joy_sensitivityside </item>
    <item> joy_sensitivityup </item>
    <item> joy_sensitivityyaw </item>
    <item> joy_x360_axisforward </item>
    <item> joy_x360_axispitch </item>
    <item> joy_x360_axisside </item>
    <item> joy_x360_axisup </item>
    <item> joy_x360_axisyaw </item>
    <item> joy_x360_deadzoneforward </item>
    <item> joy_x360_deadzonepitch </item>
    <item> joy_x360_deadzoneside </item>
    <item> joy_x360_deadzoneup </item>
    <item> joy_x360_deadzoneyaw </item>
    <item> joy_x360_sensitivityforward </item>
    <item> joy_x360_sensitivitypitch </item>
    <item> joy_x360_sensitivityside </item>
    <item> joy_x360_sensitivityup </item>
    <item> joy_x360_sensitivityyaw </item>
    <item> joyadvanced </item>
    <item> joyadvaxisr </item>
    <item> joyadvaxisx </item>
    <item> joyadvaxisy </item>
    <item> joyadvaxisz </item>
    <item> joypitchsensitivity </item>
    <item> joysidesensitivity </item>
    <item> joyyawsensitivity </item>
    <item> join </item>
    <item> lastlevel </item>
    <item> leadlimit </item>
    <item> leadlimit_and_fraglimit </item>
    <item> leadlimit_override </item>
    <item> locksession </item>
    <item> locs_enable </item>
    <item> locs_show </item>
    <item> loddebug </item>
    <item> log_dest_udp </item>
    <item> log_file </item>
    <item> lookspring </item>
    <item> lookstrafe </item>
    <item> m_accelerate </item>
    <item> m_accelerate_filter </item>
    <item> m_accelerate_maxspeed </item>
    <item> m_accelerate_minspeed </item>
    <item> m_filter </item>
    <item> m_forward </item>
    <item> m_pitch </item>
    <item> m_side </item>
    <item> m_yaw </item>
    <item> mastervolume </item>
    <item> menu_cdtrack </item>
    <item> menu_cl_gunalign </item>
    <item> menu_maxplayers </item>
    <item> menu_mouse_absolute </item>
    <item> menu_mouse_speed </item>
    <item> menu_options_colorcontrol_correctionvalue </item>
    <item> menu_picmip_bypass </item>
    <item> menu_progs </item>
    <item> menu_sandbox_attach_bone </item>
    <item> menu_sandbox_edit_alpha </item>
    <item> menu_sandbox_edit_color_glow </item>
    <item> menu_sandbox_edit_color_main </item>
    <item> menu_sandbox_edit_force </item>
    <item> menu_sandbox_edit_frame </item>
    <item> menu_sandbox_edit_material </item>
    <item> menu_sandbox_edit_physics </item>
    <item> menu_sandbox_edit_scale </item>
    <item> menu_sandbox_edit_skin </item>
    <item> menu_sandbox_edit_solidity </item>
    <item> menu_sandbox_spawn_model </item>
    <item> menu_showboxes </item>
    <item> menu_skin </item>
    <item> menu_slist_modfilter </item>
    <item> menu_slist_showempty </item>
    <item> menu_slist_showfull </item>
    <item> menu_slowmo </item>
    <item> menu_snd_attenuation_method </item>
    <item> menu_sounds </item>
    <item> menu_tooltips </item>
    <item> menu_updatecheck </item>
    <item> menu_updatecheck_getpacks </item>
    <item> menu_use_default_hostname </item>
    <item> menu_vid_scale </item>
    <item> menu_video_played </item>
    <item> menu_watermark </item>
    <item> menu_weaponarena </item>
    <item> minplayers </item>
    <item> mod_alias_force_animated </item>
    <item> mod_alias_supporttagscale </item>
    <item> mod_bsp_portalize </item>
    <item> mod_collision_bih </item>
    <item> mod_generatelightmaps_borderpixels </item>
    <item> mod_generatelightmaps_gridradius </item>
    <item> mod_generatelightmaps_gridsamples </item>
    <item> mod_generatelightmaps_lightmapradius </item>
    <item> mod_generatelightmaps_lightmapsamples </item>
    <item> mod_generatelightmaps_texturesize </item>
    <item> mod_generatelightmaps_unitspersample </item>
    <item> mod_generatelightmaps_vertexradius </item>
    <item> mod_generatelightmaps_vertexsamples </item>
    <item> mod_noshader_default_offsetmapping </item>
    <item> mod_obj_orientation </item>
    <item> mod_q1bsp_polygoncollisions </item>
    <item> mod_q3bsp_curves_collisions </item>
    <item> mod_q3bsp_curves_collisions_stride </item>
    <item> mod_q3bsp_curves_stride </item>
    <item> mod_q3bsp_debugtracebrush </item>
    <item> mod_q3bsp_lightmapmergepower </item>
    <item> mod_q3bsp_nolightmaps </item>
    <item> mod_q3bsp_optimizedtraceline </item>
    <item> mod_q3bsp_sRGBlightmaps </item>
    <item> mod_q3bsp_tracelineofsight_brushes </item>
    <item> mod_q3shader_default_offsetmapping </item>
    <item> mod_q3shader_default_offsetmapping_bias </item>
    <item> mod_q3shader_default_offsetmapping_scale </item>
    <item> mod_q3shader_default_polygonfactor </item>
    <item> mod_q3shader_default_polygonoffset </item>
    <item> mod_q3shader_force_addalpha </item>
    <item> mod_q3shader_force_terrain_alphaflag </item>
    <item> mod_recalculatenodeboxes </item>
    <item> music_playlist_current0 </item>
    <item> music_playlist_current1 </item>
    <item> music_playlist_current2 </item>
    <item> music_playlist_current3 </item>
    <item> music_playlist_current4 </item>
    <item> music_playlist_current5 </item>
    <item> music_playlist_current6 </item>
    <item> music_playlist_current7 </item>
    <item> music_playlist_current8 </item>
    <item> music_playlist_current9 </item>
    <item> music_playlist_index </item>
    <item> music_playlist_list0 </item>
    <item> music_playlist_list1 </item>
    <item> music_playlist_list2 </item>
    <item> music_playlist_list3 </item>
    <item> music_playlist_list4 </item>
    <item> music_playlist_list5 </item>
    <item> music_playlist_list6 </item>
    <item> music_playlist_list7 </item>
    <item> music_playlist_list8 </item>
    <item> music_playlist_list9 </item>
    <item> music_playlist_random0 </item>
    <item> music_playlist_random1 </item>
    <item> music_playlist_random2 </item>
    <item> music_playlist_random3 </item>
    <item> music_playlist_random4 </item>
    <item> music_playlist_random5 </item>
    <item> music_playlist_random6 </item>
    <item> music_playlist_random7 </item>
    <item> music_playlist_random8 </item>
    <item> music_playlist_random9 </item>
    <item> music_playlist_sampleposition0 </item>
    <item> music_playlist_sampleposition1 </item>
    <item> music_playlist_sampleposition2 </item>
    <item> music_playlist_sampleposition3 </item>
    <item> music_playlist_sampleposition4 </item>
    <item> music_playlist_sampleposition5 </item>
    <item> music_playlist_sampleposition6 </item>
    <item> music_playlist_sampleposition7 </item>
    <item> music_playlist_sampleposition8 </item>
    <item> music_playlist_sampleposition9 </item>
    <item> nehx00 </item>
    <item> nehx01 </item>
    <item> nehx02 </item>
    <item> nehx03 </item>
    <item> nehx04 </item>
    <item> nehx05 </item>
    <item> nehx06 </item>
    <item> nehx07 </item>
    <item> nehx08 </item>
    <item> nehx09 </item>
    <item> nehx10 </item>
    <item> nehx11 </item>
    <item> nehx12 </item>
    <item> nehx13 </item>
    <item> nehx14 </item>
    <item> nehx15 </item>
    <item> nehx16 </item>
    <item> nehx17 </item>
    <item> nehx18 </item>
    <item> nehx19 </item>
    <item> net_address </item>
    <item> net_address_ipv6 </item>
    <item> net_challengefloodblockingtimeout </item>
    <item> net_connectfloodblockingtimeout </item>
    <item> net_connecttimeout </item>
    <item> net_getstatusfloodblockingtimeout </item>
    <item> net_messagetimeout </item>
    <item> net_slist_favorites </item>
    <item> net_slist_maxtries </item>
    <item> net_slist_pause </item>
    <item> net_slist_queriesperframe </item>
    <item> net_slist_queriespersecond </item>
    <item> net_slist_timeout </item>
    <item> net_tos_dscp </item>
    <item> nextmap </item>
    <item> noaim </item>
    <item> noexit </item>
    <item> nomonsters </item>
    <item> nosound </item>
    <item> notification_ANNCE_ACHIEVEMENT_AIRSHOT </item>
    <item> notification_ANNCE_ACHIEVEMENT_AMAZING </item>
    <item> notification_ANNCE_ACHIEVEMENT_AWESOME </item>
    <item> notification_ANNCE_ACHIEVEMENT_BOTLIKE </item>
    <item> notification_ANNCE_ACHIEVEMENT_ELECTROBITCH </item>
    <item> notification_ANNCE_ACHIEVEMENT_IMPRESSIVE </item>
    <item> notification_ANNCE_ACHIEVEMENT_YODA </item>
    <item> notification_ANNCE_BEGIN </item>
    <item> notification_ANNCE_KILLSTREAK_03 </item>
    <item> notification_ANNCE_KILLSTREAK_05 </item>
    <item> notification_ANNCE_KILLSTREAK_10 </item>
    <item> notification_ANNCE_KILLSTREAK_15 </item>
    <item> notification_ANNCE_KILLSTREAK_20 </item>
    <item> notification_ANNCE_KILLSTREAK_25 </item>
    <item> notification_ANNCE_KILLSTREAK_30 </item>
    <item> notification_ANNCE_MINSTAGIB_LASTSECOND </item>
    <item> notification_ANNCE_MINSTAGIB_NARROWLY </item>
    <item> notification_ANNCE_MINSTAGIB_TERMINATED </item>
    <item> notification_ANNCE_MULTIFRAG </item>
    <item> notification_ANNCE_NUM_1 </item>
    <item> notification_ANNCE_NUM_10 </item>
    <item> notification_ANNCE_NUM_2 </item>
    <item> notification_ANNCE_NUM_3 </item>
    <item> notification_ANNCE_NUM_4 </item>
    <item> notification_ANNCE_NUM_5 </item>
    <item> notification_ANNCE_NUM_6 </item>
    <item> notification_ANNCE_NUM_7 </item>
    <item> notification_ANNCE_NUM_8 </item>
    <item> notification_ANNCE_NUM_9 </item>
    <item> notification_ANNCE_PREPARE </item>
    <item> notification_ANNCE_REMAINING_FRAG_1 </item>
    <item> notification_ANNCE_REMAINING_FRAG_2 </item>
    <item> notification_ANNCE_REMAINING_FRAG_3 </item>
    <item> notification_ANNCE_REMAINING_MIN_1 </item>
    <item> notification_ANNCE_REMAINING_MIN_5 </item>
    <item> notification_ANNCE_TIMEOUT </item>
    <item> notification_ANNCE_VOTE_ACCEPT </item>
    <item> notification_ANNCE_VOTE_CALL </item>
    <item> notification_ANNCE_VOTE_FAIL </item>
    <item> notification_CENTER_ARENA_BEGIN </item>
    <item> notification_CENTER_ARENA_NEEDPLAYER </item>
    <item> notification_CENTER_ARENA_ROUNDSTART </item>
    <item> notification_CENTER_ASSAULT_ATTACKING </item>
    <item> notification_CENTER_ASSAULT_DEFENDING </item>
    <item> notification_CENTER_COUNTDOWN_BEGIN </item>
    <item> notification_CENTER_COUNTDOWN_GAMESTART </item>
    <item> notification_CENTER_CTF_CAPTURESHIELD_FREE </item>
    <item> notification_CENTER_CTF_CAPTURESHIELD_SHIELDED </item>
    <item> notification_CENTER_CTF_CAPTURE_BLUE </item>
    <item> notification_CENTER_CTF_CAPTURE_RED </item>
    <item> notification_CENTER_CTF_FLAG_THROW_PUNISH </item>
    <item> notification_CENTER_CTF_PASS_OTHER_BLUE </item>
    <item> notification_CENTER_CTF_PASS_OTHER_RED </item>
    <item> notification_CENTER_CTF_PASS_RECEIVED_BLUE </item>
    <item> notification_CENTER_CTF_PASS_RECEIVED_RED </item>
    <item> notification_CENTER_CTF_PASS_REQUESTED </item>
    <item> notification_CENTER_CTF_PASS_REQUESTING </item>
    <item> notification_CENTER_CTF_PASS_SENT_BLUE </item>
    <item> notification_CENTER_CTF_PASS_SENT_RED </item>
    <item> notification_CENTER_CTF_PICKUP_BLUE </item>
    <item> notification_CENTER_CTF_PICKUP_ENEMY </item>
    <item> notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE </item>
    <item> notification_CENTER_CTF_PICKUP_RED </item>
    <item> notification_CENTER_CTF_PICKUP_TEAM </item>
    <item> notification_CENTER_CTF_PICKUP_TEAM_VERBOSE </item>
    <item> notification_CENTER_CTF_RETURN_BLUE </item>
    <item> notification_CENTER_CTF_RETURN_RED </item>
    <item> notification_CENTER_CTF_STALEMATE_CARRIER </item>
    <item> notification_CENTER_CTF_STALEMATE_OTHER </item>
    <item> notification_CENTER_DEATH_MURDER_FRAG </item>
    <item> notification_CENTER_DEATH_MURDER_FRAGGED </item>
    <item> notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE </item>
    <item> notification_CENTER_DEATH_MURDER_FRAG_VERBOSE </item>
    <item> notification_CENTER_DEATH_MURDER_TYPEFRAG </item>
    <item> notification_CENTER_DEATH_MURDER_TYPEFRAGGED </item>
    <item> notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE </item>
    <item> notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE </item>
    <item> notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE </item>
    <item> notification_CENTER_DEATH_SELF_BETRAYAL </item>
    <item> notification_CENTER_DEATH_SELF_CAMP </item>
    <item> notification_CENTER_DEATH_SELF_CHEAT </item>
    <item> notification_CENTER_DEATH_SELF_CUSTOM </item>
    <item> notification_CENTER_DEATH_SELF_DROWN </item>
    <item> notification_CENTER_DEATH_SELF_FALL </item>
    <item> notification_CENTER_DEATH_SELF_FIRE </item>
    <item> notification_CENTER_DEATH_SELF_GENERIC </item>
    <item> notification_CENTER_DEATH_SELF_LAVA </item>
    <item> notification_CENTER_DEATH_SELF_NOAMMO </item>
    <item> notification_CENTER_DEATH_SELF_ROT </item>
    <item> notification_CENTER_DEATH_SELF_SHOOTING_STAR </item>
    <item> notification_CENTER_DEATH_SELF_SLIME </item>
    <item> notification_CENTER_DEATH_SELF_SUICIDE </item>
    <item> notification_CENTER_DEATH_SELF_SWAMP </item>
    <item> notification_CENTER_DEATH_SELF_TEAMCHANGE </item>
    <item> notification_CENTER_DEATH_SELF_TOUCHEXPLODE </item>
    <item> notification_CENTER_DEATH_SELF_TURRET </item>
    <item> notification_CENTER_DEATH_SELF_TURRET_EWHEEL </item>
    <item> notification_CENTER_DEATH_SELF_TURRET_WALK </item>
    <item> notification_CENTER_DEATH_SELF_VH_BUMB_DEATH </item>
    <item> notification_CENTER_DEATH_SELF_VH_CRUSH </item>
    <item> notification_CENTER_DEATH_SELF_VH_RAPT_BOMB </item>
    <item> notification_CENTER_DEATH_SELF_VH_RAPT_DEATH </item>
    <item> notification_CENTER_DEATH_SELF_VH_SPID_DEATH </item>
    <item> notification_CENTER_DEATH_SELF_VH_SPID_ROCKET </item>
    <item> notification_CENTER_DEATH_SELF_VH_WAKI_DEATH </item>
    <item> notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET </item>
    <item> notification_CENTER_DEATH_SELF_VOID </item>
    <item> notification_CENTER_DEATH_TEAMKILL_FRAG </item>
    <item> notification_CENTER_DEATH_TEAMKILL_FRAGGED </item>
    <item> notification_CENTER_DISCONNECT_IDLING </item>
    <item> notification_CENTER_FREEZETAG_FREEZE </item>
    <item> notification_CENTER_FREEZETAG_FROZEN </item>
    <item> notification_CENTER_FREEZETAG_REVIVE </item>
    <item> notification_CENTER_FREEZETAG_REVIVED </item>
    <item> notification_CENTER_FREEZETAG_ROUND_WIN_BLUE </item>
    <item> notification_CENTER_FREEZETAG_ROUND_WIN_PINK </item>
    <item> notification_CENTER_FREEZETAG_ROUND_WIN_RED </item>
    <item> notification_CENTER_FREEZETAG_ROUND_WIN_YELLOW </item>
    <item> notification_CENTER_FREEZETAG_SELF </item>
    <item> notification_CENTER_FREEZETAG_SPAWN_LATE </item>
    <item> notification_CENTER_ITEM_WEAPON_DONTHAVE </item>
    <item> notification_CENTER_ITEM_WEAPON_DROP </item>
    <item> notification_CENTER_ITEM_WEAPON_GOT </item>
    <item> notification_CENTER_ITEM_WEAPON_NOAMMO </item>
    <item> notification_CENTER_ITEM_WEAPON_PRIMORSEC </item>
    <item> notification_CENTER_ITEM_WEAPON_UNAVAILABLE </item>
    <item> notification_CENTER_JOIN_NOSPAWNS </item>
    <item> notification_CENTER_JOIN_PREVENT </item>
    <item> notification_CENTER_KEEPAWAY_DROPPED </item>
    <item> notification_CENTER_KEEPAWAY_PICKUP </item>
    <item> notification_CENTER_KEEPAWAY_WARN </item>
    <item> notification_CENTER_KEYHUNT_HELP </item>
    <item> notification_CENTER_KEYHUNT_INTERFERE_BLUE </item>
    <item> notification_CENTER_KEYHUNT_INTERFERE_PINK </item>
    <item> notification_CENTER_KEYHUNT_INTERFERE_RED </item>
    <item> notification_CENTER_KEYHUNT_INTERFERE_YELLOW </item>
    <item> notification_CENTER_KEYHUNT_MEET </item>
    <item> notification_CENTER_KEYHUNT_SCAN </item>
    <item> notification_CENTER_KEYHUNT_START_BLUE </item>
    <item> notification_CENTER_KEYHUNT_START_PINK </item>
    <item> notification_CENTER_KEYHUNT_START_RED </item>
    <item> notification_CENTER_KEYHUNT_START_YELLOW </item>
    <item> notification_CENTER_KEYHUNT_WAIT </item>
    <item> notification_CENTER_LMS_CAMPCHECK </item>
    <item> notification_CENTER_MINSTA_FINDAMMO </item>
    <item> notification_CENTER_MINSTA_FINDAMMO_FIRST </item>
    <item> notification_CENTER_MOTD </item>
    <item> notification_CENTER_NIX_COUNTDOWN </item>
    <item> notification_CENTER_NIX_NEWWEAPON </item>
    <item> notification_CENTER_OVERTIME_FRAG </item>
    <item> notification_CENTER_OVERTIME_TIME </item>
    <item> notification_CENTER_POWERDOWN_INVISIBILITY </item>
    <item> notification_CENTER_POWERDOWN_SHIELD </item>
    <item> notification_CENTER_POWERDOWN_SPEED </item>
    <item> notification_CENTER_POWERDOWN_STRENGTH </item>
    <item> notification_CENTER_POWERUP_INVISIBILITY </item>
    <item> notification_CENTER_POWERUP_SHIELD </item>
    <item> notification_CENTER_POWERUP_SPEED </item>
    <item> notification_CENTER_POWERUP_STRENGTH </item>
    <item> notification_CENTER_RACE_FINISHLAP </item>
    <item> notification_CENTER_SUPERWEAPON_BROKEN </item>
    <item> notification_CENTER_SUPERWEAPON_LOST </item>
    <item> notification_CENTER_SUPERWEAPON_PICKUP </item>
    <item> notification_CENTER_TEAMCHANGE_AUTO </item>
    <item> notification_CENTER_TEAMCHANGE_BLUE </item>
    <item> notification_CENTER_TEAMCHANGE_PINK </item>
    <item> notification_CENTER_TEAMCHANGE_RED </item>
    <item> notification_CENTER_TEAMCHANGE_SPECTATE </item>
    <item> notification_CENTER_TEAMCHANGE_SUICIDE </item>
    <item> notification_CENTER_TEAMCHANGE_YELLOW </item>
    <item> notification_CENTER_TIMEOUT_BEGINNING </item>
    <item> notification_CENTER_TIMEOUT_ENDING </item>
    <item> notification_DEATH_MURDER_CHEAT </item>
    <item> notification_DEATH_MURDER_DROWN </item>
    <item> notification_DEATH_MURDER_FALL </item>
    <item> notification_DEATH_MURDER_FIRE </item>
    <item> notification_DEATH_MURDER_LAVA </item>
    <item> notification_DEATH_MURDER_SHOOTING_STAR </item>
    <item> notification_DEATH_MURDER_SLIME </item>
    <item> notification_DEATH_MURDER_SWAMP </item>
    <item> notification_DEATH_MURDER_TELEFRAG </item>
    <item> notification_DEATH_MURDER_TOUCHEXPLODE </item>
    <item> notification_DEATH_MURDER_VH_BUMB_DEATH </item>
    <item> notification_DEATH_MURDER_VH_BUMB_GUN </item>
    <item> notification_DEATH_MURDER_VH_CRUSH </item>
    <item> notification_DEATH_MURDER_VH_RAPT_BOMB </item>
    <item> notification_DEATH_MURDER_VH_RAPT_CANNON </item>
    <item> notification_DEATH_MURDER_VH_RAPT_DEATH </item>
    <item> notification_DEATH_MURDER_VH_SPID_DEATH </item>
    <item> notification_DEATH_MURDER_VH_SPID_MINIGUN </item>
    <item> notification_DEATH_MURDER_VH_SPID_ROCKET </item>
    <item> notification_DEATH_MURDER_VH_WAKI_DEATH </item>
    <item> notification_DEATH_MURDER_VH_WAKI_GUN </item>
    <item> notification_DEATH_MURDER_VH_WAKI_ROCKET </item>
    <item> notification_DEATH_MURDER_VOID </item>
    <item> notification_DEATH_SELF_AUTOTEAMCHANGE </item>
    <item> notification_DEATH_SELF_BETRAYAL </item>
    <item> notification_DEATH_SELF_CAMP </item>
    <item> notification_DEATH_SELF_CHEAT </item>
    <item> notification_DEATH_SELF_CUSTOM </item>
    <item> notification_DEATH_SELF_DROWN </item>
    <item> notification_DEATH_SELF_FALL </item>
    <item> notification_DEATH_SELF_FIRE </item>
    <item> notification_DEATH_SELF_GENERIC </item>
    <item> notification_DEATH_SELF_LAVA </item>
    <item> notification_DEATH_SELF_NOAMMO </item>
    <item> notification_DEATH_SELF_ROT </item>
    <item> notification_DEATH_SELF_SHOOTING_STAR </item>
    <item> notification_DEATH_SELF_SLIME </item>
    <item> notification_DEATH_SELF_SUICIDE </item>
    <item> notification_DEATH_SELF_SWAMP </item>
    <item> notification_DEATH_SELF_TEAMCHANGE </item>
    <item> notification_DEATH_SELF_TOUCHEXPLODE </item>
    <item> notification_DEATH_SELF_TURRET </item>
    <item> notification_DEATH_SELF_TURRET_EWHEEL </item>
    <item> notification_DEATH_SELF_TURRET_FLAC </item>
    <item> notification_DEATH_SELF_TURRET_HELLION </item>
    <item> notification_DEATH_SELF_TURRET_HK </item>
    <item> notification_DEATH_SELF_TURRET_MACHINEGUN </item>
    <item> notification_DEATH_SELF_TURRET_MLRS </item>
    <item> notification_DEATH_SELF_TURRET_PHASER </item>
    <item> notification_DEATH_SELF_TURRET_PLASMA </item>
    <item> notification_DEATH_SELF_TURRET_TESLA </item>
    <item> notification_DEATH_SELF_TURRET_WALK_GUN </item>
    <item> notification_DEATH_SELF_TURRET_WALK_MEELE </item>
