Olympia's map is a large grid of locations called provinces. Groups of provinces form continents, islands and oceans. These collections are called regions, and are usually named.
A province's description will include a list of the directions in which a character may travel:
Plain [ae48], plain, in region Tollus Routes leaving Plain [ae48]: North, to Plain [ad48], 7 days East, to Plain [ae49], 7 days South, to Ocean [af48], Tymaerian Sea, 1 day West, to Ocean [ae47], Tymaerian Sea, 1 day
This is a non-descript province in the Tollus region (Tollus is a small continent in the northeast corner of the map.) From this province, a character may travel north or east on foot or by horse, or may sail by ship to the south or west.
move north -or- move n -or- move ad48 move east -or- move e -or- move ae49 sail south -or- sail e -or- sail af48 sail west -or- sail w -or- sail ae47
Land movement will automatically use the fastest available mode. For example, if a character has enough horses for all of the members in the party to ride, then the travelers will go on horseback.
Ocean movement requires that the character be in a ship.
Route distances are rated for the number of days it normally takes to traverse them. Land distances are rated for a lightly loaded character walking, and ocean distances are given for an ordinary ship traveling in normal weather.
Actual travel times may differ from times given in the route listing.
Land distances depend on the surrounding terrain and the modes of
transport available. For example, horses often speed up movement, but
over especially rough or treacherous terrain, they may actually slow
travel because they must be led and managed. A stiff wind may speed
ocean vessels, while lack of wind may slow their progress.
A province may contain sub-locations within its borders. Sub-locations
may usually only be entered from the surrounding province. They will be
listed separately in the location description:
The city Carim may be entered with the `
(
Characters in a sub-location will receive a report for the surrounding
province. However, characters in the outer province will not normally
be able to see into an inner location without entering it.
Characters in the city Carim may
A character in Carim will receive a location report both for the city as
well as the surrounding province Plain [ae48]. Characters in the
Hooting Own Inn will receive a location report for the inn and one for
Carim, but will not get a report for Plain [ae48]. A character in the
city may not see inside the inn without entering.
Characters in a sub-location receive a report for the immediate
surrounding location.
Characters are not able to see into inner locations without going into
them.
Characters spotted will be listed in the location report:
All characters listed as being seen in the location may interact without
requiring any travel. Thus, the Fighters of Pelenth and Osswid are
considered to be in essentially the same place.
This is true whether the characters are in a province, a city, a ship,
an inn, or some other sub-location.
However, a character in a sub-location may not interact with characters
in the surrounding area. A noble in the city must first enter the inn
before he may interact with those inside.
Olympian provinces are arranged in a square grid. Travel is possible in
the four main compass points. Thus, to move diagonally, two
The map coordinates for a province may be read from the province's
entity number. The row is represented by the leading two letters, the
column by the two digits. The northwest corner is [aa00], with rows
increasing to the south, and columns increasing to the east.
Row sequence is: "abcdfghjkmnpqrstvwxz"
Entity numbers for sub-locations do not correspond to any coordinate
system.
The map wraps at the east and west edges. Traveling west from ac00 will
lead to ac99, for instance.
The map may have some holes, representing impassable provinces. Routes into
some provinces may also be hidden.
Notice the lack of a southern exit. This means that there is no known
southern route from Plain [cd21], into what should be Plain [ce21].
Exploration may find a southern route, but it is possible that none may
ever be found, and the terrain to the south is completely impassable.
If exploration finds a hidden route, any noble in the player's faction
will be able to use it.
The location description for this place will now include the hidden
route:
However, units from other factions, even if they know that the hidden
route's entity number is [ce21], will not be able to travel across it.
All factions with units in a stack traveling across a hidden route, with
the exception of units being held prisoner, will learn of its existence.
Nobles from factions wanting to learn how to use the hidden route can
stack with a noble about to move across the route.
A ship in an ocean province may sail into an adjoining land
province.
