patch-2.2.18 linux/drivers/char/drm/i810_drm.h

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diff -u --new-file --recursive --exclude-from /usr/src/exclude v2.2.17/drivers/char/drm/i810_drm.h linux/drivers/char/drm/i810_drm.h
@@ -0,0 +1,194 @@
+#ifndef _I810_DRM_H_
+#define _I810_DRM_H_
+
+/* WARNING: These defines must be the same as what the Xserver uses.
+ * if you change them, you must change the defines in the Xserver.
+ */
+
+#ifndef _I810_DEFINES_
+#define _I810_DEFINES_
+
+#define I810_DMA_BUF_ORDER		12
+#define I810_DMA_BUF_SZ 		(1<<I810_DMA_BUF_ORDER)
+#define I810_DMA_BUF_NR 		256
+#define I810_NR_SAREA_CLIPRECTS 	8
+
+/* Each region is a minimum of 64k, and there are at most 64 of them.
+ */
+#define I810_NR_TEX_REGIONS 64
+#define I810_LOG_MIN_TEX_REGION_SIZE 16
+#endif
+
+#define I810_UPLOAD_TEX0IMAGE  0x1 /* handled clientside */
+#define I810_UPLOAD_TEX1IMAGE  0x2 /* handled clientside */
+#define I810_UPLOAD_CTX        0x4
+#define I810_UPLOAD_BUFFERS    0x8
+#define I810_UPLOAD_TEX0       0x10
+#define I810_UPLOAD_TEX1       0x20
+#define I810_UPLOAD_CLIPRECTS  0x40
+
+
+/* Indices into buf.Setup where various bits of state are mirrored per
+ * context and per buffer.  These can be fired at the card as a unit,
+ * or in a piecewise fashion as required.
+ */
+
+/* Destbuffer state 
+ *    - backbuffer linear offset and pitch -- invarient in the current dri
+ *    - zbuffer linear offset and pitch -- also invarient
+ *    - drawing origin in back and depth buffers.
+ *
+ * Keep the depth/back buffer state here to acommodate private buffers
+ * in the future.
+ */
+#define I810_DESTREG_DI0  0	/* CMD_OP_DESTBUFFER_INFO (2 dwords) */
+#define I810_DESTREG_DI1  1
+#define I810_DESTREG_DV0  2	/* GFX_OP_DESTBUFFER_VARS (2 dwords) */
+#define I810_DESTREG_DV1  3
+#define I810_DESTREG_DR0  4	/* GFX_OP_DRAWRECT_INFO (4 dwords) */
+#define I810_DESTREG_DR1  5
+#define I810_DESTREG_DR2  6
+#define I810_DESTREG_DR3  7
+#define I810_DESTREG_DR4  8
+#define I810_DEST_SETUP_SIZE 10
+
+/* Context state
+ */
+#define I810_CTXREG_CF0   0	/* GFX_OP_COLOR_FACTOR */
+#define I810_CTXREG_CF1   1	
+#define I810_CTXREG_ST0   2     /* GFX_OP_STIPPLE */
+#define I810_CTXREG_ST1   3
+#define I810_CTXREG_VF    4	/* GFX_OP_VERTEX_FMT */
+#define I810_CTXREG_MT    5	/* GFX_OP_MAP_TEXELS */
+#define I810_CTXREG_MC0   6	/* GFX_OP_MAP_COLOR_STAGES - stage 0 */
+#define I810_CTXREG_MC1   7     /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
+#define I810_CTXREG_MC2   8	/* GFX_OP_MAP_COLOR_STAGES - stage 2 */
+#define I810_CTXREG_MA0   9	/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
+#define I810_CTXREG_MA1   10	/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
+#define I810_CTXREG_MA2   11	/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
+#define I810_CTXREG_SDM   12	/* GFX_OP_SRC_DEST_MONO */
+#define I810_CTXREG_FOG   13	/* GFX_OP_FOG_COLOR */
+#define I810_CTXREG_B1    14	/* GFX_OP_BOOL_1 */
+#define I810_CTXREG_B2    15	/* GFX_OP_BOOL_2 */
+#define I810_CTXREG_LCS   16	/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
+#define I810_CTXREG_PV    17	/* GFX_OP_PV_RULE -- Invarient! */
+#define I810_CTXREG_ZA    18	/* GFX_OP_ZBIAS_ALPHAFUNC */
+#define I810_CTXREG_AA    19	/* GFX_OP_ANTIALIAS */
+#define I810_CTX_SETUP_SIZE 20 
+
+/* Texture state (per tex unit)
+ */
+#define I810_TEXREG_MI0  0	/* GFX_OP_MAP_INFO (4 dwords) */
+#define I810_TEXREG_MI1  1	
+#define I810_TEXREG_MI2  2	
+#define I810_TEXREG_MI3  3	
