The ACCEPT order must be used in order to receive items from other players. Gold is exempt from the ACCEPT check. The effects of ACCEPT last until the end of the turn, then expire.
ACCEPT <from-who> <item> [qty] time: 0 days priority: 0
If ACCEPT is issued by a character, it applies to items given to that character only. If ACCEPT is issued by the player entity, it applies to every unit in the faction.
If from-who is 0, the item will be accepted from anyone. Otherwise from-who should specify a character or a faction. If item is 0, any item will be accepted. If qty is zero or is not present, any quantity of the item will be accepted.
If qty is specified, the given quantity must be less than or equal to the qty specified on the matching ACCEPT order. If the GIVE is successful, the given quantity will be deduced from the remaining qty value in the outstanding ACCEPT.
A GIVE which could be passed by multiple overlapping ACCEPT orders will choose the first which matches, first for the character, then for the player entity. If an ACCEPT order specifies an item quantity limit, the quantity must be greater than or equal to the amount specified in the GIVE order. Multiple conflicting ACCEPT orders will not combined to satisfy a single GIVE.
Examples:
ACCEPT 0 0 # accept anything from anyone ACCEPT 0 10 # accept peasants from anyone ACCEPT 2950 0 # accept anything from character 2950 ACCEPT 2950 10 # accept peasants from character 2950 ACCEPT 2950 10 5 # accept up to 5 peasants from # character 2950 ACCEPT 501 10 # accept peasants from any character # in faction 501 ACCEPT 501 10 5 # accept up to 5 peasants from characters # in faction 501