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From: Darryl.S.ONeill@Waterloo.attgis.com
Subject: Re: Least favourite puzzles.
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References: <46ibm4$n9@mercury.kingston.ac.uk> <46jfcf$6bs@mark.ucdavis.edu> <46lr00$36i@cnn.Princeton.EDU> <DH27Lz.23E@attwat.Waterloo.ATTGIS.COM> <46s8uc$ne8@cnn.Princeton.EDU>
Date: Sat, 28 Oct 1995 23:37:12 GMT
Lines: 24

In <46s8uc$ne8@cnn.Princeton.EDU>, adam@flagstaff.princeton.edu (Adam J. Thornton) writes:
>In article <DH27Lz.23E@attwat.Waterloo.ATTGIS.COM>,
> <Darryl.S.ONeill@Waterloo.attgis.com> wrote:
>>In <46lr00$36i@cnn.Princeton.EDU>, adam@tucson.princeton.edu (Adam J. Thornton) writes:
>>>It is, in fact, the LGOP Maze.
>>This is the second person to say that they hated the 
>>LGOP maze.  Why was this one so bad?  I believe that it was
>>the only maze puzzle that I have ever seen where they gave you 
>>the map ahead of time.
>
>The copy protection could have been subtle and far less annoying.  Even
>with the map, having to hop, clap, and kweepa while keeping track of where
>you were was _HARD_!  It took forever, it took no real skill, and was just
>stupid.
>
I wrote numbers on a piece of paper and filled in the manditory moves.
I knew that I could safely move on the open spaces.  I agree that it 
was a little tedious but the not the worst.  

I found the maze in Zork I annoying because the thief kept stealing my
stuff and I would lose track of where I was.

I liked the maze in Sorcerer.  I haven't played deepspace drifter yet.

