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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Yobject
Message-ID: <erkyrathDyEIz3.3yI@netcom.com>
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References: <1996Sep26.202939.1@orion.yorku.ca>
Date: Fri, 27 Sep 1996 17:23:26 GMT
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as400477@orion.yorku.ca wrote:
> As part of rising to the challenge of showing just how much you can do _in_
> Hugo so far as parsing goes, I've thought about trying to add support for that
> pesky third object.  (In Hugo parlance, I'll call it the "yobject", after the
> object and xobject.)

> The biggest stumbling block I've run into is:  Why?  Maybe my imagination is
> damned limited, which is tres bad news for a writer, but I can't come up with
> all that many instances where you'd want or need something like this?  Help? 
> It would make the job of syntax dissection much easier.

I think the archetypical case is "take key from drain with magnet". And 
please, no comment on why this is bad game design; it's a syntax example. 
"verb OBJ prep X prep Y."

And why? So that people will have more experience and more sample code 
available, when they want to extend the Hugo parser in the way they *do*
want to do.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
