*** Lincity NG 2.10.2 ***

Updates since 2.10.1:
* Fixed a bug in installation/packaging which prevented creation of certain GUI
  components especially dialogs.


*** Lincity NG 2.10.1 *** [git: 3b8c58b] 2024-03-16

Updates since 2.10.0:
* Fixed an unsafe memory write which could cause the game to crash.
* Added 'git' to the list of build dependencies.
* Added a note in the readme to warn users of different build instructions for
  different versions of LinCity NG.


*** Lincity NG 2.10.0 *** [git: f03cbe1] 2024-03-08

Updates to Gameplay since 2.9.0:
* The amount of swing jobs created by health cover has been corrected. You may
  find that you need fewer residences and/or more jobs demand in your economy.
* Jobs production at residences scales down as inventory increases. This should
  make employment feel more stable and make it easier to strike a balance in
  employment. The amount of the production decrease is dependent on "swing"
  jobs, so sports cover and health cover increase the effect. The previous
  method using a "swingometer" has been abandoned.
* Evacuation logic is modified slightly to avoid a construction getting negative
  inventory.
* Added water to the market trade dialog.

Bug fixes since 2.9.0:
* Fixed jumpy and laggy scrolling near the map edge.
* Fixed a bug where the shift key (used to increase scroll speed) was
  "forgotten" when hitting the map edge.
* Fixed a bug where moving the cursor outside the game window may cause the map
  to scroll.
* Fixed a buffer overflow when the home directory path name is very long.
* Fixed a bug where health cover did not create the correct amount of swing
  jobs.
* Fixed a bug where evacuation could cause a construction to have negative
  inventory.
* Fixed a bug in load/save where parks could erroneously get very high
  inventory.
* Fixed the speed and direction of scrolling with the scroll wheel in help
  pages.
* Fixed a bug where building the project could overwrite changes to GUI dialogs.

Updates to controls since 2.9.0:
* Panning (i.e. scrolling by dragging) is done with the middle mouse button
  instead of the right button.
* Panning (i.e. scrolling by dragging) makes the map move in the expected
  direction.
* Added map scrolling with WASD.
* Zooming is done relative to the cursor position instead of the center of the
  screen. This makes map navigation much more natural. And it plays nice with
  hitting the map edge (which is more complex then you may first expect).
* Scrolling speed is normalized for direction and zoom level. (So scrolling
  diagonally while zoomed in no longer feels like mach 3.)
* Right click shows information about construction or tile.
* G key toggles the right-click function, i.e. construction info or tile info.

Updates to presentation since 2.9.0:
* Improved simulation performance. (Fast speed is now blazing fast.)
* Decoupled the speeds of simulation, animation, screen redrawing, and GUI so
  animation and frame rate is no longer dependent on simulation speed. This
  makes the UI much smoother at slow simulation speed.
* Added a page to the MPS display for most constructions that shows monthly
  production/consumption of commodities (both as absolute and percentage).
* Tweaked the total inventory MPS page so that the red/green bars are faster to
  reflect changes in production.
* The minimap position is constrained to avoid showing space outside the map.
* Panning (i.e. scrolling by dragging) changes the cursor appearance
  appropriately.
* Created a (much prettier IMO) black background for the map.

Invisible updates since 2.9.0:
* Changed the location of save games from ~/.lincity-ng to
  ~/.local/share/lincity-ng. For now, existing save games from the old location
  are still loaded, but subsequent saves go to the new location.
* Replaced the outdated autoconf and Jam build tools with CMake. (Be sure to
  follow the updated instructions for building the project.)
* Use GNU directory structure for installed files.
* Use CPack for creating release packages.
* Use Docker to help create compatible binaries for Ubuntu. (Now we can release
  binary packages.)
* Install an icon and a desktop file to proper locations for Linux systems.
* Added a hook in the build system to append the current git hash to the version
  number when not on a release version. This should help reduce ambiguity in bug
  reports.
* Upgraded the MPS display API so constructions can have any number of pages.
* Removed uses of deprecated PhysFS features.
* Cleaned up the logic for binary relocation (and probably fixed a few things).
* Fixed errors and warnings when compiling with C++20.
* Fixed warnings when compiling with -Wall option.
* Added a construction initialization stage to loading and building
  constructions.
* Tidied up the source tree and deleted dead code.

