                                Command : MINE

 SYNTAX:
   [##:##] Command: mine <SHIP> <NUMBER>

This  command  drops  mines in the sea and is functional from ships with mine-
laying capability (see info ship-types).

Each mine gives a 5% chance that a passing ship will be hit.   The  probabili-
ties  are  additive,  e.g. twenty mines produce a 100% chance of a mine colli-
sion.  The damage is dependent upon the size of the ship and the spot that the
mine hits.

Some damage ranges are:

                                Command : MINE

   patrol boat         60% - 80%
   fishing boat       100% -100%
   minesweep           51% - 71%
   destroyer           38% - 58%
   submarine           41% - 61%
   tender              38% - 58%
   heavy cruiser       27% - 47%
   cargo ship          35% - 55%
   aircraft carrier    27% - 47%
   battleship          23% - 43%
   yacht               70% - 90%

In the command syntax <SHIP> is the number of one of your destroyers and <NUM-
BER> is the number of mines you wish to drop.  That number of shells,  (assum-
ing  you've  got them), will be dropped in the sector that destroyer occupies,
magically becoming mines as they hit the water.

Mines can only be removed safely by a minesweeper.  (Other  ships  can  remove

                                Command : MINE

them by hitting them, but...)

Harbors  and  sea  sectors  under  bridge spans can be mined.  Your ships will
automatically avoid these mines when passing through, (and  your  minesweepers
will not not pick them up).

Note  that the sector is checked for possible mine hits only when a ship moves
into it; thus, a destroyer may safely drop mines in a  sector  and  then  move
out.   On  the other hand, the mines know no allegiance, so moving back into a
mined sector is foolish at best unless it is a harbor or under a bridge  span.

See also : navigate

