                              Command : NAVIGATE

 SYNTAX:
   [##:##] Command: navigate <SHIP/FLEET> <ROUTE>

The  navigate command is the move command applied to the sea.  You can control
one ship or an entire fleet with it.

A ship must have at least one crew (which may be civilian or military, but not
an  uncompensated  worker) to be navigated.  If you are moving a fleet and the
flagship stops, the fleet stops; (the lowest numbered ship is  always  consid-
ered the flagship).

The  program will prompt with the mobility of the flagship, the minimum mobil-
ity value for the fleet, and the current sector coordinates in the form:

   <57.0:23.5: -6,4>

which means the flagship has 57 mobility units, some other ship in  the  fleet
has  23.5 mobility units and the flagship is in sector -6,4.  You may indicate
the direction you would like the fleet to move by typing a string  of  letters
consisting of any combination of the following:

                              Command : NAVIGATE

   y  for up-left
   u  for up-right               y    u
   g  for left                    \\  /
   j  for right               g  --  --  j
   b  for down-left               /  \\
   n  for down-right             b    n
   v  for view
   h  for end of movement

The  view  option  costs  no mobility but really only tells you whether or not
you're in a harbor.

Since the <ROUTE> can be specified in the command line, simple ship  movements
are often typed as a single line, such as:
   [##:##] Command: nav 19 jjjh

Or  some  movements may be done partly on the command line and partly interac-
tively:
   [##:##] Command: nav 18 jj

                              Command : NAVIGATE

   <112.7:112.7: -4, -2> v
   patrol boat #18 on open sea @ -3,-2
   <112.7:112.7: -4, -2> gh
   patrol boat #18 stopped at -6,-2

The formula for the movement cost for 1 sector is:

        480 / (( speed + speed * (50+tech)/(200+tech) ) * Efficiency/100)

Moving a ship through a sector that has been mined introduces a 5% chance  per
mine  (cumulative)  that  you  will  be damaged by detecting one of the little
cuties.  Minesweeps can remove up to five mines  per  pass  through  a  sector
(indicated  by  the message Sweep...).  Minesweeps also take 1/2 normal damage
from mines.

                              Command : NAVIGATE

While navigating you may also use radar, sonar, or lookout.  (by  entering  r,
s,  or l) By default it will radar, sonar, or lookout from the lowest-numbered
ship navving. You may also give a ship number or fleet or group  of  ships  on
the same line: "r 12/13/14/73"

See also : mine, ship-types

