                              Command : NAVIGATE

 SYNTAX:
   [##:##] Command: navigate <SHIP/FLEET> <ROUTE>

The navigate command is the move command applied to the sea.  You can  control
one ship or an entire fleet with it.

A ship must have at least one crew (which may be civilian or military, but not
an  uncompensated  worker) to be navigated.  If you are moving a fleet and the
flagship stops, the fleet stops; (the lowest  numbered  ship  is  always  con-
sidered the flagship).

The program will prompt with the mobility of the flagship, the minimum  mobil-
ity value for the fleet, and the current sector coordinates in the form:

   <57.0:23.5: -6,4>

which means the flagship has 57 mobility units, some other ship in  the  fleet
has  23.5 mobility units and the flagship is in sector -6,4.  You may indicate
the direction you would like the fleet to move by typing a string  of  letters
consisting of any combination of the following:

                              Command : NAVIGATE

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   v  for view
   h  for end of movement

The view option costs no mobility but really only tells  you  whether  or  not
you're in a harbor.

Since the <ROUTE> can be specified in the command line, simple ship  movements
are often typed as a single line, such as:
   [##:##] Command: nav 19 jjjh

Or some movements may be done partly on the command line and  partly  interac-
tively:
   [##:##] Command: nav 18 jj

                              Command : NAVIGATE

   <112.7:112.7: -4, -2> v
   patrol boat #18 on open sea @ -3,-2
   <112.7:112.7: -4, -2> gh
   patrol boat #18 stopped at -6,-2

Some typical movement costs are:

                              Command : NAVIGATE

   ship         25% tech factor   50% tech factor   100% tech factor
   type           cost/sector       cost/sector       cost/sector
   ------            ----              ----              ----
   patrol boat        7.68              6.4              4.8
   fishing boat      25.6              21.33            16.0
   minesweep         19.2              16.0             12.0
   destroyer         10.96              9.13             6.85
   submarine         15.36             12.8              9.6
   tender            12.8              10.67             8.0
   heavy cruiser     12.8              10.67             8.0
   cargo ship        19.2              16.0             12.0
   aircraft carrier  15.36             12.8              9.6
   battleship        15.36             12.8              9.6

                              Command : NAVIGATE

Moving a ship through a sector that has been mined by a destroyer introduces a
5%  chance  per mine (cumulative) that you will be damaged by detecting one of
the little cuties.  Minesweeps can remove up to five mines per pass through  a
sector (indicated by the message Sweep...).

See also : mine, ship-types

