                             Concept : Happiness

 The happiness level of an Empire country is determined  by  the  presence  of
park  sectors  in  the  following  way.  Whenever a park sector is updated and
there are the proper amounts of  raw  materials  (usually  light  construction
materials  and  money -- see info products for exact figures), those materials
are turned into happy strollers.  The ratio of happy strollers  to  population
can be found in the version command.

The happiness level is actually a moving  average,  with  the  past  happiness
being  weighted  somewhat more than the current production.  One large produc-
tion of happiness will not cause the  happiness  level  to  jump  by  a  large
amount.   Rather,  it will affect the happiness level for days to come.  If no
happiness is produced, then within a few days to a week, the country's  happi-
ness will have dropped close to zero.

Happiness is required for countries which have any sort of technology or  edu-
cation  at  all,  with  greater  levels being required as the expectation (and
tech/edu levels) of the populace increases.  A country with an unhappy popula-
tion can expect a decrease in the work of some sectors.

The nation command will display, among other things,  your  current  happiness

                             Concept : Happiness

level.

See also : education, innards, nation, products, research, technology

