                                Command : FUEL

 SYNTAX:
   [##:##] Command: fuel <SHIP/FLEET> <AMOUNT> [<OILER>]

Or, if the LANDUNITS option is enabled, SYNTAX:
   [##:##] Command: fuel <ship or land> <SHIP/FLEET | UNIT/CORPS> <AMOUNT>

The  fuel  command carries out the fueling of ships.  The ship(s) must be in a
harbor and the harbor must be at least 2% efficient.  (Land units, if in  use,
must  be in a command center of at least 2% efficiency) Alternatively, you can
fuel at sea using an oiler, which is any ship with the oiler  ability.  (Note:
if you are in a harbor, you can't fuel from an oiler, you must use the harbor)

Ships can be fueled by either petrol or oil, with petrol being used  first.  1
unit  of  petrol  = 5 fuel units. 1 unit of oil = 50 fuel units. Each ship, in
turn, will attempt to take on the specified amount of fuel. Petrol/oil will be
used  for each ship, the amount being rounded up individually. For example, if
you have a harbor with 50 fuel in it, and you tell  a  ship  with  a  50  fuel
capacity  to load 50 fuel, it'll use 1 oil. If you tell it to load *1* fuel 50
times, it'll use *50* oil, with the round-up making it use 1  oil  each  time.
The solution, of course, is to not load fuel in tiny, wasteful amounts.

                                Command : FUEL

Each  update,  ships  use fuel to make mobility points. To produce 10 mobility
points requires the number of units of fuel listed for the ship  in  the  ship
capability  list. (see info show) (This number is usually 1, but may be more).

If the ship has no fuel, it DOES NOT RECEIVE MOBILITY.

See info ship-types for a table of the maximum amounts of  fuel  that  can  be
carried on each ship type.

You can fuel allied ships, but must fuel them one at a time, by number.

See also : ship-types