    <item> notification_DEATH_SELF_TURRET_WALK_ROCKET </item>
    <item> notification_DEATH_SELF_VH_BUMB_DEATH </item>
    <item> notification_DEATH_SELF_VH_CRUSH </item>
    <item> notification_DEATH_SELF_VH_RAPT_BOMB </item>
    <item> notification_DEATH_SELF_VH_RAPT_DEATH </item>
    <item> notification_DEATH_SELF_VH_SPID_DEATH </item>
    <item> notification_DEATH_SELF_VH_SPID_ROCKET </item>
    <item> notification_DEATH_SELF_VH_WAKI_DEATH </item>
    <item> notification_DEATH_SELF_VH_WAKI_ROCKET </item>
    <item> notification_DEATH_SELF_VOID </item>
    <item> notification_INFO_CTF_CAPTURE_BLUE </item>
    <item> notification_INFO_CTF_CAPTURE_BROKEN_BLUE </item>
    <item> notification_INFO_CTF_CAPTURE_BROKEN_RED </item>
    <item> notification_INFO_CTF_CAPTURE_RED </item>
    <item> notification_INFO_CTF_CAPTURE_TIME_BLUE </item>
    <item> notification_INFO_CTF_CAPTURE_TIME_RED </item>
    <item> notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE </item>
    <item> notification_INFO_CTF_CAPTURE_UNBROKEN_RED </item>
    <item> notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE </item>
    <item> notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED </item>
    <item> notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE </item>
    <item> notification_INFO_CTF_FLAGRETURN_DAMAGED_RED </item>
    <item> notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE </item>
    <item> notification_INFO_CTF_FLAGRETURN_DROPPED_RED </item>
    <item> notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE </item>
    <item> notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED </item>
    <item> notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE </item>
    <item> notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED </item>
    <item> notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE </item>
    <item> notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED </item>
    <item> notification_INFO_CTF_LOST_BLUE </item>
    <item> notification_INFO_CTF_LOST_RED </item>
    <item> notification_INFO_CTF_PICKUP_BLUE </item>
    <item> notification_INFO_CTF_PICKUP_RED </item>
    <item> notification_INFO_CTF_RETURN_BLUE </item>
    <item> notification_INFO_CTF_RETURN_RED </item>
    <item> notification_INFO_DEATH_MURDER_CHEAT </item>
    <item> notification_INFO_DEATH_MURDER_DROWN </item>
    <item> notification_INFO_DEATH_MURDER_FALL </item>
    <item> notification_INFO_DEATH_MURDER_FIRE </item>
    <item> notification_INFO_DEATH_MURDER_LAVA </item>
    <item> notification_INFO_DEATH_MURDER_SHOOTING_STAR </item>
    <item> notification_INFO_DEATH_MURDER_SLIME </item>
    <item> notification_INFO_DEATH_MURDER_SWAMP </item>
    <item> notification_INFO_DEATH_MURDER_TELEFRAG </item>
    <item> notification_INFO_DEATH_MURDER_TOUCHEXPLODE </item>
    <item> notification_INFO_DEATH_MURDER_VH_BUMB_DEATH </item>
    <item> notification_INFO_DEATH_MURDER_VH_BUMB_GUN </item>
    <item> notification_INFO_DEATH_MURDER_VH_CRUSH </item>
    <item> notification_INFO_DEATH_MURDER_VH_RAPT_BOMB </item>
    <item> notification_INFO_DEATH_MURDER_VH_RAPT_CANNON </item>
    <item> notification_INFO_DEATH_MURDER_VH_RAPT_DEATH </item>
    <item> notification_INFO_DEATH_MURDER_VH_SPID_DEATH </item>
    <item> notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN </item>
    <item> notification_INFO_DEATH_MURDER_VH_SPID_ROCKET </item>
    <item> notification_INFO_DEATH_MURDER_VH_WAKI_DEATH </item>
    <item> notification_INFO_DEATH_MURDER_VH_WAKI_GUN </item>
    <item> notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET </item>
    <item> notification_INFO_DEATH_MURDER_VOID </item>
    <item> notification_INFO_DEATH_SELF_AUTOTEAMCHANGE </item>
    <item> notification_INFO_DEATH_SELF_BETRAYAL </item>
    <item> notification_INFO_DEATH_SELF_CAMP </item>
    <item> notification_INFO_DEATH_SELF_CHEAT </item>
    <item> notification_INFO_DEATH_SELF_CUSTOM </item>
    <item> notification_INFO_DEATH_SELF_DROWN </item>
    <item> notification_INFO_DEATH_SELF_FALL </item>
    <item> notification_INFO_DEATH_SELF_FIRE </item>
    <item> notification_INFO_DEATH_SELF_GENERIC </item>
    <item> notification_INFO_DEATH_SELF_LAVA </item>
    <item> notification_INFO_DEATH_SELF_NOAMMO </item>
    <item> notification_INFO_DEATH_SELF_ROT </item>
    <item> notification_INFO_DEATH_SELF_SHOOTING_STAR </item>
    <item> notification_INFO_DEATH_SELF_SLIME </item>
    <item> notification_INFO_DEATH_SELF_SUICIDE </item>
    <item> notification_INFO_DEATH_SELF_SWAMP </item>
    <item> notification_INFO_DEATH_SELF_TEAMCHANGE </item>
    <item> notification_INFO_DEATH_SELF_TOUCHEXPLODE </item>
    <item> notification_INFO_DEATH_SELF_TURRET </item>
    <item> notification_INFO_DEATH_SELF_TURRET_EWHEEL </item>
    <item> notification_INFO_DEATH_SELF_TURRET_FLAC </item>
    <item> notification_INFO_DEATH_SELF_TURRET_HELLION </item>
    <item> notification_INFO_DEATH_SELF_TURRET_HK </item>
    <item> notification_INFO_DEATH_SELF_TURRET_MACHINEGUN </item>
    <item> notification_INFO_DEATH_SELF_TURRET_MLRS </item>
    <item> notification_INFO_DEATH_SELF_TURRET_PHASER </item>
    <item> notification_INFO_DEATH_SELF_TURRET_PLASMA </item>
    <item> notification_INFO_DEATH_SELF_TURRET_TESLA </item>
    <item> notification_INFO_DEATH_SELF_TURRET_WALK_GUN </item>
    <item> notification_INFO_DEATH_SELF_TURRET_WALK_MEELE </item>
    <item> notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET </item>
    <item> notification_INFO_DEATH_SELF_VH_BUMB_DEATH </item>
    <item> notification_INFO_DEATH_SELF_VH_CRUSH </item>
    <item> notification_INFO_DEATH_SELF_VH_RAPT_BOMB </item>
    <item> notification_INFO_DEATH_SELF_VH_RAPT_DEATH </item>
    <item> notification_INFO_DEATH_SELF_VH_SPID_DEATH </item>
    <item> notification_INFO_DEATH_SELF_VH_SPID_ROCKET </item>
    <item> notification_INFO_DEATH_SELF_VH_WAKI_DEATH </item>
    <item> notification_INFO_DEATH_SELF_VH_WAKI_ROCKET </item>
    <item> notification_INFO_DEATH_SELF_VOID </item>
    <item> notification_INFO_DEATH_TEAMKILL_BLUE </item>
    <item> notification_INFO_DEATH_TEAMKILL_PINK </item>
    <item> notification_INFO_DEATH_TEAMKILL_RED </item>
    <item> notification_INFO_DEATH_TEAMKILL_YELLOW </item>
    <item> notification_INFO_FREEZETAG_FREEZE </item>
    <item> notification_INFO_FREEZETAG_REVIVE </item>
    <item> notification_INFO_FREEZETAG_ROUND_WIN_BLUE </item>
    <item> notification_INFO_FREEZETAG_ROUND_WIN_PINK </item>
    <item> notification_INFO_FREEZETAG_ROUND_WIN_RED </item>
    <item> notification_INFO_FREEZETAG_ROUND_WIN_YELLOW </item>
    <item> notification_INFO_FREEZETAG_SELF </item>
    <item> notification_INFO_GODMODE_OFF </item>
    <item> notification_INFO_ITEM_WEAPON_DONTHAVE </item>
    <item> notification_INFO_ITEM_WEAPON_DROP </item>
    <item> notification_INFO_ITEM_WEAPON_GOT </item>
    <item> notification_INFO_ITEM_WEAPON_NOAMMO </item>
    <item> notification_INFO_ITEM_WEAPON_PRIMORSEC </item>
    <item> notification_INFO_ITEM_WEAPON_UNAVAILABLE </item>
    <item> notification_INFO_JOIN_CONNECT </item>
    <item> notification_INFO_JOIN_CONNECT_TEAM_BLUE </item>
    <item> notification_INFO_JOIN_CONNECT_TEAM_PINK </item>
    <item> notification_INFO_JOIN_CONNECT_TEAM_RED </item>
    <item> notification_INFO_JOIN_CONNECT_TEAM_YELLOW </item>
    <item> notification_INFO_JOIN_PLAY </item>
    <item> notification_INFO_KEEPAWAY_DROPPED </item>
    <item> notification_INFO_KEEPAWAY_PICKUP </item>
    <item> notification_INFO_KEYHUNT_CAPTURE_BLUE </item>
    <item> notification_INFO_KEYHUNT_CAPTURE_PINK </item>
    <item> notification_INFO_KEYHUNT_CAPTURE_RED </item>
    <item> notification_INFO_KEYHUNT_CAPTURE_YELLOW </item>
    <item> notification_INFO_KEYHUNT_DROP_BLUE </item>
    <item> notification_INFO_KEYHUNT_DROP_PINK </item>
    <item> notification_INFO_KEYHUNT_DROP_RED </item>
    <item> notification_INFO_KEYHUNT_DROP_YELLOW </item>
    <item> notification_INFO_KEYHUNT_LOST_BLUE </item>
    <item> notification_INFO_KEYHUNT_LOST_PINK </item>
    <item> notification_INFO_KEYHUNT_LOST_RED </item>
    <item> notification_INFO_KEYHUNT_LOST_YELLOW </item>
    <item> notification_INFO_KEYHUNT_PICKUP_BLUE </item>
    <item> notification_INFO_KEYHUNT_PICKUP_PINK </item>
    <item> notification_INFO_KEYHUNT_PICKUP_RED </item>
    <item> notification_INFO_KEYHUNT_PICKUP_YELLOW </item>
    <item> notification_INFO_LMS_FORFEIT </item>
    <item> notification_INFO_LMS_NOLIVES </item>
    <item> notification_INFO_POWERUP_INVISIBILITY </item>
    <item> notification_INFO_POWERUP_SHIELD </item>
    <item> notification_INFO_POWERUP_SPEED </item>
    <item> notification_INFO_POWERUP_STRENGTH </item>
    <item> notification_INFO_QUIT_DISCONNECT </item>
    <item> notification_INFO_QUIT_KICK_IDLING </item>
    <item> notification_INFO_QUIT_KICK_SPECTATING </item>
    <item> notification_INFO_QUIT_SPECTATE </item>
    <item> notification_INFO_RACE_ABANDONED </item>
    <item> notification_INFO_RACE_FAIL_RANKED </item>
    <item> notification_INFO_RACE_FAIL_UNRANKED </item>
    <item> notification_INFO_RACE_FINISHED </item>
    <item> notification_INFO_RACE_NEW_BROKEN </item>
    <item> notification_INFO_RACE_NEW_IMPROVED </item>
    <item> notification_INFO_RACE_NEW_MISSING_UID </item>
    <item> notification_INFO_RACE_NEW_SET </item>
    <item> notification_INFO_SCORES_BLUE </item>
    <item> notification_INFO_SCORES_PINK </item>
    <item> notification_INFO_SCORES_RED </item>
    <item> notification_INFO_SCORES_YELLOW </item>
    <item> notification_INFO_SPECTATE_WARNING </item>
    <item> notification_INFO_SUPERWEAPON_PICKUP </item>
    <item> notification_INFO_VERSION_BETA </item>
    <item> notification_INFO_VERSION_OLD </item>
    <item> notification_INFO_VERSION_OUTDATED </item>
    <item> notification_INFO_WATERMARK </item>
    <item> notification_INFO_WEAPON_ACCORDEON_MURDER </item>
    <item> notification_INFO_WEAPON_ACCORDEON_SUICIDE </item>
    <item> notification_INFO_WEAPON_CRYLINK_MURDER </item>
    <item> notification_INFO_WEAPON_CRYLINK_SUICIDE </item>
    <item> notification_INFO_WEAPON_ELECTRO_MURDER_BOLT </item>
    <item> notification_INFO_WEAPON_ELECTRO_MURDER_COMBO </item>
    <item> notification_INFO_WEAPON_ELECTRO_MURDER_ORBS </item>
    <item> notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT </item>
    <item> notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS </item>
    <item> notification_INFO_WEAPON_FIREBALL_MURDER_BLAST </item>
    <item> notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE </item>
    <item> notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST </item>
    <item> notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE </item>
    <item> notification_INFO_WEAPON_HAGAR_MURDER_BURST </item>
    <item> notification_INFO_WEAPON_HAGAR_MURDER_SPRAY </item>
    <item> notification_INFO_WEAPON_HAGAR_SUICIDE </item>
    <item> notification_INFO_WEAPON_HLAC_MURDER </item>
    <item> notification_INFO_WEAPON_HLAC_SUICIDE </item>
    <item> notification_INFO_WEAPON_HOOK_MURDER </item>
    <item> notification_INFO_WEAPON_KLEINBOTTLE_MURDER </item>
    <item> notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE </item>
    <item> notification_INFO_WEAPON_LASER_MURDER </item>
    <item> notification_INFO_WEAPON_LASER_SUICIDE </item>
    <item> notification_INFO_WEAPON_MINELAYER_MURDER </item>
    <item> notification_INFO_WEAPON_MINELAYER_SUICIDE </item>
    <item> notification_INFO_WEAPON_MINSTANEX_MURDER </item>
    <item> notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE </item>
    <item> notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE </item>
    <item> notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE </item>
    <item> notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE </item>
    <item> notification_INFO_WEAPON_NEX_MURDER </item>
    <item> notification_INFO_WEAPON_RIFLE_MURDER </item>
    <item> notification_INFO_WEAPON_RIFLE_MURDER_HAIL </item>
    <item> notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING </item>
    <item> notification_INFO_WEAPON_RIFLE_MURDER_PIERCING </item>
    <item> notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT </item>
    <item> notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH </item>
    <item> notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE </item>
    <item> notification_INFO_WEAPON_SEEKER_MURDER_SPRAY </item>
    <item> notification_INFO_WEAPON_SEEKER_MURDER_TAG </item>
    <item> notification_INFO_WEAPON_SEEKER_SUICIDE </item>
    <item> notification_INFO_WEAPON_SHOTGUN_MURDER </item>
    <item> notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP </item>
    <item> notification_INFO_WEAPON_THINKING_WITH_PORTALS </item>
    <item> notification_INFO_WEAPON_TUBA_MURDER </item>
    <item> notification_INFO_WEAPON_TUBA_SUICIDE </item>
    <item> notification_INFO_WEAPON_UZI_MURDER_SNIPE </item>
    <item> notification_INFO_WEAPON_UZI_MURDER_SPRAY </item>
    <item> notification_ITEM_WEAPON_DONTHAVE </item>
    <item> notification_ITEM_WEAPON_DROP </item>
    <item> notification_ITEM_WEAPON_GOT </item>
    <item> notification_ITEM_WEAPON_NOAMMO </item>
    <item> notification_ITEM_WEAPON_PRIMORSEC </item>
    <item> notification_ITEM_WEAPON_UNAVAILABLE </item>
    <item> notification_MULTI_ARENA_BEGIN </item>
    <item> notification_MULTI_COUNTDOWN_BEGIN </item>
    <item> notification_MULTI_MINSTA_FINDAMMO </item>
    <item> notification_WEAPON_ACCORDEON_MURDER </item>
    <item> notification_WEAPON_ACCORDEON_SUICIDE </item>
    <item> notification_WEAPON_CRYLINK_MURDER </item>
    <item> notification_WEAPON_CRYLINK_SUICIDE </item>
    <item> notification_WEAPON_ELECTRO_MURDER_BOLT </item>
    <item> notification_WEAPON_ELECTRO_MURDER_COMBO </item>
    <item> notification_WEAPON_ELECTRO_MURDER_ORBS </item>
    <item> notification_WEAPON_ELECTRO_SUICIDE_BOLT </item>
    <item> notification_WEAPON_ELECTRO_SUICIDE_ORBS </item>
    <item> notification_WEAPON_FIREBALL_MURDER_BLAST </item>
    <item> notification_WEAPON_FIREBALL_MURDER_FIREMINE </item>
    <item> notification_WEAPON_FIREBALL_SUICIDE_BLAST </item>
    <item> notification_WEAPON_FIREBALL_SUICIDE_FIREMINE </item>
    <item> notification_WEAPON_HAGAR_MURDER_BURST </item>
    <item> notification_WEAPON_HAGAR_MURDER_SPRAY </item>
    <item> notification_WEAPON_HAGAR_SUICIDE </item>
    <item> notification_WEAPON_HLAC_MURDER </item>
    <item> notification_WEAPON_HLAC_SUICIDE </item>
    <item> notification_WEAPON_HOOK_MURDER </item>
    <item> notification_WEAPON_KLEINBOTTLE_MURDER </item>
    <item> notification_WEAPON_KLEINBOTTLE_SUICIDE </item>
    <item> notification_WEAPON_LASER_MURDER </item>
    <item> notification_WEAPON_LASER_SUICIDE </item>
    <item> notification_WEAPON_MINELAYER_MURDER </item>
    <item> notification_WEAPON_MINELAYER_SUICIDE </item>
    <item> notification_WEAPON_MINSTANEX_MURDER </item>
    <item> notification_WEAPON_MORTAR_MURDER_BOUNCE </item>
    <item> notification_WEAPON_MORTAR_MURDER_EXPLODE </item>
    <item> notification_WEAPON_MORTAR_SUICIDE_BOUNCE </item>
    <item> notification_WEAPON_MORTAR_SUICIDE_EXPLODE </item>
    <item> notification_WEAPON_NEX_MURDER </item>
    <item> notification_WEAPON_RIFLE_MURDER </item>
    <item> notification_WEAPON_RIFLE_MURDER_HAIL </item>
    <item> notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING </item>
    <item> notification_WEAPON_RIFLE_MURDER_PIERCING </item>
    <item> notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT </item>
    <item> notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH </item>
    <item> notification_WEAPON_ROCKETLAUNCHER_SUICIDE </item>
    <item> notification_WEAPON_SEEKER_MURDER_SPRAY </item>
    <item> notification_WEAPON_SEEKER_MURDER_TAG </item>
    <item> notification_WEAPON_SEEKER_SUICIDE </item>
    <item> notification_WEAPON_SHOTGUN_MURDER </item>
    <item> notification_WEAPON_SHOTGUN_MURDER_SLAP </item>
    <item> notification_WEAPON_THINKING_WITH_PORTALS </item>
    <item> notification_WEAPON_TUBA_MURDER </item>
    <item> notification_WEAPON_TUBA_SUICIDE </item>
    <item> notification_WEAPON_UZI_MURDER_SNIPE </item>
    <item> notification_WEAPON_UZI_MURDER_SPRAY </item>
    <item> notification_allow_chatboxprint </item>
    <item> notification_ctf_capture_verbose </item>
    <item> notification_ctf_pickup_enemy_verbose </item>
    <item> notification_ctf_pickup_team_verbose </item>
    <item> notification_debug </item>
    <item> notification_errors_are_fatal </item>
    <item> notification_frag_verbose </item>
    <item> notification_item_centerprinttime </item>
    <item> notification_lifetime_mapload </item>
    <item> notification_lifetime_runtime </item>
    <item> notification_server_allows_frag_verbose </item>
    <item> notification_server_allows_location </item>
    <item> notification_show_location </item>
    <item> notification_show_location_string </item>
    <item> notification_show_sprees </item>
    <item> notification_show_sprees_center </item>
    <item> notification_show_sprees_center_specialonly </item>
    <item> notification_show_sprees_info </item>
    <item> notification_show_sprees_info_newline </item>
    <item> notification_show_sprees_info_specialonly </item>
    <item> pausable </item>
    <item> physics_ode </item>
    <item> physics_ode_allowconvex </item>
    <item> physics_ode_autodisable </item>
    <item> physics_ode_autodisable_steps </item>
    <item> physics_ode_autodisable_threshold_angular </item>
    <item> physics_ode_autodisable_threshold_linear </item>
    <item> physics_ode_autodisable_threshold_samples </item>
    <item> physics_ode_autodisable_time </item>
    <item> physics_ode_constantstep </item>
    <item> physics_ode_contact_cfm </item>
    <item> physics_ode_contact_erp </item>
    <item> physics_ode_contact_maxpoints </item>
    <item> physics_ode_contact_mu </item>
    <item> physics_ode_contactsurfacelayer </item>
    <item> physics_ode_iterationsperframe </item>
    <item> physics_ode_movelimit </item>
    <item> physics_ode_printstats </item>
    <item> physics_ode_quadtree_depth </item>
    <item> physics_ode_spinlimit </item>
    <item> physics_ode_trick_fixnan </item>
    <item> physics_ode_world_cfm </item>
    <item> physics_ode_world_damping </item>
    <item> physics_ode_world_damping_angular </item>
    <item> physics_ode_world_damping_angular_threshold </item>
    <item> physics_ode_world_damping_linear </item>
    <item> physics_ode_world_damping_linear_threshold </item>
    <item> physics_ode_world_erp </item>
    <item> physics_ode_world_gravitymod </item>
    <item> physics_ode_worldstep_iterations </item>
    <item> port </item>
    <item> pr_checkextension </item>
    <item> prvm_backtraceforwarnings </item>
    <item> prvm_breakpointdump </item>
    <item> prvm_errordump </item>
    <item> prvm_language </item>
    <item> prvm_leaktest </item>
    <item> prvm_leaktest_ignore_classnames </item>
    <item> prvm_reuseedicts_neverinsameframe </item>
    <item> prvm_reuseedicts_startuptime </item>
    <item> prvm_statementprofiling </item>
    <item> prvm_timeprofiling </item>
    <item> prvm_traceqc </item>
    <item> qport </item>
    <item> quit_and_redirect </item>
    <item> quit_and_redirect_timer </item>
    <item> quit_when_empty </item>
    <item> r_ambient </item>
    <item> r_batch_debugdynamicvertexpath </item>
    <item> r_batch_dynamicbuffer </item>
    <item> r_batch_multidraw </item>
    <item> r_batch_multidraw_mintriangles </item>
    <item> r_bloom </item>
    <item> r_bloom_blur </item>
    <item> r_bloom_brighten </item>
    <item> r_bloom_colorexponent </item>
    <item> r_bloom_colorscale </item>
    <item> r_bloom_colorsubtract </item>
    <item> r_bloom_resolution </item>
    <item> r_bloom_scenebrightness </item>
    <item> r_bufferdatasize_index16 </item>
    <item> r_bufferdatasize_index32 </item>
    <item> r_bufferdatasize_uniform </item>
    <item> r_bufferdatasize_vertex </item>
    <item> r_celoutlines </item>
    <item> r_celshading </item>
    <item> r_colormap_palette </item>
    <item> r_coronas </item>
    <item> r_coronas_occlusionquery </item>
    <item> r_coronas_occlusionsizescale </item>
    <item> r_cullentities_trace </item>
    <item> r_cullentities_trace_delay </item>
    <item> r_cullentities_trace_enlarge </item>
    <item> r_cullentities_trace_samples </item>
    <item> r_cullentities_trace_tempentitysamples </item>
