SELL <item> <qty> <price> [have-left] time: 0 days priority: 1
Sell quantity of the given item for max-price each.
If quantity is zero, any pending sell
order for the
indicated item will be canceled.
Only one pending sell
order may be active for each item at a
time. If two sell
orders are issued for the same item, and the
first has not yet completed, the second sell
order will replace
the first.
Buys and sells are only matched in cities, where markets may be found to
execute trades. However, buy
and sell
may be issued
anywhere.
If the a match is found with a buyer, the trade will be executed immediately. Otherwise, the trade will be saved until a match with a buyer may be found.
Example:
> sell 79 3 5 Try to sell three iron [79] for 5 gold each.
If there is a buyer of iron in the city, buying for 5 gold or more, the trade will be executed:
1: Sold three iron [79] for 5 gold.
Otherwise, the sell will be placed on the character's pending trades list:
Pending trades: trade price qty item ----- ----- --- ---- sell 5 3 iron [79]
At the end of the turn, the sell order will appear in the city's market report:
Market report: trade who price qty item ----- --- ----- --- ---- sell 2019 5 3 iron [79]
A trade will match between a buyer and a seller if the buyer's price is greater than or equal to the seller's price. The actual price that the trade will be made at is the seller's price.
Have-left is an amount of the item that character will keep and not
sell. For instance, if the unit issued `
',
this would mean "Sell ten iron for 15 gold each, but keep 5 iron for
myself." If there character only have ten iron, this order would put
five up them up for sale.
sell
79 10 15 5