                                Concept : Time

 Because of the unique nature of Empire governments, (i.e. the decision makers
spend  most of their time on vacation.  Hmmm, not so unique actually), and the
fact that ideally the Empire environment will mirror the real  world,  various
heuristics dealing with time have been implemented.

The first is the Bureaucratic Time Unit (BTU) concept which keeps track of the
potential for doing work possessed by your government.

The second heuristic, (i.e. hack), is the Elapsed Time Limit (ETL) which  lim-
its the amount of time that players may be logged on each day.  The ETL is not
cumulative and is reset to some particular value, (often two hours, check  the
version command to be sure), every night at midnight.

The ETL and BTU counts are displayed with each command prompt as follows:
   [##:##] Command:
The first ## is the Elapsed Time today, in minutes.  This number starts  at  0
every midnight.  The second ## is the number of BTU's remaining.

See also : innards, version

