                                Command : LOAD

 SYNTAX:
   [##:##] Command: load <SHIP/FLEET> <AMOUNT> <COMMODITY>

SYNTAX:
   [##:##] Command: load <CARRIER/SUBMARINE> <PLANE/MISSILE> plane

The  load  command  carries out the loading of ships.  Commodities (like guns,
civs, food) can be loaded onto any ship.  Missiles can  be  loaded  onto  nuke
subs and planes can be loaded onto carriers.

The  ship(s) must be in a harbor and the harbor must be at least 2% efficient.

In the first form, load ship# amount commodity, the amount argument  specifies
the  amount  of  the  given commodity you wish to load on each ship specified.
Amounts greater than that allowed will be truncated to the maximum possible.

In the second form, load carrier# plane# 'plane', where you say plane  instead
of say civ a plane/missile is loaded onto a carrier/sub.

See  info ship-types for a table of the maximum amounts of each items that can

                                Command : LOAD

be carried on each ship type.

If you are loading things onto allied ships (assuming the ALLYHARBOR option is
enabled),  you  need  to  type the numbers of the ships, fleets will not work.
I.e. if you do "load s 999 f", it'll load 999 food  onto  all  your  ships  in
fleet  s. If you do "load 1/2/3/4 999 f", it'll try to load food onto ships 1,
2, 3, and 4, regardless of whether they're yours or an ally's.

See also : unload, navigate, ship-types

