[ Maverik Level 1 typedefs ]
MAV_polygon
Summary
Default object class ``polygon''.
Syntax
typedef struct {
  int np;
  MAV_vector norm;
  MAV_texCoord *tex;
  MAV_vector *vert;
  MAV_surfaceParams *sp;
  MAV_matrix matrix;
  void *userdef;
} MAV_polygon;
Description
A polygon is defined by a number, np, of points, a normal,
norm, and collection of vertices, vert, and, optionally,
texture coordinates, tex. The polygon must be concave, planar and the
vertices ordered anti-clockwise around the normal.Texture coordinates must be provided is this object is to be
textured.
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