                              Command : ASSAULT

 SYNTAX:
   [##:##] Command: assault <SECT> <SHIP> troops

The assault command allows your marines to hit the beaches.  It  is  also  the
only  way  to  get  ashore other than by unloading at a harbor, thus it is the
first step to gaining land on a new continent.

Any ship with military can assault an military-less  sector,  however  only  a
landing ship can assault a sector with military in it with its full complement
of troops.  The other ships will only be able to  land  a  fraction  of  their
troops  in  any  given assault.  This represents the use of the Admiral's gig,
the Captain's barge, etc.

If you have ship #28 bearing 10 military at 31,53 it can assault land  at  any
of  the  adjacent sectors, (32,52; 33,53; 32,54; 30,54; 29,53; or 30,52).  For
example:
   [##:##] Command: assault 32,54 28 9

This command asks to assault sector 32,54 from ship #28 with 9 troops.  Assum-
ing  the sector has no military, and since there were 10 troops on the ship to

                              Command : ASSAULT

begin with, 90% of the food will be taken along by the assaulting troops, (and
each  one  that  makes it will contribute his or her 10% to the conquered sec-
tor).

The program will ask for any information which was not included on the command
line,  (sector  to be assaulted, which ship is doing the assaulting, number of
brave troops to disembark).

The assaulting troops face the disadvantage of  having  to  reach  the  beach,
therefore they are less effective than any land troops they may encounter.

Both capitals and forts fight twice as  hard  as  other  sectors  against  sea
assaults.

Note: the sector being assaulted will have exactly the same reaction to  being
conquered as if it were attacked by land.

See also : attack, board

