Newsgroups: rec.arts.int-fiction
Subject: Re: (TADS 2) Ran into a "logical problem"
From: Shadow Wolf <shadow_wolf@softhome.net>
References: <uku67vinghvn82@corp.supernews.com>
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<siefs@charter.net> wrote in news:uku67vinghvn82@corp.supernews.com:

>     Hopefully, I am just missing something obvious somewhere, but I
>     ran into
> a strange problem.  I was having someone beta test a game for me.  She
> was in a room that is set up to "search" and "look in" the floor
> coverings, but sent a valid/logical command, that has me stumped:
>
>     You are in a room with sand.
>     >search sand
>
>     You search the sand and find a quarter.
>     >dig in sand
>
>     What do you want to dig in the sand with?
>     >dig in sand with hands
>
>     I don't know the word hands.
>
> The problem is (while this isn't the exact example, to prevent
> possible spoilers), digging SHOULD be a logical solution as well as
> search, move, lookIn, etc...But 1)Dig won't work right (I think
> nothing more than modifying the verb) and (The one that has me
> stumped) 2)How do you program a pair of hands that are something you
> always have with you, can be used for things (eg. digging) but aren't
> part of an inventory or anything?  Do I have to "modify thing"?
>     Thanks in advance! :)
>
> JS
>
>
>
>
>

Make them fixeditem (or set isListed to nil), set location to Me, and (if
necessary) use notall.t (from the IF archive) to make them
defaultExceptions, so they don't show up on "drop all".

As I've mentioned before on this group, this is how body parts are done in
AIF.


--
Shadow Wolf
shadow_wolf@softhome.net
Stories at http://www.asstr.org/~Shadow_Wolf



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