Long ago, the emperor of Olympia sat on his throne in the emperor's palace, high amidst Mt. Olympus. It is said that whoever rebuilds the famed castle on Mt. Olympus, and sits upon the throne, will be titled Emperor of Olympia.
The Crown of Prosperity was once worn by the most prosperous mortal to ever rule in Olympia, King Damar. Damar now wears his crown in the underworld and reflects on his past adventures of long ago, before the first Great Ending swept away all that he knew, and carried him from his beloved city of Kircarth to the land of the dead.
Sometimes nobles are able to acquire the Crown and hold it for a time. The crown infuses whatever province it ends each turn in with a measure of prosperity and economic health, equivalent to a +2 increase in the province's civilization level.
However, this prosperity does not last forever, for King Damar's ghostly hand invariably will reach out from the underworld to reclaim his relic. The Crown can be expected to return to its rightful owner 12-24 turns after its appearance in the mortal world.
The most feared of the ancients was a wizard of terrible power known as Bastrestric ther Archymonaged. Bastrestric routinely incinerated his foes (or anyone who offended him) with bursts of raw aura energy directed from his black tower in the castle built on Mt. Olympus.
Though he was the most powerful living mage in the known world, and by any measure a fearsome, unholy force, Bastrestric yearned for ever greater abilities. He felt increasingly constrained by the limits of his mortal body, and thus in time resolved to abandon it. BtA's spirit jumped free of his body, plunging directly into the aura rivers which bind together the deepest structures of the very world itself. Only a scorched, empty body was left behind in his tower.
BtA's spirit has passed on, but the remants of his mortal body continue to radiate intense power.
Use of BtA's skull (USE 403) causes an intense aura burst which a mage will attempt to absorb. If successful, the mage will gain a 50-75 boost to current aura (within the limit of 5 times the mage's maximum aura).
There is a 25% chance that the mage will be killed by use of the skull. Non-mages who use the skull will be instantly killed.
BtA's skull will vanish with use, or within 10-20 turns after appearing in the mortal world.
delay = number of figures / (number of nobles * 10)is imposed for stack movement. For example, a stack with one noble and 9 peasants will move in the rated time. A stack with 10 peasants and one noble will take an extra day to move. A stack with 40 peasants and 2 nobles will take two extra days, etc. A figure is either a man or something that fights, but does not include beasts without combat attack or defense values.
The additional delay is capped at a maximum of twice the original route distance.
3,000 gold [1] 100 stone [78] 25 wood [77]
In addition, a player's first noble starts with 200 gold and 25 peasants.
--------------------------------------------------------------------------- ACCEPT from-who item [qty] time: 0 days priority: 0 --------------------------------------------------------------------------- The ACCEPT order must be used in order to receive items from other players. Gold is exempt from the ACCEPT check. The effects of ACCEPT last until the end of the turn, then expire. If ACCEPT is issued by a character, it applies to items given to that character only. If ACCEPT is issued by the player entity, it applies to every unit in the faction. If from-who is 0, the item will be accepted from anyone. Otherwise from-who should specify a character or a faction. If item is 0, any item will be accepted. If qty is zero or is not present, any quantity of the item will be accepted. If qty is specified, the given quantity must be less than or equal to the qty specified on the matching ACCEPT order. If the GIVE is successful, the given quantity will be deduced from the remaining qty value in the outstanding ACCEPT. A GIVE which could be passed by multiple overlapping ACCEPT orders will choose the first which matches, first for the character, then for the player entity. If an ACCEPT order specifies an item quantity limit, the quantity must be greater than or equal to the amount specified in the GIVE order. Multiple conflicting ACCEPT orders will not combined to satisfy a single GIVE. Examples: ACCEPT 0 0 # accept anything from anyone ACCEPT 10 0 # accept peasants from anyone ACCEPT 0 2950 # accept anything from character 2950 ACCEPT 10 2950 # accept peasants from character 2950 ACCEPT 10 2950 5 # accept up to 5 peasants from # character 2950 ACCEPT 10 501 # accept peasants from any character # in faction 501 ACCEPT 10 501 5 # accept up to 5 peasants from characters # in faction 501
name swamp man-like beast fighter ---- ----- -------- ----- ------- peasant [10] no yes no (1,1,0) worker [11] no yes no (1,1,0) soldier [12] no yes no (5,5,0) archer [13] no yes no (5,5,50) knight [14] no yes no (45,45,0) elite guard [15] no yes no (90,90,0) pikeman [16] no yes no (5,30,0) blessed soldier [17] no yes no (5,5,0) ghost warrior [18] no yes no (0,0,0) sailor [19] no yes no (1,1,0) swordsman [20] no yes no (15,15,0) crossbowman [21] no yes no (1,1,25) elite archer [22] no yes no (10,10,75) angry peasant [23] no yes no (2,1,0) pirate [24] no yes no (5,5,0) elf [25] no yes no (50,50,100) spirit [26] no yes no (50,50,0) undead [31] no yes no (10,10,0) savage [32] no yes no (1,1,0) skeleton [33] no yes no (6,6,0) barbarian [34] no yes no (2,1,0) wild horse [51] yes no no - riding horse [52] yes no no - warmount [53] yes no no - winged horse [54] yes no no - nazgul [55] yes no yes (80,80,0) battering ram [60] no no no (30,250,0) catapult [61] no no no (25,200,25) siege tower [62] no no no (30,250,0) ox [76] yes no no - ratspider [81] no no yes (5,5,0) centaur [271] yes no yes (30,30,0) minotaur [272] yes no yes (30,5,0) giant spider [278] yes no yes (150,100,0) rat [279] yes no yes (3,3,0) lion [280] yes no yes (100,100,0) giant bird [281] yes no yes (200,150,0) giant lizard [282] yes no yes (45,45,0) bandit [283] no yes no (3,3,0) chimera [284] yes no yes (130,130,0) harpie [285] yes no yes (80,120,0) dragon [286] yes no yes (500,500,250) orc [287] no yes yes (20,15,0) gorgon [288] yes no yes (10,20,0) wolf [289] yes no yes (5,5,0) cyclops [291] no yes yes (25,75,0) giant [292] no yes yes (75,25,0) faery [293] no yes no (9,9,9) hound [295] yes no no (1,1,0)