Summary of important tables

Combat ratings for various monsters

name                   combat rating
----                   -------------
elf                     (50,50,100)
spirit                  (50,50,0)
undead                  (1,1,0)
savage                  (1,1,0)
skeleton                (5,5,0)
barbarian               (2,1,0)
nazgul                  (80,80,0)
ratspider               (5,5,0)
centaur                 (30,30,0)
minotaur                (30,5,0)
giant spider            (150,100,0)
rat                     (3,3,0)
lion                    (100,100,0)
giant bird              (200,150,0)
giant lizard            (30,30,0)
bandit                  (3,3,0)
chimera                 (130,130,0)
harpie                  (80,120,0)
dragon                  (500,500,0)
orc                     (20,15,0)
gorgon                  (10,20,0)
wolf                    (5,5,0)
cyclops                 (25,75,0)
giant                   (75,25,0)
faery                   (1,1,0)

Some common items

item  name              item  name              item  name
----  ----              ----  ----              ----  ----
   1  gold                53  warmount            80  leather
  10  peasant             60  battering ram       81  ratspider
  11  worker              61  catapult            84  blank scroll
  12  soldier             62  siege tower         85  crossbow
  13  archer              68  yew                 86  rug
  14  knight              69  elfstone            87  fish
  15  elite guard         72  longbow             88  spice
  16  pikeman             73  plate armor         89  pipeweed
  19  sailor              74  longsword           90  ale
  20  swordsman           75  pike                91  wool
  21  crossbowman         76  ox                  93  opium
  22  elite archer        77  wood                94  woven basket
  51  wild horse          78  stone               95  clay pot
  52  riding horse        79  iron                97  fish oil

Training tables

     +--- sailor ------- pirate
    +---- worker
   +----- crossbowman
  /
peasant ------ soldier ------ swordsman --- knight ----- elite guard
                  \
                   +---- archer ------ elite archer
                    +--- pikeman
                     +-- blessed soldier
num  kind            skill  input man       input item        where
---  -----------     -----  --------------  ----------------  ------
 11  worker           none  peasant [10]
 12  soldier           610  peasant [10]
 13  archer            615  soldier [12]    longbow [72]
 14  knight            616  swordsman [20]  warmount [53]
 15  elite guard       616  knight [14]     plate armor [73]  castle
 16  pikeman           610  soldier [12]    pike [75]
 17  blessed soldier   750  soldier [12]                      temple
 19  sailor            601  peasant [10]
 20  swordsman         616  soldier [12]    longsword [74]
 21  crossbowman       610  peasant [10]    crossbow [85]
 22  elite archer      615  archer [13]                       castle
 24  pirate            616  sailor [19]     longsword [74]    ship

Combat ratings

                  attack    defense    missile
                +----------------------------
peasant         |   1         1
worker          |   1         1
sailor          |   1         1
soldier         |   5         5
pikeman         |   5        30
swordsman       |  15        15
pirate          |   5 (15)    5 (15)
knight          |  45 (20)   45 (20)
elite guard     |  90 (70)   90 (70)
crossbowman     |   1         1         25
archer          |   5         5         50
elite archer    |  10        10         75
structure               men protected
---------               -------------
Castle                  first 500
Tower                   first 100
Galley or roundship     first 50
Other structures        first 50
engine          attack  defense   missile
------          ------  -------   -------
catapult          25      200       25
battering ram     30      250
siege tower       30      250

Civilization

feature         contribution
-------         ------------
safe haven           2
castle               1.5 + improvement level / 4
city                 1
tower                1
temple               1
inn                  1
mine                 1

Maintenance costs

num   kind            cost
---   -----------     ----
 10   peasant          1
 11   worker           2
 19   sailor           2
 21   crossbowman      2
 12   soldier          2
 13   archer           3
 16   pikeman          3
 17   blessed soldier  3
 20   swordsman        3
 24   pirate           3
 14   knight           4
 22   elite archer     4
 15   elite guard      5

Carrying capacities

                weight   walking    riding   flying
                ------   -------    ------   ------
man               100      100        -         -
riding horse      300      150       150        -
wild horse        300      self      self       -
warmount          300      150       150        -
knight            400      100       100        -
elite guard       400      100       100        -
ox               1000     1500       self       -
winged horse      300      150       150       150