                              Concept : Research

 The research level of an Empire  country  is  determined  by  the  output  of
research  sectors in the following way.  Whenever a research sector is updated
and there are the proper amounts of raw materials  (usually  light  production
materials,  oil  and  gold  dust,  see info products for exact figures), those
materials are turned into medical discoveries; for each medical discovery, the
research level of the country is raised by 1.

The research level decays away with time however, (the diseases mutate), at  a
rate  of  1% per 48 time units, (i.e., 1% per day in games with half-hour time
units).  Therefore if a country has 5 research labs each of which is  supplied
with  enough  materials  and  has  enough  workforce  to  produce  1.5 medical
discoveries a day, the total national production of medical  discoveries  will
be  7.5 per day and the research level of the country will approach 750, where
the 1% daily loss exactly equals the daily gain of 7.5.

The research level affects the likelihood of plague outbreaks.

The nation command will display, among other  things,  your  current  research
level.

                              Concept : Research

See also : innards, nation, products, technology