    <item> r_damageblur </item>
    <item> r_deformvertexes </item>
    <item> r_depthfirst </item>
    <item> r_draw2d </item>
    <item> r_drawdecals </item>
    <item> r_drawdecals_drawdistance </item>
    <item> r_draweffects </item>
    <item> r_drawentities </item>
    <item> r_drawexplosions </item>
    <item> r_drawexteriormodel </item>
    <item> r_drawfog </item>
    <item> r_drawparticles </item>
    <item> r_drawparticles_drawdistance </item>
    <item> r_drawparticles_nearclip_max </item>
    <item> r_drawparticles_nearclip_min </item>
    <item> r_drawportals </item>
    <item> r_drawviewmodel </item>
    <item> r_drawworld </item>
    <item> r_dynamic </item>
    <item> r_editlights </item>
    <item> r_editlights_current_ambient </item>
    <item> r_editlights_current_angles </item>
    <item> r_editlights_current_color </item>
    <item> r_editlights_current_corona </item>
    <item> r_editlights_current_coronasize </item>
    <item> r_editlights_current_cubemap </item>
    <item> r_editlights_current_diffuse </item>
    <item> r_editlights_current_normalmode </item>
    <item> r_editlights_current_origin </item>
    <item> r_editlights_current_radius </item>
    <item> r_editlights_current_realtimemode </item>
    <item> r_editlights_current_shadows </item>
    <item> r_editlights_current_specular </item>
    <item> r_editlights_current_style </item>
    <item> r_editlights_cursordistance </item>
    <item> r_editlights_cursorgrid </item>
    <item> r_editlights_cursorpushback </item>
    <item> r_editlights_cursorpushoff </item>
    <item> r_editlights_drawproperties </item>
    <item> r_editlights_quakelightsizescale </item>
    <item> r_enableshadowvolumes </item>
    <item> r_equalize_entities_by </item>
    <item> r_equalize_entities_fullbright </item>
    <item> r_equalize_entities_minambient </item>
    <item> r_equalize_entities_to </item>
    <item> r_explosionclip </item>
    <item> r_fakelight </item>
    <item> r_fakelight_intensity </item>
    <item> r_farclip_base </item>
    <item> r_farclip_world </item>
    <item> r_fixtrans_auto </item>
    <item> r_fog_clear </item>
    <item> r_fog_exp2 </item>
    <item> r_font_antialias </item>
    <item> r_font_compress </item>
    <item> r_font_disable_freetype </item>
    <item> r_font_diskcache </item>
    <item> r_font_hinting </item>
    <item> r_font_kerning </item>
    <item> r_font_nonpoweroftwo </item>
    <item> r_font_postprocess_blur </item>
    <item> r_font_postprocess_outline </item>
    <item> r_font_postprocess_shadow_x </item>
    <item> r_font_postprocess_shadow_y </item>
    <item> r_font_postprocess_shadow_z </item>
    <item> r_font_size_snapping </item>
    <item> r_font_use_alpha_textures </item>
    <item> r_framedatasize </item>
    <item> r_fullbright </item>
    <item> r_fullbrights </item>
    <item> r_glsl </item>
    <item> r_glsl_deluxemapping </item>
    <item> r_glsl_offsetmapping </item>
    <item> r_glsl_offsetmapping_lod </item>
    <item> r_glsl_offsetmapping_lod_distance </item>
    <item> r_glsl_offsetmapping_reliefmapping </item>
    <item> r_glsl_offsetmapping_reliefmapping_refinesteps </item>
    <item> r_glsl_offsetmapping_reliefmapping_steps </item>
    <item> r_glsl_offsetmapping_scale </item>
    <item> r_glsl_offsetmapping_steps </item>
    <item> r_glsl_postprocess </item>
    <item> r_glsl_postprocess_uservec1 </item>
    <item> r_glsl_postprocess_uservec1_enable </item>
    <item> r_glsl_postprocess_uservec2 </item>
    <item> r_glsl_postprocess_uservec2_enable </item>
    <item> r_glsl_postprocess_uservec3 </item>
    <item> r_glsl_postprocess_uservec3_enable </item>
    <item> r_glsl_postprocess_uservec4 </item>
    <item> r_glsl_postprocess_uservec4_enable </item>
    <item> r_glsl_saturation </item>
    <item> r_glsl_saturation_redcompensate </item>
    <item> r_glsl_skeletal </item>
    <item> r_glsl_vertextextureblend_usebothalphas </item>
    <item> r_hdr_glowintensity </item>
    <item> r_hdr_irisadaptation </item>
    <item> r_hdr_irisadaptation_fade_down </item>
    <item> r_hdr_irisadaptation_fade_up </item>
    <item> r_hdr_irisadaptation_maxvalue </item>
    <item> r_hdr_irisadaptation_minvalue </item>
    <item> r_hdr_irisadaptation_multiplier </item>
    <item> r_hdr_irisadaptation_radius </item>
    <item> r_hdr_irisadaptation_value </item>
    <item> r_hdr_scenebrightness </item>
    <item> r_labelsprites_roundtopixels </item>
    <item> r_labelsprites_scale </item>
    <item> r_lerpimages </item>
    <item> r_lerplightstyles </item>
    <item> r_lerpmodels </item>
    <item> r_lerpsprites </item>
    <item> r_letterbox </item>
    <item> r_lightningbeam_color_blue </item>
    <item> r_lightningbeam_color_green </item>
    <item> r_lightningbeam_color_red </item>
    <item> r_lightningbeam_qmbtexture </item>
    <item> r_lightningbeam_repeatdistance </item>
    <item> r_lightningbeam_scroll </item>
    <item> r_lightningbeam_thickness </item>
    <item> r_lockpvs </item>
    <item> r_lockvisibility </item>
    <item> r_mipnormalmaps </item>
    <item> r_mipskins </item>
    <item> r_mipsprites </item>
    <item> r_motionblur </item>
    <item> r_motionblur_averaging </item>
    <item> r_motionblur_maxblur </item>
    <item> r_motionblur_minblur </item>
    <item> r_motionblur_mousefactor </item>
    <item> r_motionblur_mousefactor_maxspeed </item>
    <item> r_motionblur_mousefactor_minspeed </item>
    <item> r_motionblur_randomize </item>
    <item> r_motionblur_velocityfactor </item>
    <item> r_motionblur_velocityfactor_maxspeed </item>
    <item> r_motionblur_velocityfactor_minspeed </item>
    <item> r_nearclip </item>
    <item> r_nearest_2d </item>
    <item> r_nearest_conchars </item>
    <item> r_nosurftextures </item>
    <item> r_novis </item>
    <item> r_overheadsprites_perspective </item>
    <item> r_overheadsprites_pushback </item>
    <item> r_overheadsprites_scalex </item>
    <item> r_overheadsprites_scaley </item>
    <item> r_picmipsprites </item>
    <item> r_picmipworld </item>
    <item> r_polygonoffset_decals_factor </item>
    <item> r_polygonoffset_decals_offset </item>
    <item> r_polygonoffset_submodel_factor </item>
    <item> r_polygonoffset_submodel_offset </item>
    <item> r_q1bsp_skymasking </item>
    <item> r_q3bsp_renderskydepth </item>
    <item> r_render </item>
    <item> r_renderview </item>
    <item> r_shadow_bouncegrid </item>
    <item> r_shadow_bouncegrid_bounceanglediffuse </item>
    <item> r_shadow_bouncegrid_directionalshading </item>
    <item> r_shadow_bouncegrid_dlightparticlemultiplier </item>
    <item> r_shadow_bouncegrid_hitmodels </item>
    <item> r_shadow_bouncegrid_includedirectlighting </item>
    <item> r_shadow_bouncegrid_intensity </item>
    <item> r_shadow_bouncegrid_lightradiusscale </item>
    <item> r_shadow_bouncegrid_maxbounce </item>
    <item> r_shadow_bouncegrid_particlebounceintensity </item>
    <item> r_shadow_bouncegrid_particleintensity </item>
    <item> r_shadow_bouncegrid_photons </item>
    <item> r_shadow_bouncegrid_spacing </item>
    <item> r_shadow_bouncegrid_stablerandom </item>
    <item> r_shadow_bouncegrid_static </item>
    <item> r_shadow_bouncegrid_static_directionalshading </item>
    <item> r_shadow_bouncegrid_static_lightradiusscale </item>
    <item> r_shadow_bouncegrid_static_maxbounce </item>
    <item> r_shadow_bouncegrid_static_photons </item>
    <item> r_shadow_bouncegrid_updateinterval </item>
    <item> r_shadow_bouncegrid_x </item>
    <item> r_shadow_bouncegrid_y </item>
    <item> r_shadow_bouncegrid_z </item>
    <item> r_shadow_bumpscale_basetexture </item>
    <item> r_shadow_bumpscale_bumpmap </item>
    <item> r_shadow_debuglight </item>
    <item> r_shadow_deferred </item>
    <item> r_shadow_frontsidecasting </item>
    <item> r_shadow_gloss </item>
    <item> r_shadow_gloss2exponent </item>
    <item> r_shadow_gloss2intensity </item>
    <item> r_shadow_glossexact </item>
    <item> r_shadow_glossexponent </item>
    <item> r_shadow_glossintensity </item>
    <item> r_shadow_lightattenuationdividebias </item>
    <item> r_shadow_lightattenuationlinearscale </item>
    <item> r_shadow_lightintensityscale </item>
    <item> r_shadow_lightradiusscale </item>
    <item> r_shadow_polygonfactor </item>
    <item> r_shadow_polygonoffset </item>
    <item> r_shadow_projectdistance </item>
    <item> r_shadow_realtime_dlight </item>
    <item> r_shadow_realtime_dlight_portalculling </item>
    <item> r_shadow_realtime_dlight_shadows </item>
    <item> r_shadow_realtime_dlight_svbspculling </item>
    <item> r_shadow_realtime_world </item>
    <item> r_shadow_realtime_world_compile </item>
    <item> r_shadow_realtime_world_compileportalculling </item>
    <item> r_shadow_realtime_world_compileshadow </item>
    <item> r_shadow_realtime_world_compilesvbsp </item>
    <item> r_shadow_realtime_world_lightmaps </item>
    <item> r_shadow_realtime_world_shadows </item>
    <item> r_shadow_scissor </item>
    <item> r_shadow_shadowmapping </item>
    <item> r_shadow_shadowmapping_bias </item>
    <item> r_shadow_shadowmapping_bordersize </item>
    <item> r_shadow_shadowmapping_depthbits </item>
    <item> r_shadow_shadowmapping_filterquality </item>
    <item> r_shadow_shadowmapping_maxsize </item>
    <item> r_shadow_shadowmapping_minsize </item>
    <item> r_shadow_shadowmapping_nearclip </item>
    <item> r_shadow_shadowmapping_polygonfactor </item>
    <item> r_shadow_shadowmapping_polygonoffset </item>
    <item> r_shadow_shadowmapping_precision </item>
    <item> r_shadow_shadowmapping_useshadowsampler </item>
    <item> r_shadow_shadowmapping_vsdct </item>
    <item> r_shadow_sortsurfaces </item>
    <item> r_shadow_texture3d </item>
    <item> r_shadow_usebihculling </item>
    <item> r_shadow_usenormalmap </item>
    <item> r_shadows </item>
    <item> r_shadows_castfrombmodels </item>
    <item> r_shadows_darken </item>
    <item> r_shadows_drawafterrtlighting </item>
    <item> r_shadows_focus </item>
    <item> r_shadows_shadowmapbias </item>
    <item> r_shadows_shadowmapscale </item>
    <item> r_shadows_throwdirection </item>
    <item> r_shadows_throwdistance </item>
    <item> r_showbboxes </item>
    <item> r_showcollisionbrushes </item>
    <item> r_showcollisionbrushes_polygonfactor </item>
    <item> r_showcollisionbrushes_polygonoffset </item>
    <item> r_showdisabledepthtest </item>
    <item> r_showlighting </item>
    <item> r_shownormals </item>
    <item> r_showoverdraw </item>
    <item> r_showshadowvolumes </item>
    <item> r_showsurfaces </item>
    <item> r_showtris </item>
    <item> r_skeletal_debugbone </item>
    <item> r_skeletal_debugbonecomponent </item>
    <item> r_skeletal_debugbonevalue </item>
    <item> r_skeletal_debugtranslatex </item>
    <item> r_skeletal_debugtranslatey </item>
    <item> r_skeletal_debugtranslatez </item>
    <item> r_skeletal_use_sse </item>
    <item> r_sky </item>
    <item> r_skyscroll1 </item>
    <item> r_skyscroll2 </item>
    <item> r_smoothnormals_areaweighting </item>
    <item> r_sortentities </item>
    <item> r_speeds </item>
    <item> r_speeds_graph </item>
    <item> r_speeds_graph_filter_b </item>
    <item> r_speeds_graph_filter_c </item>
    <item> r_speeds_graph_filter_g </item>
    <item> r_speeds_graph_filter_m </item>
    <item> r_speeds_graph_filter_o </item>
    <item> r_speeds_graph_filter_r </item>
    <item> r_speeds_graph_filter_w </item>
    <item> r_speeds_graph_filter_y </item>
    <item> r_speeds_graph_height </item>
    <item> r_speeds_graph_length </item>
    <item> r_speeds_graph_seconds </item>
    <item> r_speeds_graph_width </item>
    <item> r_speeds_graph_x </item>
    <item> r_speeds_graph_y </item>
    <item> r_stereo_angle </item>
    <item> r_stereo_horizontal </item>
    <item> r_stereo_redblue </item>
    <item> r_stereo_redcyan </item>
    <item> r_stereo_redgreen </item>
    <item> r_stereo_separation </item>
    <item> r_stereo_sidebyside </item>
    <item> r_stereo_vertical </item>
    <item> r_subdivisions_collision_maxtess </item>
    <item> r_subdivisions_collision_maxvertices </item>
    <item> r_subdivisions_collision_mintess </item>
    <item> r_subdivisions_collision_tolerance </item>
    <item> r_subdivisions_maxtess </item>
    <item> r_subdivisions_maxvertices </item>
    <item> r_subdivisions_mintess </item>
    <item> r_subdivisions_tolerance </item>
    <item> r_test </item>
    <item> r_textbrightness </item>
    <item> r_textcontrast </item>
    <item> r_textshadow </item>
    <item> r_texture_dds_load </item>
    <item> r_texture_dds_load_alphamode </item>
    <item> r_texture_dds_load_logfailure </item>
    <item> r_texture_dds_save </item>
    <item> r_texture_dds_swdecode </item>
    <item> r_texture_jpeg_fastpicmip </item>
    <item> r_textureunits </item>
    <item> r_track_sprites </item>
    <item> r_track_sprites_flags </item>
    <item> r_track_sprites_scaleh </item>
    <item> r_track_sprites_scalew </item>
    <item> r_transparent </item>
    <item> r_transparent_alphatocoverage </item>
    <item> r_transparent_sortarraysize </item>
    <item> r_transparent_sortmaxdist </item>
    <item> r_transparent_sortmindist </item>
    <item> r_transparent_sortsurfacesbynearest </item>
    <item> r_transparent_useplanardistance </item>
    <item> r_transparentdepthmasking </item>
    <item> r_trippy </item>
    <item> r_usedepthtextures </item>
    <item> r_useinfinitefarclip </item>
    <item> r_useportalculling </item>
    <item> r_usesurfaceculling </item>
    <item> r_viewfbo </item>
    <item> r_viewscale </item>
    <item> r_viewscale_fpsscaling </item>
    <item> r_viewscale_fpsscaling_min </item>
    <item> r_viewscale_fpsscaling_multiply </item>
    <item> r_viewscale_fpsscaling_stepmax </item>
    <item> r_viewscale_fpsscaling_stepsize </item>
    <item> r_viewscale_fpsscaling_target </item>
    <item> r_water </item>
    <item> r_water_clippingplanebias </item>
    <item> r_water_fbo </item>
    <item> r_water_hideplayer </item>
    <item> r_water_lowquality </item>
    <item> r_water_reflectdistort </item>
    <item> r_water_refractdistort </item>
    <item> r_water_resolutionmultiplier </item>
    <item> r_water_scissormode </item>
    <item> r_wateralpha </item>
    <item> r_waterscroll </item>
    <item> r_waterwarp </item>
    <item> rcon_address </item>
    <item> rcon_password </item>
    <item> rcon_restricted_commands </item>
    <item> rcon_restricted_password </item>
    <item> rcon_secure </item>
    <item> rcon_secure_challengetimeout </item>
    <item> rcon_secure_maxdiff </item>
    <item> registered </item>
    <item> rescan_pending </item>
    <item> samelevel </item>
    <item> saved1 </item>
    <item> saved2 </item>
    <item> saved3 </item>
    <item> saved4 </item>
    <item> savedgamecfg </item>
    <item> sbar_alpha_bg </item>
    <item> sbar_alpha_fg </item>
    <item> sbar_flagstatus_pos </item>
    <item> sbar_flagstatus_right </item>
    <item> sbar_gametime </item>
    <item> sbar_hudselector </item>
    <item> sbar_info_pos </item>
    <item> sbar_miniscoreboard_size </item>
    <item> sbar_scorerank </item>
    <item> scoreboard_accuracy </item>
    <item> scoreboard_accuracy_border_thickness </item>
    <item> scoreboard_accuracy_doublerows </item>
    <item> scoreboard_accuracy_nocolors </item>
    <item> scoreboard_alpha_bg </item>
    <item> scoreboard_alpha_fg </item>
    <item> scoreboard_alpha_name </item>
    <item> scoreboard_alpha_name_self </item>
    <item> scoreboard_bg_scale </item>
    <item> scoreboard_border_thickness </item>
    <item> scoreboard_color_bg_b </item>
    <item> scoreboard_color_bg_g </item>
    <item> scoreboard_color_bg_r </item>
    <item> scoreboard_color_bg_team </item>
    <item> scoreboard_columns </item>
    <item> scoreboard_fadeinspeed </item>
    <item> scoreboard_fadeoutspeed </item>
    <item> scoreboard_highlight </item>
    <item> scoreboard_highlight_alpha </item>
    <item> scoreboard_highlight_alpha_self </item>
    <item> scoreboard_offset_left </item>
    <item> scoreboard_offset_right </item>
    <item> scoreboard_offset_vertical </item>
    <item> scoreboard_respawntime_decimals </item>
    <item> scr_centertime </item>
    <item> scr_conalpha </item>
    <item> scr_conalpha2factor </item>
    <item> scr_conalpha3factor </item>
    <item> scr_conalphafactor </item>
    <item> scr_conbrightness </item>
    <item> scr_conforcewhiledisconnected </item>
    <item> scr_conscroll2_x </item>
    <item> scr_conscroll2_y </item>
    <item> scr_conscroll3_x </item>
    <item> scr_conscroll3_y </item>
    <item> scr_conscroll_x </item>
    <item> scr_conscroll_y </item>
    <item> scr_infobar_height </item>
    <item> scr_loadingscreen_background </item>
    <item> scr_loadingscreen_barcolor </item>
    <item> scr_loadingscreen_barheight </item>
    <item> scr_loadingscreen_count </item>
    <item> scr_loadingscreen_firstforstartup </item>
    <item> scr_loadingscreen_maxfps </item>
    <item> scr_loadingscreen_picture </item>
    <item> scr_loadingscreen_scale </item>
    <item> scr_loadingscreen_scale_base </item>
    <item> scr_loadingscreen_scale_limit </item>
    <item> scr_menuforcewhiledisconnected </item>
    <item> scr_printspeed </item>
    <item> scr_refresh </item>
    <item> scr_screenshot_alpha </item>
    <item> scr_screenshot_gammaboost </item>
    <item> scr_screenshot_hwgamma </item>
    <item> scr_screenshot_jpeg </item>
    <item> scr_screenshot_jpeg_quality </item>
    <item> scr_screenshot_name </item>
    <item> scr_screenshot_name_in_mapdir </item>
    <item> scr_screenshot_png </item>
    <item> scr_screenshot_timestamp </item>
    <item> scr_stipple </item>
    <item> scratch1 </item>
    <item> scratch2 </item>
    <item> scratch3 </item>
    <item> scratch4 </item>
    <item> sensitivity </item>
    <item> serverconfig </item>
    <item> sessionid </item>
    <item> showblur </item>
    <item> showbrand </item>
    <item> showdate </item>
    <item> showdate_format </item>
    <item> showfps </item>
    <item> shownetgraph </item>
    <item> showpause </item>
    <item> showram </item>
    <item> showsound </item>
    <item> showspeed </item>
    <item> showtex </item>
    <item> showtime </item>
    <item> showtime_format </item>
    <item> showtopspeed </item>
    <item> showturtle </item>
    <item> skill </item>
    <item> skill_auto </item>
    <item> skin </item>
    <item> slowmo </item>
    <item> snd_attenuation_decibel </item>
    <item> snd_attenuation_exponent </item>
    <item> snd_channel0volume </item>
    <item> snd_channel1volume </item>
    <item> snd_channel2volume </item>
    <item> snd_channel3volume </item>
    <item> snd_channel4volume </item>
    <item> snd_channel5volume </item>
    <item> snd_channel6volume </item>
    <item> snd_channel7volume </item>
    <item> snd_channel8volume </item>
    <item> snd_channel9volume </item>
    <item> snd_channellayout </item>
    <item> snd_channels </item>
    <item> snd_csqcchannel0volume </item>
    <item> snd_csqcchannel1volume </item>
    <item> snd_csqcchannel2volume </item>
    <item> snd_csqcchannel3volume </item>
    <item> snd_csqcchannel4volume </item>
    <item> snd_csqcchannel5volume </item>
    <item> snd_csqcchannel6volume </item>
    <item> snd_csqcchannel7volume </item>
    <item> snd_entchannel0volume </item>
    <item> snd_entchannel1volume </item>
    <item> snd_entchannel2volume </item>
    <item> snd_entchannel3volume </item>
    <item> snd_entchannel4volume </item>
    <item> snd_entchannel5volume </item>
    <item> snd_entchannel6volume </item>
    <item> snd_entchannel7volume </item>
    <item> snd_identicalsoundrandomization_tics </item>
    <item> snd_identicalsoundrandomization_time </item>
    <item> snd_initialized </item>
    <item> snd_maxchannelvolume </item>
    <item> snd_mutewhenidle </item>
    <item> snd_noextraupdate </item>
    <item> snd_playerchannel0volume </item>
    <item> snd_playerchannel1volume </item>
    <item> snd_playerchannel2volume </item>
    <item> snd_playerchannel3volume </item>
    <item> snd_playerchannel4volume </item>
    <item> snd_playerchannel5volume </item>
    <item> snd_playerchannel6volume </item>
    <item> snd_playerchannel7volume </item>
    <item> snd_precache </item>
    <item> snd_show </item>
    <item> snd_softclip </item>
    <item> snd_soundradius </item>
