NEWS FOR GNU ROBOTS:

(0.8)
23 Aug 1998: Fixed the command line checking using long GNU Getopt.

(0.79)
23 Aug 1998: Improved the 16x16 XPMs used for X Windows.  Also changed
the build targets, so the program names are more descriptive.  Added
HTML documentation based on web page.

(0.78)
22 Aug 1998: added contributions for X Windows interface.  Should use
GTK, but this is a start.

(0.77)
5 Aug 1998: Added "random" and "randomize", and redefined the "exit"
and "quit" Scheme primitives.  Some tweaking to initial energy.

(0.76)
2 Aug 1998: Added code to stop the game when the robot runs out of
energy or takes too much damage.

(0.75)
31 Jul 1998: now the map data and robot data is shared ONLY BETWEEN
api.c and main.c.  this is acceptable, as the robot api is called by
Scheme, not by my program directly.

(0.74)
31 Jul 1998: 'map' is now shared _only_ among main.c (the originator)
and api.c.  Still need to do this for robot x, y, dir, score, ...

(0.73)
31 Jul 1998: Now builds both the pure text game, and the curses game,
during the 'make all'.

(0.72)
30 Jul 1998: Fixed a movement bug, and added a new sample robot
program.

(0.71)
30 Jul 1998: Fixed a few bugs, and now the game engine actually seems
to work!  test.scm is a one-pass beeper program.  Now need to set up
traps so the robot API can exit if energy falls too low.

(0.7)
30 Jul 1998: Added code to draw the map before the game starts.  Also
added a 'make test' option in the Makefile.

(0.6)
30 Jul 1998: Added code that now evaluates a Scheme file.  Haven't set
up the SCM hooks yet.

(0.5)
30 Jul 1998: Wrote a set of hooks for curses mode.

(0.4)

29 Jul 1998: Finished the api.c file, which are the robot Scheme API.
Haven't converted this to SCM yet.  Also wrote a map-loading function
and a set of hooks for a pure-text log file.
