poke / poke                   Modifies Axmud internal data
 
   Format:
      ;poke <string> <data>   Writes <data> to an internal variable <string>
 
   Notes:
      This debugging command can be used to modify some of Axmud's internal
         data.
      However, using this command is STRONGLY DISCOURAGED. All of Axmud's
         internal data can be managed using client commands and the many 'edit'
         and 'pref' windows available to you, both of which take care of the
         complications inherent in modifying a particular value that might not
         be obvious to you, even if you've glanced at the Axmud source code.
      Testers who actually need this command should create a backup copy of 
         Axmud's data directory first.

      <string> represents some data stored within a collection of data, 
         implemented as a Perl object.
      Some examples of <string> are: 

         world.current
            - The Perl object containing data for the current world (a world
                 profile)
         world.current.name
            - The name of the current world - a scalar property (instance 
                 variable / IV) in the Perl object
         world.current.doorPatternList
            - Some patterns which match lines of text when the character bumps 
                 into a door - a list property in the Perl object
         world.current.currencyHash
            - Some units of currency in the current world, tied to their
                 absolute value - key-value pairs in a hash property in the Perl
                 Perl object
                 
      <string> usually refers directly to a Perl object or one of its 
         properties. In a few cases, <string> refers to a value that must be 
         extracted from one of the Perl object's properties.
      If <string> is not recognised, an error is displayed.
      Axmud internal variables have camel-class names, so you must use the 
         correct capitalisation: 'world.current.doorpatternlist' will not be 
         recognised.
      Use the ';peek' command to view internal variables.
                  
      Most data cannot be modified with this command at all. 
      Axmud's Perl objects are classified as 'public' or 'private'. 'public' 
         objects don't do much more than store simple sets of data, and this
         data can be modified with this command (even though it is still not 
         wise to do so). 'private' objects are more complex and their data 
         cannot be directly modified by exterior code, including this command.
      Strings like 'world.current', which refer to a Perl object itself, not the
         data it contains, obviously can't be modified with this command.

      <data> is a list of one or more values. If <string> represents a hash 
         property, <data> should be in the form 
         
            key, value, key, value...
            
      Because this is a debugging command, a full list of recognised <string>s 
         is not given here, but you can see the list by typing the ';peekhelp'
         command (which can also be written as ';pokehelp'. 

   User commands:
      poke