    <item> snd_spatialization_control </item>
    <item> snd_spatialization_max </item>
    <item> snd_spatialization_max_radius </item>
    <item> snd_spatialization_min </item>
    <item> snd_spatialization_min_radius </item>
    <item> snd_spatialization_occlusion </item>
    <item> snd_spatialization_power </item>
    <item> snd_spatialization_prologic </item>
    <item> snd_spatialization_prologic_frontangle </item>
    <item> snd_speed </item>
    <item> snd_startloopingsounds </item>
    <item> snd_startnonloopingsounds </item>
    <item> snd_staticvolume </item>
    <item> snd_streaming </item>
    <item> snd_streaming_length </item>
    <item> snd_swapstereo </item>
    <item> snd_width </item>
    <item> snd_worldchannel0volume </item>
    <item> snd_worldchannel1volume </item>
    <item> snd_worldchannel2volume </item>
    <item> snd_worldchannel3volume </item>
    <item> snd_worldchannel4volume </item>
    <item> snd_worldchannel5volume </item>
    <item> snd_worldchannel6volume </item>
    <item> snd_worldchannel7volume </item>
    <item> spawn_debug </item>
    <item> spawn_debugview </item>
    <item> speedmeter </item>
    <item> sv_accelerate </item>
    <item> sv_accuracy_data_send </item>
    <item> sv_accuracy_data_share </item>
    <item> sv_adminnick </item>
    <item> sv_aim </item>
    <item> sv_airaccel_qw </item>
    <item> sv_airaccel_qw_stretchfactor </item>
    <item> sv_airaccel_sideways_friction </item>
    <item> sv_airaccelerate </item>
    <item> sv_aircontrol </item>
    <item> sv_aircontrol_penalty </item>
    <item> sv_aircontrol_power </item>
    <item> sv_airspeedlimit_nonqw </item>
    <item> sv_airstopaccelerate </item>
    <item> sv_airstrafeaccel_qw </item>
    <item> sv_airstrafeaccelerate </item>
    <item> sv_allow_fullbright </item>
    <item> sv_allowdownloads </item>
    <item> sv_allowdownloads_archive </item>
    <item> sv_allowdownloads_config </item>
    <item> sv_allowdownloads_dlcache </item>
    <item> sv_allowdownloads_inarchive </item>
    <item> sv_areadebug </item>
    <item> sv_areagrid_mingridsize </item>
    <item> sv_autodemo_perclient </item>
    <item> sv_autodemo_perclient_discardable </item>
    <item> sv_autodemo_perclient_nameformat </item>
    <item> sv_autoscreenshot </item>
    <item> sv_autotaunt </item>
    <item> sv_cheats </item>
    <item> sv_checkforpacketsduringsleep </item>
    <item> sv_clientcommand_antispam_count </item>
    <item> sv_clientcommand_antispam_time </item>
    <item> sv_clmovement_enable </item>
    <item> sv_clmovement_inputtimeout </item>
    <item> sv_clmovement_minping </item>
    <item> sv_clmovement_minping_disabletime </item>
    <item> sv_clones </item>
    <item> sv_cullentities_nevercullbmodels </item>
    <item> sv_cullentities_pvs </item>
    <item> sv_cullentities_stats </item>
    <item> sv_cullentities_trace </item>
    <item> sv_cullentities_trace_delay </item>
    <item> sv_cullentities_trace_delay_players </item>
    <item> sv_cullentities_trace_enlarge </item>
    <item> sv_cullentities_trace_entityocclusion </item>
    <item> sv_cullentities_trace_prediction </item>
    <item> sv_cullentities_trace_prediction_time </item>
    <item> sv_cullentities_trace_samples </item>
    <item> sv_cullentities_trace_samples_extra </item>
    <item> sv_cullentities_trace_samples_players </item>
    <item> sv_curl_defaulturl </item>
    <item> sv_curl_maxspeed </item>
    <item> sv_curl_serverpackages </item>
    <item> sv_curl_serverpackages_auto </item>
    <item> sv_db_saveasdump </item>
    <item> sv_debugmove </item>
    <item> sv_defaultcharacter </item>
    <item> sv_defaultplayercolors </item>
    <item> sv_defaultplayermodel </item>
    <item> sv_defaultplayermodel_blue </item>
    <item> sv_defaultplayermodel_pink </item>
    <item> sv_defaultplayermodel_red </item>
    <item> sv_defaultplayermodel_yellow </item>
    <item> sv_defaultplayerskin </item>
    <item> sv_defaultplayerskin_blue </item>
    <item> sv_defaultplayerskin_pink </item>
    <item> sv_defaultplayerskin_red </item>
    <item> sv_defaultplayerskin_yellow </item>
    <item> sv_disablenotify </item>
    <item> sv_dodging_delay </item>
    <item> sv_dodging_height_threshold </item>
    <item> sv_dodging_horiz_speed </item>
    <item> sv_dodging_ramp_time </item>
    <item> sv_dodging_sound </item>
    <item> sv_dodging_up_speed </item>
    <item> sv_dodging_wall_distance_threshold </item>
    <item> sv_dodging_wall_dodging </item>
    <item> sv_doublejump </item>
    <item> sv_echobprint </item>
    <item> sv_entpatch </item>
    <item> sv_eventlog </item>
    <item> sv_eventlog_console </item>
    <item> sv_eventlog_files </item>
    <item> sv_eventlog_files_counter </item>
    <item> sv_eventlog_files_nameprefix </item>
    <item> sv_eventlog_files_namesuffix </item>
    <item> sv_eventlog_files_timestamps </item>
    <item> sv_fixedframeratesingleplayer </item>
    <item> sv_foginterval </item>
    <item> sv_fraginfo </item>
    <item> sv_fraginfo_handicap </item>
    <item> sv_fraginfo_ping </item>
    <item> sv_fraginfo_stats </item>
    <item> sv_freezenonclients </item>
    <item> sv_friction </item>
    <item> sv_friction_on_land </item>
    <item> sv_gameplayfix_blowupfallenzombies </item>
    <item> sv_gameplayfix_consistentplayerprethink </item>
    <item> sv_gameplayfix_delayprojectiles </item>
    <item> sv_gameplayfix_downtracesupportsongroundflag </item>
    <item> sv_gameplayfix_droptofloorstartsolid </item>
    <item> sv_gameplayfix_droptofloorstartsolid_nudgetocorrect </item>
    <item> sv_gameplayfix_easierwaterjump </item>
    <item> sv_gameplayfix_findradiusdistancetobox </item>
    <item> sv_gameplayfix_fixedcheckwatertransition </item>
    <item> sv_gameplayfix_gravityunaffectedbyticrate </item>
    <item> sv_gameplayfix_grenadebouncedownslopes </item>
    <item> sv_gameplayfix_multiplethinksperframe </item>
    <item> sv_gameplayfix_noairborncorpse </item>
    <item> sv_gameplayfix_noairborncorpse_allowsuspendeditems </item>
    <item> sv_gameplayfix_nogravityonground </item>
    <item> sv_gameplayfix_nostepmoveonsteepslopes </item>
    <item> sv_gameplayfix_nudgeoutofsolid </item>
    <item> sv_gameplayfix_nudgeoutofsolid_separation </item>
    <item> sv_gameplayfix_q1bsptracelinereportstexture </item>
    <item> sv_gameplayfix_q2airaccelerate </item>
    <item> sv_gameplayfix_setmodelrealbox </item>
    <item> sv_gameplayfix_slidemoveprojectiles </item>
    <item> sv_gameplayfix_stepdown </item>
    <item> sv_gameplayfix_stepmultipletimes </item>
    <item> sv_gameplayfix_swiminbmodels </item>
    <item> sv_gameplayfix_unstickentities </item>
    <item> sv_gameplayfix_unstickplayers </item>
    <item> sv_gameplayfix_upwardvelocityclearsongroundflag </item>
    <item> sv_gentle </item>
    <item> sv_gibhealth </item>
    <item> sv_gravity </item>
    <item> sv_heartbeatperiod </item>
    <item> sv_idealpitchscale </item>
    <item> sv_intermission_cdtrack </item>
    <item> sv_join_notices </item>
    <item> sv_join_notices_time </item>
    <item> sv_jumpspeedcap_max </item>
    <item> sv_jumpspeedcap_max_disable_on_ramps </item>
    <item> sv_jumpspeedcap_min </item>
    <item> sv_jumpstep </item>
    <item> sv_jumpvelocity </item>
    <item> sv_logscores_bots </item>
    <item> sv_logscores_console </item>
    <item> sv_logscores_file </item>
    <item> sv_logscores_filename </item>
    <item> sv_mapchange_delay </item>
    <item> sv_master1 </item>
    <item> sv_master2 </item>
    <item> sv_master3 </item>
    <item> sv_master4 </item>
    <item> sv_masterextra1 </item>
    <item> sv_masterextra2 </item>
    <item> sv_masterextra3 </item>
    <item> sv_maxairspeed </item>
    <item> sv_maxairstrafespeed </item>
    <item> sv_maxidle </item>
    <item> sv_maxidle_spectatorsareidle </item>
    <item> sv_maxrate </item>
    <item> sv_maxspeed </item>
    <item> sv_maxvelocity </item>
    <item> sv_motd </item>
    <item> sv_namechangetimer </item>
    <item> sv_nostep </item>
    <item> sv_onlycsqcnetworking </item>
    <item> sv_player_crouch_maxs </item>
    <item> sv_player_crouch_mins </item>
    <item> sv_player_crouch_viewoffset </item>
    <item> sv_player_headsize </item>
    <item> sv_player_maxs </item>
    <item> sv_player_mins </item>
    <item> sv_player_viewoffset </item>
    <item> sv_playerphysicsqc </item>
    <item> sv_precacheitems </item>
    <item> sv_precacheplayermodels </item>
    <item> sv_precacheweapons </item>
    <item> sv_progs </item>
    <item> sv_protocolname </item>
    <item> sv_public </item>
    <item> sv_public_rejectreason </item>
    <item> sv_q3acompat_machineshotgunswap </item>
    <item> sv_random_seed </item>
    <item> sv_ratelimitlocalplayer </item>
    <item> sv_ready_restart </item>
    <item> sv_ready_restart_after_countdown </item>
    <item> sv_ready_restart_repeatable </item>
    <item> sv_servermodelsonly </item>
    <item> sv_shownames_cull_distance </item>
    <item> sv_simple_items </item>
    <item> sv_sound_land </item>
    <item> sv_sound_watersplash </item>
    <item> sv_spectate </item>
    <item> sv_spectator_speed_multiplier </item>
    <item> sv_status_privacy </item>
    <item> sv_status_show_qcstatus </item>
    <item> sv_stepheight </item>
    <item> sv_stopspeed </item>
    <item> sv_strengthsound_antispam_refire_threshold </item>
    <item> sv_strengthsound_antispam_time </item>
    <item> sv_taunt </item>
    <item> sv_teamnagger </item>
    <item> sv_threaded </item>
    <item> sv_timeout </item>
    <item> sv_timeout_leadtime </item>
    <item> sv_timeout_length </item>
    <item> sv_timeout_number </item>
    <item> sv_timeout_resumetime </item>
    <item> sv_vote_call </item>
    <item> sv_vote_change </item>
    <item> sv_vote_command_restriction_allready </item>
    <item> sv_vote_command_restriction_chmap </item>
    <item> sv_vote_command_restriction_cointoss </item>
    <item> sv_vote_command_restriction_endmatch </item>
    <item> sv_vote_command_restriction_extendmatchtime </item>
    <item> sv_vote_command_restriction_fraglimit </item>
    <item> sv_vote_command_restriction_gotomap </item>
    <item> sv_vote_command_restriction_kick </item>
    <item> sv_vote_command_restriction_kickban </item>
    <item> sv_vote_command_restriction_movetoauto </item>
    <item> sv_vote_command_restriction_movetoblue </item>
    <item> sv_vote_command_restriction_movetopink </item>
    <item> sv_vote_command_restriction_movetored </item>
    <item> sv_vote_command_restriction_movetoyellow </item>
    <item> sv_vote_command_restriction_nextmap </item>
    <item> sv_vote_command_restriction_reducematchtime </item>
    <item> sv_vote_command_restriction_restart </item>
    <item> sv_vote_commands </item>
    <item> sv_vote_gamestart </item>
    <item> sv_vote_limit </item>
    <item> sv_vote_majority_factor </item>
    <item> sv_vote_majority_factor_of_voted </item>
    <item> sv_vote_master </item>
    <item> sv_vote_master_callable </item>
    <item> sv_vote_master_commands </item>
    <item> sv_vote_master_password </item>
    <item> sv_vote_master_playerlimit </item>
    <item> sv_vote_no_stops_vote </item>
    <item> sv_vote_nospectators </item>
    <item> sv_vote_only_commands </item>
    <item> sv_vote_override_mostrecent </item>
    <item> sv_vote_singlecount </item>
    <item> sv_vote_stop </item>
    <item> sv_vote_timeout </item>
    <item> sv_vote_wait </item>
    <item> sv_wallfriction </item>
    <item> sv_warsowbunny_accel </item>
    <item> sv_warsowbunny_airforwardaccel </item>
    <item> sv_warsowbunny_backtosideratio </item>
    <item> sv_warsowbunny_topspeed </item>
    <item> sv_warsowbunny_turnaccel </item>
    <item> sv_wateraccelerate </item>
    <item> sv_waterfriction </item>
    <item> sv_waypointsprite_deadlifetime </item>
    <item> sv_waypointsprite_deployed_lifetime </item>
    <item> sv_waypointsprite_limitedrange </item>
    <item> sv_weaponstats_file </item>
    <item> sv_worldbasename </item>
    <item> sv_worldmessage </item>
    <item> sv_worldname </item>
    <item> sv_worldnamenoextension </item>
    <item> sv_writepicture_quality </item>
    <item> sys_colortranslation </item>
    <item> sys_debugsleep </item>
    <item> sys_memsize_physical </item>
    <item> sys_memsize_virtual </item>
    <item> sys_specialcharactertranslation </item>
    <item> sys_ticrate </item>
    <item> sys_useclockgettime </item>
    <item> sys_usenoclockbutbenchmark </item>
    <item> team </item>
    <item> teamplay </item>
    <item> teamplay_lockonrestart </item>
    <item> teamplay_mode </item>
    <item> temp1 </item>
    <item> the_goggles </item>
    <item> timedemo_screenshotframelist </item>
    <item> timeformat </item>
    <item> timelimit </item>
    <item> timelimit_decrement </item>
    <item> timelimit_increment </item>
    <item> timelimit_max </item>
    <item> timelimit_min </item>
    <item> timelimit_override </item>
    <item> timelimit_overtime </item>
    <item> timelimit_overtimes </item>
    <item> timelimit_suddendeath </item>
    <item> timestamps </item>
    <item> userbind10_description </item>
    <item> userbind10_press </item>
    <item> userbind10_release </item>
    <item> userbind11_description </item>
    <item> userbind11_press </item>
    <item> userbind11_release </item>
    <item> userbind12_description </item>
    <item> userbind12_press </item>
    <item> userbind12_release </item>
    <item> userbind13_description </item>
    <item> userbind13_press </item>
    <item> userbind13_release </item>
    <item> userbind14_description </item>
    <item> userbind14_press </item>
    <item> userbind14_release </item>
    <item> userbind15_description </item>
    <item> userbind15_press </item>
    <item> userbind15_release </item>
    <item> userbind16_description </item>
    <item> userbind16_press </item>
    <item> userbind16_release </item>
    <item> userbind17_description </item>
    <item> userbind17_press </item>
    <item> userbind17_release </item>
    <item> userbind18_description </item>
    <item> userbind18_press </item>
    <item> userbind18_release </item>
    <item> userbind19_description </item>
    <item> userbind19_press </item>
    <item> userbind19_release </item>
    <item> userbind1_description </item>
    <item> userbind1_press </item>
    <item> userbind1_release </item>
    <item> userbind20_description </item>
    <item> userbind20_press </item>
    <item> userbind20_release </item>
    <item> userbind21_description </item>
    <item> userbind21_press </item>
    <item> userbind21_release </item>
    <item> userbind22_description </item>
    <item> userbind22_press </item>
    <item> userbind22_release </item>
    <item> userbind23_description </item>
    <item> userbind23_press </item>
    <item> userbind23_release </item>
    <item> userbind24_description </item>
    <item> userbind24_press </item>
    <item> userbind24_release </item>
    <item> userbind25_description </item>
    <item> userbind25_press </item>
    <item> userbind25_release </item>
    <item> userbind26_description </item>
    <item> userbind26_press </item>
    <item> userbind26_release </item>
    <item> userbind27_description </item>
    <item> userbind27_press </item>
    <item> userbind27_release </item>
    <item> userbind28_description </item>
    <item> userbind28_press </item>
    <item> userbind28_release </item>
    <item> userbind29_description </item>
    <item> userbind29_press </item>
    <item> userbind29_release </item>
    <item> userbind2_description </item>
    <item> userbind2_press </item>
    <item> userbind2_release </item>
    <item> userbind30_description </item>
    <item> userbind30_press </item>
    <item> userbind30_release </item>
    <item> userbind31_description </item>
    <item> userbind31_press </item>
    <item> userbind31_release </item>
    <item> userbind32_description </item>
    <item> userbind32_press </item>
    <item> userbind32_release </item>
    <item> userbind3_description </item>
    <item> userbind3_press </item>
    <item> userbind3_release </item>
    <item> userbind4_description </item>
    <item> userbind4_press </item>
    <item> userbind4_release </item>
    <item> userbind5_description </item>
    <item> userbind5_press </item>
    <item> userbind5_release </item>
    <item> userbind6_description </item>
    <item> userbind6_press </item>
    <item> userbind6_release </item>
    <item> userbind7_description </item>
    <item> userbind7_press </item>
    <item> userbind7_release </item>
    <item> userbind8_description </item>
    <item> userbind8_press </item>
    <item> userbind8_release </item>
    <item> userbind9_description </item>
    <item> userbind9_press </item>
    <item> userbind9_release </item>
    <item> utf8_enable </item>
    <item> v_brightness </item>
    <item> v_centermove </item>
    <item> v_centerspeed </item>
    <item> v_color_black_b </item>
    <item> v_color_black_g </item>
    <item> v_color_black_r </item>
    <item> v_color_enable </item>
    <item> v_color_grey_b </item>
    <item> v_color_grey_g </item>
    <item> v_color_grey_r </item>
    <item> v_color_white_b </item>
    <item> v_color_white_g </item>
    <item> v_color_white_r </item>
    <item> v_contrast </item>
    <item> v_contrastboost </item>
    <item> v_deathtilt </item>
    <item> v_deathtiltangle </item>
    <item> v_flipped </item>
    <item> v_gamma </item>
    <item> v_glslgamma </item>
    <item> v_glslgamma_2d </item>
    <item> v_glslgamma_video </item>
    <item> v_hwgamma </item>
    <item> v_idlescale </item>
    <item> v_ipitch_cycle </item>
    <item> v_ipitch_level </item>
    <item> v_iroll_cycle </item>
    <item> v_iroll_level </item>
    <item> v_iyaw_cycle </item>
    <item> v_iyaw_level </item>
    <item> v_kickpitch </item>
    <item> v_kickroll </item>
    <item> v_kicktime </item>
    <item> v_psycho </item>
    <item> vid_bitsperpixel </item>
    <item> vid_conheight </item>
    <item> vid_conwidth </item>
    <item> vid_fullscreen </item>
    <item> vid_gl13 </item>
    <item> vid_gl20 </item>
    <item> vid_grabkeyboard </item>
    <item> vid_hardwaregammasupported </item>
    <item> vid_height </item>
    <item> vid_minheight </item>
    <item> vid_minwidth </item>
    <item> vid_mouse </item>
    <item> vid_netwmfullscreen </item>
    <item> vid_pixelheight </item>
    <item> vid_refreshrate </item>
    <item> vid_resizable </item>
    <item> vid_sRGB </item>
    <item> vid_sRGB_fallback </item>
    <item> vid_samples </item>
    <item> vid_soft </item>
    <item> vid_soft_interlace </item>
    <item> vid_soft_threads </item>
    <item> vid_stereobuffer </item>
    <item> vid_stick_mouse </item>
    <item> vid_touchscreen </item>
    <item> vid_touchscreen_outlinealpha </item>
    <item> vid_touchscreen_overlayalpha </item>
    <item> vid_userefreshrate </item>
    <item> vid_vsync </item>
    <item> vid_width </item>
    <item> vid_x11_display </item>
    <item> viewsize </item>
    <item> volume </item>
    <item> waypoint_benchmark </item>
    <item> welcome_message_time </item>
    <item> _allow_unacceptable_compiler_bugs </item>
    <item> _angles </item>
    <item> _backup_con_chatvars_set </item>
    <item> _campaign_index </item>
    <item> _campaign_name </item>
    <item> _campaign_testrun </item>
    <item> _cl_color </item>
    <item> _cl_name </item>
    <item> _cl_playermodel </item>
    <item> _cl_playerskin </item>
    <item> _cl_pmodel </item>
    <item> _cl_rate </item>
    <item> _con_chat_maximized </item>
    <item> _hud_configure </item>
    <item> _hud_panelorder </item>
    <item> _hud_showbinds_reload </item>
    <item> _independent_players </item>
    <item> _isalnum </item>
    <item> _isalpha </item>
    <item> _isascii </item>
    <item> _isblank </item>
    <item> _iscntrl </item>
    <item> _isdigit </item>
    <item> _isgraph </item>
    <item> _islower </item>
    <item> _isprint </item>
    <item> _ispunct </item>
    <item> _isspace </item>
    <item> _isupper </item>
    <item> _isxdigit </item>
    <item> _menu_alpha </item>
    <item> _menu_initialized </item>
    <item> _menu_prvm_language </item>
    <item> _menu_vid_height </item>
    <item> _menu_vid_pixelheight </item>
    <item> _menu_vid_width </item>
    <item> _notarget </item>
    <item> _origin </item>
    <item> _snd_mixahead </item>
    <item> _sv_init </item>
    <item> _togglezoom </item>
    <item> _urllib_nextslot </item>
  </list>

