                               Command : BOARD

 SYNTAX:
   [##:##] Command: board [<SHIP> [(from ship) | (from sect)]]

The  board  command enables two ships' crews to engage in hand-to-hand combat.
To board ship #16 from ship #93 you might type:
   [##:##] Command: board 16

The program will ask from which ship you wish to board, (you  may  only  board
from one ship at a time).

In  order to be able to board a ship from a ship, your ship must be as fast or
faster than the defending ship.  If you can't catch him, you can't board  him!

The  attacking  ship  will use, based upon its speed, an amount of mobility to
overtake and board the target ship.  If the attacking ship has no mobility, it
cannot  catch  anybody!   Ships' speed depends upon the speed of the ship, the
technology of the owner, and the current efficiency of the ship.  A  50%  dam-
aged ship moves one-half the speed it does when undamaged.

In  order to board a ship from a harbor sector, the ship must be in the harbor

                               Command : BOARD

sector, and the harbor must have mobility. (Boarding from a  harbor  does  not
use mobility, but there must be some in the sector)

Some things to note:

Boarding costs BTU's -- in direct proportion to the number of military killed.

The boarding party is at a disadvantage while swinging  across  to  the  other
ship, e.g. 10 against 10 is not even odds.

Other  ships  belonging  to the victim will fire on you when you try to board,
(if you're within range).

If the HARBORPOLICE option is enabled, the owner of a harbor may board a  ship
in the harbor using mil there. (This option also disallows ship-to-ship board-
ing in harbors) See also : fire

