Newsgroups: rec.games.int-fiction
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From: isgi@ztivax.zfe.siemens.de (Oliver Rothe)
Subject: Re: Infocom: Which should I play?
Message-ID: <CJIKrz.F2v@ztivax.zfe.siemens.de>
Organization: ISGI GmbH
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References: <1994Jan11.133103.23688@arbi.Informatik.Uni-Oldenburg.DE>
Date: Wed, 12 Jan 1994 11:19:11 GMT
Lines: 43

Herwig Henseler (Herwig.Henseler@arbi.informatik.uni-oldenburg.de) wrote:
> As a proud owner of LToI I & II, I (re-)played Zork III and Trinity. 
> Many years ago, I also solved Zork I & II and Enchanter. Admitted, I always 
> need a _little_ help ... but on the other hand english is not my 
> native language.

> Now my question: What should I play next? Is there an adventure to avoid?
> Which have the most intelligent puzzles? Which are frustratingly difficult?

It depends.

Some of my favourites:

Sorcerer/Spellbreaker/Zork Zero: Funny and clever, but also rather difficult.

A Mind Forever Voyaging: Was the first Infocom game I _bought_ (ahem),
                         back in 1986. It is quite easy and has
			 a great story (took me one afternoon and the whole
			 night to solve it).

Wishbringer: I _loved_ it. Rather easy ("beginner" level), but has a nice
             and at times very funny story with lots of atmosphere.


Beyond Zork: Has a lot of atmosphere (Trinity, Wishbringer, and Beyond Zork 
	     are from the same author, Brian Moriarty), too, but is not as 
             easy as Wishbringer. 
	     Alas, it has some rather annoying combat scenes. Infocom wanted
	     to add some role-playing flavour to it.
	     Aside from that, the puzzles and the story are among the best
	     I've ever seen.

Planetfall: The first game I played. Good for beginners,  but can be tedious 
            at times.

Oliver


-------------------------------------------------------------------
Oliver Rothe				isgi@ztivax.zfe.siemens.com
		also reachable via:	100265.1543@compuserve.com


