                              Command : EXPLORE

 SYNTAX:
   [##:##] Command: explore <ITEM> <SECT> <NUMBER> <ROUTE>

The explore command takes over part of the functionality of move.  Explore  is
used  to stake your claim to unowned sectors.  Only civilians and military can
be used to explore.  Note that you can not stop exploring in a sector that you
already own.

<ITEM> can be any one of:

   c       civilians
   m       military

If <SECT> is not provided in the command line, the program  will  request  the
starting  sector  then  display  the resources of that sector and a map of the
adjoining sectors.  The prompt consists of the number  of  mobility  units  in
that sector, its designation, and its coordinates in the form:

                              Command : EXPLORE

   <97.0: a -6,4>

which indicates 97 mobility  units  in  agribusiness  sector  -6,4.   You  may
respond with any combination of:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   v  for view
   m  for map
   h  for end of movement

The view command shows the sector efficiency and some of the contents  of  the

                              Command : EXPLORE

sector you are currently occupying.

Since the <ROUTE> can be specified in the command line, simple  movements  are
often typed as a single line, such as:
   [##:##] Command: explore m 2,0 20 jjjh
Or some movements may be done partly on the command line and  partly  interac-
tively:
   [##:##] Command: explore c 2,0 1 gg

       - ^         min gold fert  oil uran
      - - -         67    0    0    0   82
       - ^
   <125.4: - -4,0> v
   0% wilderness with 0 civilians.
       - ^         min gold fert  oil uran
      - - -         67    0    0    0   82
       - ^
   <125.4: - -4,0> h
   Sector -4,0 is now yours.

                              Command : EXPLORE

Typical mobility costs are:

    1 mu per 5 civilians
    1 mu per 5 military

These costs are for movement through a 100% efficient regular sector  in  good
weather.   Wildernesses cost twice as much mobility, mountains cost lots more,
and highways can cost as little as nothing (if 100% efficient).

See also : move, test, navigate, transport

