Newsgroups: rec.games.int-fiction
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From: "Sam Hulick" <shulick@mango.ucs.indiana.edu>
Subject: Re: Time-killer: questions, bugs
Message-ID: <1995Oct11.005337.17161@news.cs.indiana.edu>
Organization: Vallen Software
References: <44mi2b$gu0@globe.indirect.com>
Date: Wed, 11 Oct 1995 00:53:32 -0500
Lines: 65

jdyer@indirect.com (Jason Dyer) writes:
>Why was this called Time-Killer 1 anyway? Because you waste time
>playing it? :)

I'll pretend this is an honest question and not an insult to my game.
It's Time-Killer #1 (out of a series) because it's a small game to pass
some time.  T-K #2 will be longer and have more of a plot (and fewer
bugs).

>Can I have a mild hint on what to do with the plant?

SPOILER.. (just a hint though)

























Poison the plant somehow..

>Also, quite a few bugs here:
>>EXAMINE TUBE
>(should be centimeter instead of centimetre)

Nitpicky.

>Well
>>EXAMINE SKY
>You can't see any such thing.

These are not bugs.. so don't call them as such.  They are lacking
points.

>>PUT BALL IN HOLE
>The ball and chain falls through the hole and vanishes.
>(fall instead of falls)

"Ball and chain" acts as a single noun, since it is a pair.  Another
example is, "piston & mortar".  If i'm wrong about this, someone correct
me.

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
