HOSTILE <who> time: 0 days priority: 0

Declare unit or player who hostile to the unit or player issuing the order. Units declared hostile will be attacked on sight.

If the player entity issues hostile, any unit in the player's faction will attack the hostile unit on sight. If an individual character issues hostile, the character will attack the hostile unit on sight.

Units will only initiate automatic attacks if they are in perfect health. Hostile units which are being held prisoner will not be attacked.

An entire faction may be declared hostile by specifying another player entity instead of an individual unit. Any unit not concealing its affiliation with the faction declared hostile would be attacked on sight.

Examples:

hostile 4240            # attack 4240 on sight
hostile 778             # attack any member of faction 778 on sight