                                Command : MINE

 SYNTAX:
   [##:##] Command: mine <SHIP> <NUMBER>

This command drops mines in the sea and is functional from  ships  with  mine-
laying capability (see info ship-types).

Each mine gives a 5% chance that a passing ship will be hit.   The  probabili-
ties  are  additive,  e.g. twenty mines produce a 100% chance of a mine colli-
sion.  The damage is dependent upon the size of the ship and the spot that the
mine hits.

Some damage ranges are:

                                Command : MINE

   patrol boat         60% - 80%
   fishing boat       100% -100%
   minesweep           51% - 71%
   destroyer           38% - 58%
   submarine           41% - 61%
   tender              38% - 58%
   heavy cruiser       27% - 47%
   cargo ship          35% - 55%
   aircraft carrier    27% - 47%
   battleship          23% - 43%
   yacht               70% - 90%

In the command syntax <SHIP> is the number  of  one  of  your  destroyers  and
<NUMBER>  is  the  number  of  mines you wish to drop.  That number of shells,
(assuming you've got them), will be dropped in the sector that destroyer occu-
pies, magically becoming mines as they hit the water.

Mines can only be removed safely by a minesweeper.  (Other  ships  can  remove

                                Command : MINE

them by hitting them, but...)

Harbors and sea sectors under bridge spans can  be  mined.   Your  ships  will
automatically  avoid  these mines when passing through, (and your minesweepers
will not not pick them up).

Note that the sector is checked for possible mine hits only when a ship  moves
into  it;  thus,  a  destroyer may safely drop mines in a sector and then move
out.  On the other hand, the mines know no allegiance, so moving back  into  a
mined sector is foolish at best unless it is a harbor or under a bridge span.

See also : navigate