  <list name="Aliases">
    <item> +attack2 </item>
    <item> +con_chat_maximize </item>
    <item> +crouch </item>
    <item> +fire </item>
    <item> +fire2 </item>
    <item> +hook </item>
    <item> +hud_panel_radar_maximized </item>
    <item> +show_info </item>
    <item> +userbind </item>
    <item> +zoom </item>
    <item> -attack2 </item>
    <item> -con_chat_maximize </item>
    <item> -crouch </item>
    <item> -fire </item>
    <item> -fire2 </item>
    <item> -hook </item>
    <item> -hud_panel_radar_maximized </item>
    <item> -show_info </item>
    <item> -userbind </item>
    <item> -zoom </item>
    <item> addfav </item>
    <item> addtolist </item>
    <item> addvote </item>
    <item> adminmsg </item>
    <item> allready </item>
    <item> allspec </item>
    <item> anticheat </item>
    <item> asay_ctf_flagcarrier </item>
    <item> asay_ctf_haveflag </item>
    <item> asay_drop </item>
    <item> asay_killed </item>
    <item> asay_noammo </item>
    <item> asay_support </item>
    <item> asay_willgo </item>
    <item> autoswitch </item>
    <item> ban </item>
    <item> banlist </item>
    <item> bans </item>
    <item> bbox </item>
    <item> blurtest </item>
    <item> bot_cmd </item>
    <item> bsp </item>
    <item> checkfail </item>
    <item> chmap </item>
    <item> cl_hook_activeweapon </item>
    <item> cl_hook_gameend </item>
    <item> cl_hook_gamestart_all </item>
    <item> cl_hook_gamestart_arena </item>
    <item> cl_hook_gamestart_as </item>
    <item> cl_hook_gamestart_ca </item>
    <item> cl_hook_gamestart_ctf </item>
    <item> cl_hook_gamestart_cts </item>
    <item> cl_hook_gamestart_dm </item>
    <item> cl_hook_gamestart_dom </item>
    <item> cl_hook_gamestart_ft </item>
    <item> cl_hook_gamestart_ka </item>
    <item> cl_hook_gamestart_kh </item>
    <item> cl_hook_gamestart_lms </item>
    <item> cl_hook_gamestart_nb </item>
    <item> cl_hook_gamestart_nop </item>
    <item> cl_hook_gamestart_ons </item>
    <item> cl_hook_gamestart_rc </item>
    <item> cl_hook_gamestart_tdm </item>
    <item> clearmap </item>
    <item> clientversion </item>
    <item> cointoss </item>
    <item> create_scrshot_ent </item>
    <item> cvar_changes </item>
    <item> cvar_purechanges </item>
    <item> database </item>
    <item> debugmodel </item>
    <item> defer_clear </item>
    <item> defer_clear_all </item>
    <item> delrec </item>
    <item> devmap </item>
    <item> dropweapon </item>
    <item> dumpcommands </item>
    <item> dumpdb </item>
    <item> dumpnotifs </item>
    <item> effectindexdump </item>
    <item> endmatch </item>
    <item> extendmatchtime </item>
    <item> g_forced_team_matchsetup </item>
    <item> g_hitplots_add </item>
    <item> g_hitplots_remove </item>
    <item> g_maplist_add </item>
    <item> g_maplist_cleanup </item>
    <item> g_maplist_putfirst </item>
    <item> g_maplist_remove </item>
    <item> g_maplist_shufflenow </item>
    <item> g_tourney </item>
    <item> g_tourney_0 </item>
    <item> g_tourney_1 </item>
    <item> g_turrets_reload </item>
    <item> g_waypointeditor_relinkall </item>
    <item> g_waypointeditor_remove </item>
    <item> g_waypointeditor_saveall </item>
    <item> g_waypointeditor_spawn </item>
    <item> g_waypointeditor_unreachable </item>
    <item> g_waypointsprite_clear </item>
    <item> g_waypointsprite_clear_personal </item>
    <item> g_waypointsprite_personal </item>
    <item> g_waypointsprite_personal_d </item>
    <item> g_waypointsprite_personal_p </item>
    <item> g_waypointsprite_team_danger </item>
    <item> g_waypointsprite_team_danger_d </item>
    <item> g_waypointsprite_team_danger_p </item>
    <item> g_waypointsprite_team_helpme </item>
    <item> g_waypointsprite_team_here </item>
    <item> g_waypointsprite_team_here_d </item>
    <item> g_waypointsprite_team_here_p </item>
    <item> g_waypointsprite_toggle </item>
    <item> gametype </item>
    <item> gettaginfo </item>
    <item> gl_flashblend_update </item>
    <item> gotomap </item>
    <item> help </item>
    <item> hud </item>
    <item> hud_configure </item>
    <item> hud_panel_radar_maximized </item>
    <item> hud_panel_radar_rotate </item>
    <item> hud_save </item>
    <item> if_client </item>
    <item> if_dedicated </item>
    <item> info </item>
    <item> ladder </item>
    <item> loadconfig </item>
    <item> loaddb </item>
    <item> localprint </item>
    <item> lockteams </item>
    <item> lsmaps </item>
    <item> lsnewmaps </item>
    <item> make_mapinfo </item>
    <item> maplist </item>
    <item> menu_loadmap_prepare </item>
    <item> menu_showhudexit </item>
    <item> menu_showhudoptions </item>
    <item> menu_showquitdialog </item>
    <item> menu_showsandboxtools </item>
    <item> menu_showteamselect </item>
    <item> menu_sync </item>
    <item> moveplayer </item>
    <item> movetoauto </item>
    <item> movetoblue </item>
    <item> movetopink </item>
    <item> movetored </item>
    <item> movetoyellow </item>
    <item> mute </item>
    <item> nextframe </item>
    <item> nospectators </item>
    <item> playerdemo </item>
    <item> ply </item>
    <item> printmaplist </item>
    <item> printstats </item>
    <item> qc_cmd_cl </item>
    <item> qc_cmd_cmd </item>
    <item> qc_cmd_sv </item>
    <item> qc_cmd_svcl </item>
    <item> qc_cmd_svcmd </item>
    <item> qc_cmd_svmenu </item>
    <item> qc_curl </item>
    <item> radar </item>
    <item> radarmap </item>
    <item> rankings </item>
    <item> ready </item>
    <item> rec </item>
    <item> records </item>
    <item> reducematchtime </item>
    <item> reload </item>
    <item> removefromlist </item>
    <item> reportcvar </item>
    <item> restartnotifs </item>
    <item> rpn </item>
    <item> sandbox </item>
    <item> savedb </item>
    <item> scoreboard_columns_help </item>
    <item> scoreboard_columns_set </item>
    <item> search </item>
    <item> selectteam </item>
    <item> selfstuff </item>
    <item> sendcvar </item>
    <item> sentcvar </item>
    <item> setbots </item>
    <item> sethostname </item>
    <item> setreport </item>
    <item> settemp </item>
    <item> settemp_restore </item>
    <item> shuffleteams </item>
    <item> singleplayer_continue </item>
    <item> singleplayer_levellist </item>
    <item> singleplayer_start </item>
    <item> snd_attenuation_method_0 </item>
    <item> snd_attenuation_method_1 </item>
    <item> snd_attenuation_method_2 </item>
    <item> spec </item>
    <item> spectate </item>
    <item> startmap_dm </item>
    <item> startmap_sp </item>
    <item> stuffto </item>
    <item> suggestmap </item>
    <item> sv_fbskin_green </item>
    <item> sv_fbskin_off </item>
    <item> sv_fbskin_orange </item>
    <item> sv_fbskin_rainbow </item>
    <item> sv_fbskin_red </item>
    <item> sv_fbskin_unique </item>
    <item> sv_hook_gameend </item>
    <item> sv_hook_gamerestart </item>
    <item> sv_hook_gamestart_all </item>
    <item> sv_hook_gamestart_arena </item>
    <item> sv_hook_gamestart_as </item>
    <item> sv_hook_gamestart_ca </item>
    <item> sv_hook_gamestart_ctf </item>
    <item> sv_hook_gamestart_cts </item>
    <item> sv_hook_gamestart_dm </item>
    <item> sv_hook_gamestart_dom </item>
    <item> sv_hook_gamestart_ft </item>
    <item> sv_hook_gamestart_ka </item>
    <item> sv_hook_gamestart_kh </item>
    <item> sv_hook_gamestart_lms </item>
    <item> sv_hook_gamestart_nb </item>
    <item> sv_hook_gamestart_ons </item>
    <item> sv_hook_gamestart_rc </item>
    <item> sv_hook_gamestart_tdm </item>
    <item> sv_loadconfig </item>
    <item> sv_restart </item>
    <item> tdem </item>
    <item> team_auto </item>
    <item> team_blue </item>
    <item> team_pink </item>
    <item> team_red </item>
    <item> team_yellow </item>
    <item> teamstatus </item>
    <item> time </item>
    <item> timein </item>
    <item> timeout </item>
    <item> togglezoom </item>
    <item> trace </item>
    <item> unban </item>
    <item> unlockteams </item>
    <item> unmute </item>
    <item> use </item>
    <item> vabstain </item>
    <item> vcall </item>
    <item> vdo </item>
    <item> vdoend </item>
    <item> vdokick </item>
    <item> vdokickban </item>
    <item> vdomap </item>
    <item> vdontcare </item>
    <item> vend </item>
    <item> vhelp </item>
    <item> vkick </item>
    <item> vkickban </item>
    <item> vlogin </item>
    <item> vmap </item>
    <item> vmaster </item>
    <item> vnextmap </item>
    <item> vno </item>
    <item> voice </item>
    <item> vote </item>
    <item> vstatus </item>
    <item> vstop </item>
    <item> vyes </item>
    <item> warp </item>
    <item> weapbest </item>
    <item> weaplast </item>
    <item> weapnext </item>
    <item> weapon_crylink </item>
    <item> weapon_electro </item>
    <item> weapon_fireball </item>
    <item> weapon_grenadelauncher </item>
    <item> weapon_group_0 </item>
    <item> weapon_group_1 </item>
    <item> weapon_group_2 </item>
    <item> weapon_group_3 </item>
    <item> weapon_group_4 </item>
    <item> weapon_group_5 </item>
    <item> weapon_group_6 </item>
    <item> weapon_group_7 </item>
    <item> weapon_group_8 </item>
    <item> weapon_group_9 </item>
    <item> weapon_hagar </item>
    <item> weapon_hlac </item>
    <item> weapon_hook </item>
    <item> weapon_laser </item>
    <item> weapon_minelayer </item>
    <item> weapon_minstanex </item>
    <item> weapon_nex </item>
    <item> weapon_porto </item>
    <item> weapon_rifle </item>
    <item> weapon_rocketlauncher </item>
    <item> weapon_seeker </item>
    <item> weapon_shotgun </item>
    <item> weapon_tuba </item>
    <item> weapon_uzi </item>
    <item> weapprev </item>
    <item> who </item>
    <item> _backup_con_chatvars </item>
    <item> _backup_con_chatvars_0 </item>
    <item> _backup_con_chatvars_1 </item>
    <item> _cl_hook_gamestart </item>
    <item> _cl_hook_gamestart_stage2 </item>
    <item> _detect_dedicated_$qport </item>
    <item> _detect_dedicated_0 </item>
    <item> _gl_flashblend_update_00 </item>
    <item> _gl_flashblend_update_01 </item>
    <item> _gl_flashblend_update_10 </item>
    <item> _gl_flashblend_update_11 </item>
    <item> _gunalign_01 </item>
    <item> _gunalign_02 </item>
    <item> _gunalign_03 </item>
    <item> _gunalign_04 </item>
    <item> _gunalign_11 </item>
    <item> _gunalign_12 </item>
    <item> _gunalign_13 </item>
    <item> _gunalign_14 </item>
    <item> _gunalign_update </item>
    <item> _if_dedicated </item>
    <item> _menu_loadmap_prepare_maxpl </item>
    <item> _restore_con_chatvars </item>
    <item> _restore_con_chatvars_0 </item>
    <item> _restore_con_chatvars_1 </item>
    <item> _sv_hook_gamestart </item>
    <item> _sv_hook_gamestart_stage2 </item>
    <item> _update_configversion_0 </item>
    <item> _update_configversion_1 </item>
    <item> _update_configversion_2 </item>
    <item> _update_configversion_3 </item>
    <item> _update_configversion_4 </item>
    <item> _update_configversion_5 </item>
    <item> _update_configversion_6 </item>
    <item> _update_configversion_7 </item>
    <item> _userbind_call </item>
    <item> _weapnext_0 </item>
    <item> _weapnext_1 </item>
    <item> _weapnext_2 </item>
    <item> _weapprev_0 </item>
    <item> _weapprev_1 </item>
    <item> _weapprev_2 </item>
  </list>

