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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: MaxZip 1.5.1 uploaded
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Date: Mon, 30 Sep 1996 01:10:31 GMT
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As long as I'm updating interpreters...

MaxZip 1.5.1 fixes the signed division/modulo bug. It also supports 
international characters, thanks to Tom Emerson. (This means that it 
actually looks slightly worse in Beyond Zork, because the window borders 
turn into accented characters in the corners.)

I've also added a hack so that control characters appear as octal escapes 
(\007) instead of messing up the screen font. As per the Z-spec (0.2, 
section 3.4.2), char 13 is a newline, char 0 prints nothing, and all 
other values below 32 print octal codes. 

Except: (Just to prove I'm not a spec slave): chars 24..27 print \, /, +, 
- (which work as substitutes for the arrow keys in Beyond Zork.) Probably 
they're supposed to look like arrows in BZ's special font.

So if you're playing a game and you see:

\011Inform has turned out to be a really great language...

You know to blame the author. (\011 is a tab, and usually means that the 
author forgot to backslash a multi-line string. Tabs are legal in V6 
games, but MaxZip doesn't do V6.)

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
