                               Command : ORDER

 SYNTAX:
   [##:##] Command: qorder <SHIP/FLEET>

SYNTAX:
   [##:##] Command: order <SHIP/FLEET> [c|r|s|dest1 [[com1] [[dest2] [com2]]]]

You use the order command to give sailing orders to ships.   At  each  update,
ships  sailing under orders autonavigate toward a specific destination sector.
Telegrams notify you of arrivals.

Any ship can be given sailing orders, but in order to move during the update a
ship  must  have at least one crew (which may be civilian or military, but not
an uncompensated worker).

   [##:##] Command: qorder <SHIP/FLEET>

qorder shows current sailing orders.  Ships with no  orders  are  not  listed.
The report indicates:

                               Command : ORDER

        shp#          ship number
        ship type     type of ship (cargo ship, destroyer, etc)
        x,y           ship's current position
        flt           fleet association
        destination1  primary destination sector and cargo to be loaded
        destination2  secondary destination sector and cargo to be loaded
        loading       indicates that ship is taking aboard cargo
        stdby         indicates that ship is on standby

   shp#     ship type       x,y    flt  destination1  destination2  loading  stdby
      6 cargo ship          0,-22         10,10
     14 cargo ship        -12,0          -12,0    c    -16,-8   f      *
     71 destroyer          53,-27   c     40,-28                               *
     76 destroyer         100,-30   c     40,-28  s
   4 ship(s)

   [##:##] Command: order <SHIP/FLEET> c[ancel]

                               Command : ORDER

The cancel option causes a ship to stop autonavigating and its current sailing
orders to be cancelled.  Cancelled orders cannot be resumed, and the ship will
no longer appear in the orders list.

   [##:##] Command: order <SHIP/FLEET> s[tandby]

The  standby  option  causes  a ship to stop autonavigating, but maintains its
orders (so that it shows up in the orders list).

   [##:##] Command: order <SHIP/FLEET> r[esume]

The resume option countermands a  standby  order,  causing  autonavigation  to
resume.

   [##:##] Command: order <SHIP/FLEET> <dest>

Specifying a single destination orders a ship to autonavigate until the desti-
nation is reached.  When the ship arrives, or if the trip is not possible, you
will be notified by telegram, and the ship's orders will be cancelled.

                               Command : ORDER

   [##:##] Command: order <SHIP/FLEET> <dest> <cargo>

This  is the same as the previous case, except that upon arrival the ship will
not cancel its orders until it has loaded itself with the specified cargo.

   [##:##] Command: order <SHIP/FLEET> <dest> <cargo> <dest>

Here the ship will sail  to  the  first  destination,  where  it  then  waits,
attempting  at each update to load the specified cargo, until it becomes full.
It then departs for the second destination.  Upon arrival, the cargo  will  be
unloaded, and its orders will be cancelled.

   [##:##] Command: order <SHIP/FLEET> <dest> <cargo> <dest> <cargo>

This  sets  up  an automatic trade route.  The ship is ordered to continuously
sail round-trip between the two destinations, unloading one cargo, then  load-
ing the other.

                               Command : ORDER

Whenever  a  ship  is autoloading cargo, it will always wait until it loads to
capacity.  The ship will also automatically load food, if necessary, so as  to
have aboard a minimal amount for its next trip.  Autoloading is never complete
until the ship contains either as much food as there are passengers (civ + mil
+  unc),  or  its maximum food capacity, whichever is smaller.  When unloading
cargo, it always unloads the entire amount.

At update time, the most direct path from ship to destination  is  calculated,
and  each ship is then autonavigated along that path to the best of its mobil-
ity.  The path is calculated from what the player knows of the world (what you
can see using the bmap command).  Open sea, bridges, and unexplored regions of
the world are considered to be navigable; harbors are not.

Radar operates continuously as the  ship  moves  along  the  path,  constantly
adding  sector  information to the known world map.  When a ship encounters an
obstacle that was previously unknown, it will, if it still has  any  mobility,
use the newly-gained information to find a new route and try moving again.

                               Command : ORDER

Autonav movement is performed before mobility is increased.  This insures that
after the update, ships with orders will still have some mobility so that  you
can always manually navigate to some extent.

See also : autonav, bmap, nav, ship