  <list name="Actions">
    <item> +attack </item>
    <item> +back </item>
    <item> +button10 </item>
    <item> +button11 </item>
    <item> +button12 </item>
    <item> +button13 </item>
    <item> +button14 </item>
    <item> +button15 </item>
    <item> +button16 </item>
    <item> +button3 </item>
    <item> +button4 </item>
    <item> +button5 </item>
    <item> +button6 </item>
    <item> +button7 </item>
    <item> +button8 </item>
    <item> +button9 </item>
    <item> +forward </item>
    <item> +jump </item>
    <item> +klook </item>
    <item> +left </item>
    <item> +lookdown </item>
    <item> +lookup </item>
    <item> +mlook </item>
    <item> +movedown </item>
    <item> +moveleft </item>
    <item> +moveright </item>
    <item> +moveup </item>
    <item> +right </item>
    <item> +showscores </item>
    <item> +speed </item>
    <item> +strafe </item>
    <item> +use </item>
    <item> -attack </item>
    <item> -back </item>
    <item> -button10 </item>
    <item> -button11 </item>
    <item> -button12 </item>
    <item> -button13 </item>
    <item> -button14 </item>
    <item> -button15 </item>
    <item> -button16 </item>
    <item> -button3 </item>
    <item> -button4 </item>
    <item> -button5 </item>
    <item> -button6 </item>
    <item> -button7 </item>
    <item> -button8 </item>
    <item> -button9 </item>
    <item> -forward </item>
    <item> -jump </item>
    <item> -klook </item>
    <item> -left </item>
    <item> -lookdown </item>
    <item> -lookup </item>
    <item> -mlook </item>
    <item> -movedown </item>
    <item> -moveleft </item>
    <item> -moveright </item>
    <item> -moveup </item>
    <item> -right </item>
    <item> -showscores </item>
    <item> -speed </item>
    <item> -strafe </item>
    <item> -use </item>
  </list>