A ship sailing in this ocean province may dock by sailing to Plain
[cx12] or Island [eb97].
Ships may not dock in mountain provinces, as the rocky cliffs are too
dangerous to approach. Routes between ocean and mountain provinces are
marked `
A city in a province adjoining an ocean will have been founded on the
best spot for an ocean port. The ocean will only be accessible through
the port city in this case, and not through the surrounding region.
Note that from the province surrounding the port city, access to the
ocean is not possible.
However, ships may sail into and out of the port city itself. From the
Tymaerian Sea, this looks like:
Every province has a civilization level. Provinces with no civilization
(a level of zero) are considered wilderness. Civilization levels for
provinces are shown in the turn report:
The civilization level is shown for every province appearing in the turn
report:
The civilization level of a province is determined by the presence of
cities and buildings, or half of the maximum civilization level of its
surrounding provinces, whichever is higher.
There is no fixed civ level cap. However, only the first building of
each type counts towards the civ level in a location.
Any fractional remainder is dropped after the contributions are summed.
Only the first building or feature of each type counts toward
the civilization level. For example, if two inns in a province,
only the first would add a civ point to the total.
Players should take care when exploring the Olympian world. There are
many dangers, both from non-player characters (NPC's) as well as from
other players. While the threat of death to nobles is always present,
the following dangerous areas warrant extra caution.
Hades, also known as The Land of the Dead, is a subterranean world
populated with demons, ghouls and spirits thirsty for the blood of the
living. Only the bravest warriors should consider walking these dark
paths.
The Faery world lies in a nearby, but separate reality. Occasionally a
Faery hill will exist simultaneously in both Faery and the outside
world. During this time, mortals may cross between the two worlds.
Faery is protected by the Faery Hunt, a tough band of elves armed with
magical bows. Each hunt group consists of 10-50 elves, each with a
combat rating of (50,50,100).
Rumors speak of a magical talisman, the elfstone, which allows mortals
to pass unharmed in Faery, and to summon Faery hills to the mortal
world.
The Cloudlands is a small region which floats over Mt. Olympus and the
Imperial City. It is generally only accessible by flight.
The Cloudlands is home to three cities: Nimbus, Stratos and Aerovia.
Weather magic is taught in these three cities.
Inner Locations
Inner locations:
Carim [em28], city, 1 day
' order.
Travel into a city requires one day.
move
em28move in
may be used to enter a sub-location, although this order
may be ambiguous if the location contains more than one sub-location.
In such a case, the first sub-location in the Inner locations list will
be entered. Using move in
is not recommended if the entity
number of the sub-location is known.)
Inside a City
Carim [em28], city, in province Plain [ae48]
Routes leaving Carim [em28]:
Out, to Plain [ae48], 1 day
Inner locations:
Hooting Own Inn [ep76], inn
move out
(or `
') to the surrounding province. They may also attempt to enter the
inn, which is a sub-location of the city. Notice that no travel time
rating is listed for the inn; entering it takes no time (zero days).
move
ae48
move out -or- move ae48
move ep76
City default garrisons
Every non-safe-haven city in the regular world (except safe havens)
has an initial default garrison with 25-150 pikemen. Each garrison
is set to admit all
and defend all
. Each
noble stacked with the garrison will earn 1gp/day for aiding the
city's defenses.
Who else is here?
Seen here:
Fighters of Pelenth [2019], "carrying a gold banner"
Osswid the Constructor [5499]
More about geography
move
orders are required. To move northwest, for instance, one would first
need to `
', then `move
n
'.
move
w
00 01 02 ... 99
+----------------------
aa|
ab| ab02
ac| ac01 ac02 ac99
ad| ad02
af|
...
...
fz| fz02
Holes in the Map
Plain [cd21], plain, in region Tollus
Routes leaving Plain [cd21]:
North, to Plain [cc21], 7 days
East, to Plain [cd22], 7 days
West, to Plain [cd20], 7 days
Hidden routes
> explore
A hidden route has been found!