+#define I810_TEXREG_MF   4	/* GFX_OP_MAP_FILTER */
+#define I810_TEXREG_MLC  5	/* GFX_OP_MAP_LOD_CTL */
+#define I810_TEXREG_MLL  6	/* GFX_OP_MAP_LOD_LIMITS */
+#define I810_TEXREG_MCS  7	/* GFX_OP_MAP_COORD_SETS ??? */
+#define I810_TEX_SETUP_SIZE 8
+
+#define I810_FRONT   0x1
+#define I810_BACK    0x2
+#define I810_DEPTH   0x4
+
+
+typedef struct _drm_i810_init {
+	enum {
+		I810_INIT_DMA = 0x01,
+		I810_CLEANUP_DMA = 0x02
+	} func;
+	int ring_map_idx;
+	int buffer_map_idx;
+	int sarea_priv_offset;
+	unsigned int ring_start;
+	unsigned int ring_end;
+	unsigned int ring_size;
+	unsigned int front_offset;
+	unsigned int back_offset;
+	unsigned int depth_offset;
+	unsigned int w;
+	unsigned int h;
+	unsigned int pitch;
+	unsigned int pitch_bits; 
+} drm_i810_init_t;
+
+/* Warning: If you change the SAREA structure you must change the Xserver
+ * structure as well */
+
+typedef struct _drm_i810_tex_region {
+	unsigned char next, prev; /* indices to form a circular LRU  */
+	unsigned char in_use;	/* owned by a client, or free? */
+	int age;		/* tracked by clients to update local LRU's */
+} drm_i810_tex_region_t;
+
+typedef struct _drm_i810_sarea {
+   	unsigned int ContextState[I810_CTX_SETUP_SIZE];
+   	unsigned int BufferState[I810_DEST_SETUP_SIZE];
+   	unsigned int TexState[2][I810_TEX_SETUP_SIZE];
+   	unsigned int dirty;
+
+	unsigned int nbox;
+	drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS];
+
+	/* Maintain an LRU of contiguous regions of texture space.  If
+	 * you think you own a region of texture memory, and it has an
+	 * age different to the one you set, then you are mistaken and
+	 * it has been stolen by another client.  If global texAge
+	 * hasn't changed, there is no need to walk the list.
+	 *
+	 * These regions can be used as a proxy for the fine-grained
+	 * texture information of other clients - by maintaining them
+	 * in the same lru which is used to age their own textures,
+	 * clients have an approximate lru for the whole of global
+	 * texture space, and can make informed decisions as to which
+	 * areas to kick out.  There is no need to choose whether to
+	 * kick out your own texture or someone else's - simply eject
+	 * them all in LRU order.  
+	 */
+   
+	drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1]; 
+				/* Last elt is sentinal */
+        int texAge;		/* last time texture was uploaded */
+        int last_enqueue;	/* last time a buffer was enqueued */
+	int last_dispatch;	/* age of the most recently dispatched buffer */
+	int last_quiescent;     /*  */
+	int ctxOwner;		/* last context to upload state */
+
+	int vertex_prim;
+
+} drm_i810_sarea_t;
+
+typedef struct _drm_i810_clear {
+	int clear_color;
+	int clear_depth;
+	int flags;
+} drm_i810_clear_t;
+
+
+
+/* These may be placeholders if we have more cliprects than
+ * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
+ * false, indicating that the buffer will be dispatched again with a
+ * new set of cliprects.
+ */
+typedef struct _drm_i810_vertex {
+   	int idx;		/* buffer index */
+	int used;		/* nr bytes in use */
+	int discard;		/* client is finished with the buffer? */
+} drm_i810_vertex_t;
+
+typedef struct _drm_i810_copy_t {
+   	int idx;		/* buffer index */
+	int used;		/* nr bytes in use */
+	void *address;		/* Address to copy from */
+} drm_i810_copy_t;
+
+typedef struct drm_i810_dma {
+	void *virtual;
+	int request_idx;
+	int request_size;
+	int granted;
+} drm_i810_dma_t;
+
+#endif /* _I810_DRM_H_ */

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