  <list name="KeyTypes">
    <item> * </item>
    <item> [ </item>
    <item> ] </item>
    <item> \ </item>
    <item> / </item>
    <item> ' </item>
    <item> = </item>
    <item> - </item>
    <item> + </item>
    <item> , </item>
    <item> . </item>
    <item> ` </item>
    <item> ~ </item>
    <item> 1 </item>
    <item> 2 </item>
    <item> 3 </item>
    <item> 4 </item>
    <item> 5 </item>
    <item> 6 </item>
    <item> 7 </item>
    <item> 8 </item>
    <item> 9 </item>
    <item> 0 </item>
    <item> a </item>
    <item> b </item>
    <item> c </item>
    <item> d </item>
    <item> e </item>
    <item> f </item>
    <item> g </item>
    <item> h </item>
    <item> i </item>
    <item> j </item>
    <item> k </item>
    <item> l </item>
    <item> m </item>
    <item> n </item>
    <item> o </item>
    <item> p </item>
    <item> q </item>
    <item> r </item>
    <item> s </item>
    <item> t </item>
    <item> u </item>
    <item> v </item>
    <item> x </item>
    <item> w </item>
    <item> y </item>
    <item> z </item>
    <item> ALT </item>
    <item> AUX1 </item>
    <item> AUX10 </item>
    <item> AUX11 </item>
    <item> AUX12 </item>
    <item> AUX13 </item>
    <item> AUX14 </item>
    <item> AUX15 </item>
    <item> AUX16 </item>
    <item> AUX17 </item>
    <item> AUX18 </item>
    <item> AUX2 </item>
    <item> AUX20 </item>
    <item> AUX21 </item>
    <item> AUX22 </item>
    <item> AUX23 </item>
    <item> AUX24 </item>
    <item> AUX25 </item>
    <item> AUX26 </item>
    <item> AUX27 </item>
    <item> AUX28 </item>
    <item> AUX29 </item>
    <item> AUX3 </item>
    <item> AUX30 </item>
    <item> AUX31 </item>
    <item> AUX32 </item>
    <item> AUX4 </item>
    <item> AUX5 </item>
    <item> AUX6 </item>
    <item> AUX7 </item>
    <item> AUX8 </item>
    <item> AUX9 </item>
    <item> BACKSPACE </item>
    <item> CTRL </item>
    <item> DEL </item>
    <item> DOWNARROW </item>
    <item> END </item>
    <item> ENTER </item>
    <item> ESCAPE </item>
    <item> F1 </item>
    <item> F10 </item>
    <item> F11 </item>
    <item> F12 </item>
    <item> F2 </item>
    <item> F3 </item>
    <item> F4 </item>
    <item> F5 </item>
    <item> F6 </item>
    <item> F7 </item>
    <item> F8 </item>
    <item> F9 </item>
    <item> HOME </item>
    <item> INS </item>
    <item> JOY1 </item>
    <item> JOY2 </item>
    <item> JOY3 </item>
    <item> JOY4 </item>
    <item> KP_SLASH </item>
    <item> KP_5 </item>
    <item> KP_UPARROW </item>
    <item> KP_LEFTARROW </item>
    <item> KP_RIGHTARROW </item>
    <item> KP_DOWNARROW </item>
    <item> KP_HOME </item>
    <item> KP_END </item>
    <item> KP_PGUP </item>
    <item> KP_PGDN </item>
    <item> KP_INS </item>
    <item> KP_DEL </item>
    <item> LEFTARROW </item>
    <item> MOUSE1 </item>
    <item> MOUSE2 </item>
    <item> MOUSE3 </item>
    <item> MWHEELDOWN </item>
    <item> MWHEELUP </item>
    <item> PAUSE </item>
    <item> PGDN </item>
    <item> PGUP </item>
    <item> RIGHTARROW </item>
    <item> SEMICOLON </item>
    <item> CAPSLOCK </item>
    <item> SHIFT </item>
    <item> SPACE </item>
    <item> TAB </item>
    <item> UPARROW </item>
  </list>

