                             Concept : Happiness

  The  happiness  level  of an Empire country is determined by the presence of
park sectors in the following way.  Whenever a  park  sector  is  updated  and
there  are  the  proper  amounts  of raw materials (usually light construction
materials and money -- see info products for exact figures),  those  materials
are  turned  into happy strollers.  The ratio of happy strollers to population
can be found in the version command.

The happiness level is actually a moving  average,  with  the  past  happiness
being  weighted  somewhat more than the current production.  One large produc-
tion of happiness will not cause the  happiness  level  to  jump  by  a  large
amount.   Rather,  it will affect the happiness level for days to come.  If no
happiness is produced, then within a few days to a week, the country's  happi-
ness will have dropped close to zero.

Happiness  is required for countries which have any sort of technology or edu-
cation at all, with greater levels being  required  as  the  expectation  (and
tech/edu levels) of the populace increases.  A country with an unhappy popula-
tion can expect a decrease in the work of some sectors.

The nation command will display, among other things,  your  current  happiness

                             Concept : Happiness

level.

See also : education, innards, nation, products, research, technology

