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From: jamesd@netcom.com (James A. Donald)
Subject: Re: Spellbreaker help wanted
Message-ID: <jamesdCGpnJx.MsE@netcom.com>
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Date: Thu, 18 Nov 1993 23:21:32 GMT
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Scott Forbes (forbes@cbnewsf.cb.att.com) wrote:
> +-- jimmosk@eniac.seas.upenn.edu (Jim J Moskowitz) writes:
> | I'm looking for a hint.  I'm up to 330 points, and can't figure out
> | how to:
> | get past the guard in Belwit Square
> | get into the 'mysterious force prevents you' doorways
> | do anything at the volcano (except cool a lava fragment and take it)
> | do anything with the iron key Belboz gives you

> Spoilers ho!
> 

























> Three of the four puzzles you've listed are tied to a single problem.
> The fourth (getting past the guard in Belwit Square) is a red herring.
> The problem involves the 'mysterious exit' from each cube.  This is
> arguably the hardest single puzzle in all of Infocom's games.
> All of the impassable exits lead to the same place.
> More accurately, all of the impassable exits lead to the same *object*.
> You can't pass through the exit while carrying the object.
> Try dropping your inventory and casting JINDAK.  See any objects (other
> than the cubes) with a magical aura?
> The gold box is magical, and it interacts with the cubes.  Try putting
> a cube at random (say, the "air" cube) into the box, and notice the
> effects.
> Try dropping the gold box somewhere, then BLORPLE the "air" cube.
> Try *throwing* the gold box somewhere.
> Throw the gold box onto the lava shelf, then BLORPLE the "air" cube and
> walk through the formerly impassable exit.  Good luck!

I seem to recall that there were TWO volcano scenes.
One where you can cool a lava fragment and take it.
The other where there is a lava shelf.

	Also, the key is NOT tied in with this puzzle.  The key is for
unlocking an an rezrov-able thing.

-- 
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Robert James Donald    |  /-\
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jamesd@netcom.com      |  \-/        Brain/body Ratio
