                              Concept : Products

Many  Empire  sector types exist specifically to turn raw materials into prod-
ucts.  Some of those products may, in turn, be considered  raw  materials  for
other industries which produce other products.

This table gives the constituents and costs for each type of product.

NOTE:  All  costs given in the table are for 100% production efficiency.  Many
processes depend on technology level or educational level of  the  country;  a
note  like  p.e.=(tlev+10)/(tlev+20)  means  that  a country with a technology
level of 0 has a production efficiency of 50% and will only  produce  one-half
of  the specified product amount for the given costs, whereas a country with a
technology level of 100 will have a production efficiency of 92%.

The rate at which constituents are turned into products  is  governed  by  the
work  accrued  to  a  sector  (see  info innards) divided by the units of con-
stituents per unit of product.  E.g., it takes 3 units of work  to  produce  1
shell;  2 units to incorporate the light construction materials and 1 unit for
the heavy.   Natural  resources  such  as  fertility  count  as  one  unit  of

                              Concept : Products

constituents; e.g., it takes 1 unit of work per unit of food produced.

    shells  Shell   production   efficiency   depends   on  technology  level;
            p.e.=tlev/(tlev+10) Shells cost  $3  each  to  manufacture.   Each
            requires  2  units  of  light construction materials and 1 unit of
            heavy construction materials.  You must have a minimum  technology
            of 20 to produce shells.
      guns  Gun  production  depends  on technology level; p.e.=tlev/(tlev+10)
            Guns cost $30 each to manufacture.  Each requires 5 units of light
            construction  materials, 10 units of heavy construction materials,
            and 1 unit of oil.  You must have a minimum technology  of  20  to
            produce guns.
      iron  Iron ore production depends on mineral content in mines.  Extract-
            ing iron ore is free, and the mineral content of the sector is not
            depleted by mining iron.
      dust  Gold  dust  production  depends  on  gold  mineral content in gold
            mines.  Extracting gold dust is free, but the gold mineral content
            of the sector is depleted by mining gold dust.
      bars  Gold  bars  are produced in banks.  Gold bar production depends on
            gold dust in gold mines.   Gold  bars  cost  $30  to  produce  and

                              Concept : Products

            require 5 units of gold dust each.
      food  Food  production  efficiency  depends  on technology level and the
            fertility of the sector; p.e.=(tlev+10)/(tlev+20).   Growing  food
            is  free, and the fertility of the sector is not depleted by grow-
            ing food.
       oil  Oil production efficiency depends on technology level and the  oil
            content  of  the sector; p.e.=(tlev+10)/(tlev+20).  Pumping oil is
            free, but the oil content of the sector is depleted by  extracting
            and refining oil.
 petroleum  Petroleum     production     depends    on    technology    level;
            p.e.=tlev/(tlev+10).  A unit of petroleum costs $1 to manufacture.
            Every 10 units of petroleum require 1 unit of oil to produce.  You
            must have a minimum technology of 20 to produce petroleum.
       lcm  Light construction material production efficiency depends on tech-
            nology  level;  p.e.=(tlev+10)/(tlev+20).  Producing lcms does not
            cost money, but requires 1 unit of iron ore.
       hcm  Heavy construction material production efficiency depends on tech-
            nology  level;  p.e.=(tlev+10)/(tlev+20).  Producing hcms does not
            cost money, but requires 2 unit of iron ore.
       rad  Radioactive material production efficiency depends  on  technology

                              Concept : Products

            level, which must be at least 40.  p.e.=(tlev-30)/(tlev-40).  Pro-
            ducing rads cost $2 per ton, and depletes the uranium  content  of
            the sector.
 education  A  unit  of education (a class of graduates), costs $10 to produce
            and requires 1 unit of light construction materials.
 happiness  A unit of happiness (happy strollers), costs $10  to  produce  and
            requires 1 unit of light construction materials.
technology  Technology  production  efficiency  depends  on  education  level;
            p.e.=elev/(elev+10).  A unit of technology (a technological break-
            through),  costs  $100  to  produce and requires 10 units of light
            construction materials, 5 units of oil and 1 unit of gold dust.
  research  Research  production  efficiency  depends  on   education   level;
            p.e.=elev/(elev+10).   A  unit  of research (a medical discovery),
            costs $100 to produce and requires 10 units of light  construction
            materials, 5 units of oil and 1 unit of gold dust.