South, to Plain [ce21], 7 days
Plain [cd21], plain, in region Tollus
Routes leaving Plain [cd21]:
North, to Plain [cc21], 7 days
South, to Plain [ce21], 7 days, hidden
East, to Plain [cd22], 7 days
West, to Plain [cd20], 7 days
Ocean ports
Ocean [cw12], ocean, in South Sea
Routes leaving Ocean [cw12]:
North, to Ocean [cv12], Atnos Sea, 4 days
East, to Mountain [cw13], West Camaris, impassable
South, to Plain [cx12], West Camaris, 1 day
West, to Ocean [cw11], 4 days
Inner locations:
Island [eb97], island, 1 day
impassable
'.
Port Cities
Plain [ae48], plain, in region Tollus
Routes leaving Plain [ae48]:
...
West, to Ocean [ae47], Tymaerian Sea, impassable
Inner locations:
Carim [em28], port city, 1 day
Carim [em28], port city, in province Plain [ae48]
Routes leaving Carim [em28]:
West, to Ocean [ae47], Tymaerian Sea, 1 day
Out, to Plain [ae48], 1 day
Ocean [af48], ocean, in Tymaerian Sea
Routes leaving Ocean [af48]:
North, city, to Carim [em28], Tollus, 1 day
South, to Ocean [ag48], 3 days
...
An example city description
Drassa [ew66], port city, in province Forest [cu26], safe haven
Routes leaving Drassa [ew66]:
East, to Ocean [cu27], Atnos Sea, 1 day
South, to Ocean [cv26], Atnos Sea, 1 day
Out, to Forest [cu26], 1 day
Skills taught here:
Shipcraft [600]
Combat [610]
Construction [680]
Seen here:
Kosar the Indefectible [2022], with six peasants, one archer,
two soldiers, accompanied by:
Dr. Pangloss [3682]
Law Netexus [2020], prisoner
Alion Krysaka [2785], prisoner
Ships docked at port:
HMS Pinafore [ib18], galley, owner:
Captain McCook [2019], with five workers
Market report:
No goods offered for trade.
Wilderness and civilization
Mountain [cq24], mountain, in Lesser Atnos, civ-1
Forest [ac35], forest, in Torba Bacor, wilderness
feature contribution
------- ------------
safe haven 2
castle 1.5 + improvement level / 4
city 1
tower 1
temple 1
inn 1
mine 1
Dangerous places
Map of Olympia game G2
This is a rough ASCII map of Provinia, the main continent
on the Olympia G2 map.
+----------------------------------------------------------------+
| ___ ________ /===================\ |
| _/. .\ /. . . . \__ | Map of Provinia, | |
| / . . .(GR) . . . . . \ | main continent of | |
| _/ . . . . . . . . . . .| | Olympia G2 | |
| /. . . . . . . . . . . .(R) \===================/ |
| (D) . . . . . . . . . . . . \ |
| _/ . . . .(GC) . . . . . . . . | |
| /. . . . . . . . . . . . . . . .| ~ Great ~ |
| / . . . . . . .^^.(IC). . . . . .|__ ~ Sea ~ |
| | . . . . . . . . . . . . . . . . .\ |
| (PA) . _____ . . . . . . . . . . . . .| |
| \__/ \__ . . . . . . . ._(Y)/ |
| \__(H) _________/ |
| |
| +-------------------+--------------------+ |
| | Starting Cities | Other Places | N |
| +===================+====================+ | |
| | D Drassa | IC Imperial City | W--+--E |
| | GR Greyfell | ^^ Mt. Olympus | | |
| | PA Port Aurnos | GC Golden City | S |
| | H Harn |--------------------+ |
| | Y Yellowleaf | |
| | R Rimmon | |
| +-------------------+ |
+----------------------------------------------------------------+