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From: ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman)
Subject: Re: good game endings
Message-ID: <1995Feb28.014327.61417@rs6000.cmp.ilstu.edu>
Date: Tue, 28 Feb 1995 01:43:27 GMT
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Win Kang (easu928@taurus.oac.uci.edu) wrote:
: Played any games where you get to the end and you don't say "that's it?"

I hate, I absolutely HATE games that reward all your hard work and puzzle-
solving skills with a lame congratulatory text message.

: I liked the ending of Enchanter from INFOCOM.

This one was good, but my favorites were Zork Zero and Beyond Zork, because
they gave you several screens of victory text.  Some may disagree, but I
like games that have a long introduction and conclusion.  The former gives
you an opportunity to get the feel of the story before you start, while the
latter makes you feel like you've accomplished something by rewarding you
with a long epilogue that ties up the story and/or opens the door for
sequels.  To me, it's just not any fun to win a game where the ending text
is the same length as a standard room description you can get anywhere in
the game.

Other good endings:

  Wishbringer
  Zork III
  Planetfall
