Newsgroups: rec.arts.int-fiction
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From: blane@eskimo.com (Brian Lane)
Subject: Re: TADS/Inform Return codes
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Date: Fri, 14 Apr 1995 00:29:55 GMT
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R. N. Dominick (cinnamon@one.net) wrote:
: Brian Lane (blane@eskimo.com) wrote:
: : If the potential user cannot solve it, then no access!

: I don't know if this is such a good idea, unless the adventure is REALLY 
: easy, and designing an adventure that is really easy for everyone won't 
: be easy at all. I know I've been stuck on puzzles in i-f games others 
: found "easy", and then again I solved Spellbreaker in a single eight-hour 
: session.

  I've been thinking more about this. I think its purpose is going to more
to set the atmosphere for the system. I think it'll only have 1 real puzzle
in it, and a couple of actors that the user can interact with.

: : The question is, what are the TADS return codes for solving or failing a
: : game? Does it return a score? All I really need to know is if the user has
: : completed the game, score is unimportant.

: I don't know about return codes -- I would tend to doubt it, as they 
: probably indicate things like "couldn't find game file" and so on if they 
: exist. You could, however, use TADS' file i/o primitives to write a 
: simple file indicating whether or not the user solved the adventure or not.

  That's what I've been told so far, but for the life of me I cannot find
any file i/o in my TADS 2.1 manual.


: Somewhat tougher will be getting TADS to work over the modem link. I know 
: the High Energy bulletin board has an on-line version of the run-time, 
: but I do not know if it's really "complete" or if you can even get a 
: copy. (I do know that it is not in the download sections there.)


  That's the easy bit. I'm running Linux. Dialin lines are the same to the
system as a console login.

   Brian
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