                              Concept : Research

The  research  level  of  an  Empire  country  is  determined by the output of
research sectors in the following way.  Whenever a research sector is  updated
and  there  are  the proper amounts of raw materials (usually light production
materials, oil and gold dust, see info  products  for  exact  figures),  those
materials are turned into medical discoveries; for each medical discovery, the
research level of the country is raised by 1.

The research level decays away with time however, (the diseases mutate), at  a
rate  of  1% per 48 time units, (i.e., 1% per day in games with half-hour time
units).  Therefore if a country has 5 research labs each of which is  supplied
with  enough materials and has enough workforce to produce 1.5 medical discov-
eries a day, the total national production of medical discoveries will be  7.5
per  day and the research level of the country will approach 750, where the 1%
daily loss exactly equals the daily gain of 7.5.

The research level affects the likelihood of plague outbreaks.

The nation command will display, among other  things,  your  current  research

                              Concept : Research

level.

See also : innards, nation, products, technology