  <list name="Symbols">
    <item> ; </item>
    <item> $ </item>
  </list>

  <list name="BindFamily">
    <item> bind </item>
    <item> unbind </item>
  </list>

  <list name="setFamily">
    <item> set </item>
    <item> seta </item>
    <item> setu </item>
    <item> sets </item>
  </list>

  <list name="PrintsString">
     <item> echo </item>
     <item> say_team </item>
     <item> say </item>
  </list>

  <contexts>
    <context attribute="Normal Text" lineEndContext="#stay" name="Normal Text">
      <keyword attribute="Command" context="Arg area" String="Commands"/>
      <keyword attribute="Variable" context="Arg area" String="Variables"/>
      <keyword attribute="Action" context="#stay" String="Actions"/>
      <keyword attribute="Symbol" context="#stay" String="Symbols"/>
      <keyword attribute="Command" context="Bind phrase" String="BindFamily"/>
      <keyword attribute="Command" context="Alias phrase" String="setFamily"/>
      <keyword attribute="Command" context="Echo" String="PrintsString"/>
      <StringDetect attribute="Command" context="Alias phrase" String="alias" insensitive="true"/>
      <keyword attribute="Command" context="Echo" String="PrintsString"/>
      <DetectChar attribute="Symbol" context="#stay" char="$"/>
      <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
    </context>

    <context attribute="Comment" lineEndContext="Normal Text" name="Comment"/>

    <context attribute="String" lineEndContext="Normal Text" name="String">
      <DetectChar attribute="String" context="#pop" char="&quot;"/>
    </context>

    <context attribute="Normal Text" lineEndContext="Normal Text" name="Arg area">
      <DetectChar attribute="String" context="String" char="&quot;"/>
      <Float attribute="Float" context="#stay"/>
      <Int attribute="Int" context="#stay"/>
      <DetectChar attribute="Symbol" context="#pop" char=";"/>
      <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
      <DetectChar attribute="Symbol" context="Normal Text" char="$"/>
    </context>

    <context attribute="Normal Text" lineEndContext="Normal Text" name="Arg area in sub phrase">
      <Float attribute="Float" context="#stay"/>
      <Int attribute="Int" context="#stay"/>
      <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
      <DetectChar attribute="Symbol" context="#pop" char=";"/>
    </context>

    <context attribute="Normal Text" lineEndContext="Normal Text" name="Sub phrase">
      <keyword attribute="Command" context="Arg area in sub phrase" String="Commands"/>
      <keyword attribute="Variable" context="Arg area in sub phrase" String="Variables"/>
      <keyword attribute="Action" context="#stay" String="Actions"/>
      <keyword attribute="Symbol" context="#stay" String="Symbols"/>
      <keyword attribute="Command" context="Bind phrase" String="BindFamily"/>
      <keyword attribute="Command" context="Normal Text" String="setFamily"/>
      <keyword attribute="Command" context="Echo" String="PrintsString"/>
      <StringDetect attribute="Command" context="Alias phrase" String="alias"/>
      <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
      <DetectChar attribute="Symbol" context="#stay" char=";"/>
      <Int attribute="Int" context="#stay"/>
      <DetectChar attribute="Symbol" context="#pop" char=";"/>
    </context>

    <context attribute="Normal Text" lineEndContext="Normal Text" name="Bind phrase">
      <keyword attribute="Hex" context="Sub phrase" String="KeyTypes"/>
    </context>

    <context attribute="Identifier" lineEndContext="Normal Text" name="Alias phrase">
      <DetectChar attribute="Identifier" context="Sub phrase" char=" "/>
    </context>

    <context attribute="String" lineEndContext="Normal Text" name="Echo">
      <DetectChar attribute="Symbol" context="#pop" char=";"/>
      <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
    </context>

  </contexts>

  <itemDatas>
    <itemData name="Command"     defStyleNum="dsKeyword"  />
	 <itemData name="Action"      defStyleNum="dsDataType"   color="#ffcc00" selColor="#00ff00" />
	 <itemData name="Variable"    defStyleNum="dsVariable"  color="#7f0000"/>
    <itemData name="Normal Text" defStyleNum="dsNormal"   />
    <itemData name="Comment"     defStyleNum="dsComment"  />
    <itemData name="Float"       defStyleNum="dsFloat"    />
    <itemData name="Int"         defStyleNum="dsFloat"    />
    <itemData name="String"      defStyleNum="dsString"   color="#ff0000" selColor="#00ff00" />
    <itemData name="String Char" defStyleNum="dsChar"     />
    <itemData name="Hex"         defStyleNum="dsBaseN"    />
    <itemData name="Symbol"      defStyleNum="dsOthers"   />
    <itemData name="Identifier"  defStyleNum="dsDataType" />
  </itemDatas>

</highlighting>

<general>
  <comments>
    <comment name="singleLine" start="//"/>
  </comments>

  <keywords weakDeliminator=",+~-=/\.[]$" additionalDeliminator="&quot;;$" casesensitive="0"/>
</general>

</language>
