An order template listing all of the units for a player and showing any pending orders for those units, appears at the bottom of the turn sheet.
Order template -------------- begin 812 # Master Bogomil's Family unit 2508 # Tudor # > make 74 (still executing) unit 2947 # Milo unit 4375 # Beorn # > move s (executing for one more day) pillage recruit unit 4763 # Sylvia unit 5977 # Drango # > collect 87 0 0 (still executing) sail e sail s fish explore unit 5418 # Comte de le Sang end
Note that the layout of the order template matches the syntax the order
scanner expects. Many players find it convenient to edit this template
to add or change commands for their units. Mail everything from the
Beware of sending in different sets of orders too quickly. Sometimes
messages sent within a short time of each other will arrive out of
order. This can wreak havoc on your turn if the wrong orders arrive
last. Compose your orders offline and review them before mailing. A
simple typographical error in your orders could ruin your whole turn!
Some players make clever use of the
begin
to end
(inclusive) to the order scanner. It is wise
to save a copy of the orders you submit in case there are errors and
they need to be resent.
Be careful
PASSWORD
order to make sure
that an order set lingering out in the email system on the network which
arrives late won't replace a more recent order set sent in. For example,
say you submit some orders on Friday, and they don't show up by Monday.
Monday you send an updated set of orders to order scanner and get an instant
reply. The Friday orders have not arrived yet, but you're worried that
they're out there and will arrive sooner or later, replacing the newer set
of orders you just sent in. Solution: issue a PASSWORD
order in the newer set, so the Friday orders will fail when they
do arrive.