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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Shade: more help required
Message-ID: <G4xpF2.HBu@world.std.com>
Date: Sat, 2 Dec 2000 09:37:50 GMT
References: <908gf8$2pq@nntpb.cb.lucent.com> <slrn92g3ap.2ae.jcmason@xenocide.slack> <slrn92g4l9.at.cerutti@fiad06.norwich.edu>
Organization: The World Public Access UNIX, Brookline, MA
Lines: 39
Xref: news.duke.edu rec.games.int-fiction:59368

Neil Cerutti <cerutti@together.net> wrote:
>Joe Mason posted:
>>In article <908gf8$2pq@nntpb.cb.lucent.com>, Nizam Ahmed wrote:
>>>* SPOILER SPACE *
>>>.
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>>>
>>>I am in the desert, and have "killed" the figure (he stopped moving and was
>>>covered by sand). Now it tells me there is nothing to do but wait. So i did.
>>>I typed Z a hundred times. Nothing.
>>
>>I had this problem too.  I emailed Zarf to report the bug, but he claims its
>>deliberate.  (I think that's the worst design decision he ever made.)
>
>I don't agree. I think he might have been tempted to leave it
>with *no* ending, and decided not to. This is better.

As I experienced it, I got the message "nothing to do but wait",
and "wait" ended the game. I doubt that Joe Mason meant that *that*
was a bad game design decision. The bug (I would imagine) is in printing
the message before it's actually true. Unless my memory is tricking
me and I actually by chance issued that command before trying "wait".

SeanB