Updates to documentation and translation since 2.9.0:
* Converted the readme to GitHub Markdown.
* Expanded the dependency list in the readme to include build dependencies.
* Include commands for installing dependencies on Ubuntu in the readme.
* Removed dead links in the readme.
* Added gd translation for desktop file.
* Generates translation files during build.
* Updated the list of editors in translation instructions.
* Updated formatting in COPYING file.

Regressions / known bugs since 2.9.0:
* Untested on Windows and Mac.
* Infrastructure for building for Mac may be missing since updating the build
  tool.
* Ports are OP.
* Does not autodetect screen size on startup in fullscreen.


*** LincityNG 2.9.0 *** [git: ff3e337] 2023-12-18

* New sprites
* Overlay sprites
* Roads spawn cars that drive around if there is jobs traffic.
* Right-click switches to query tool.
* Number keys + '`' switches overlay modes.
* Distinction between river, lake, and pond
* Lots of fixes
* Translation updates
* OSX support
* Migraded to SDL2 as backend for interaction with user.

*** LincityNG 2.9.beta *** [r1797 in svn] 2013-12-22

public BETA release with:
* custom map size, see README-Unlimited
* new water management, see README-WaterWell
* more supported languages
* less bugs

*** LincityNG 2.0 *** [r1518 in svn] 2009-01-25

* Updated translations (cs, de, nl, pt_BR, ru, sv)
* Use language specific font if fonts/<style>-<Language>.ttf exists.
  Note: To use the Japanese translation you have to copy or symlink
  a font with Japanese characters to fonts/sans-ja_JP.ttf.
* improved images
* less bugs

*** LincityNG 1.97.beta *** [r1474 in svn] 2008-12-24

another BETA release:
* less bugs
* up to date English documentation

*** LincityNG 1.92.beta *** [r1456 in svn] 2008-09-13

public BETA release with:
* water management
* Bridges
* improved images
* changes in savegame format, saves to ~/.lincity-ng/
* documentation is NOT up to date

*** LincityNG 1.1.2 *** [r1270 in svn] 2007-11-04

* Show coal below buildings on mini map.
* Bugfix for solar power plant.
* Updated translations (ca, nl, ru)
* Show range for windmill and coal mine while building.

*** LincityNG 1.1.1 *** [r1263 in svn] 2007-08-19

* History in online help
* Heavy industry no longer storing too much coal.
* Sustainability progress is reloaded from saved games.
* Draw range for selected building around cursor
* Online help includes a tutorial
* Russian online help
* Brazilian Portuguese online help
* Change colour of economy tab when people are unemployed or starving
* Fixed problem with multi byte characters in WinXP
* Reuse open statistics dialog

*** LincityNG 1.1.0 *** [r1139 in svn] 2007-02-19

* Display correct values for unemployment rate.
* Port connects on all land parts.
* Change background music in menu.
* Show range of markets in traffic view
* French online help
* German online help

*** LincityNG 1.0.3 *** [r1089 in svn] 2006-04-14

* Show correct demolition costs for powerlines, substations and farms.
* Quantizing tile-images saves about 12MB.
* Fixed Mills. Now they work.
* Tool-Menu now opens on left mousebutton.
* Separate menus for loading and saving games.

*** LincityNG 1.0.2 *** [r1063 in svn] 2005-11-09

* Catalan translation
* Spanish translation
* French translation
* Swedish translation
* Fixed: unwanted double-clicks in file menu

*** LincityNG 1.0.1 *** [r1038 in svn] 2005-07-13

* Adjust volume in options
* Load game on doubleclick
* Fixed: Endgame evacuation causes termination of game.
* Fixed: Hightech houses require tech 30, but the tooltip says 20.
* Fixed: Suppressed duplicated tech-messages.
* Fixed: Duplicated command line arguments.
* Fixed: Crash when empty scenario is selected.

*** LincityNG 1.0 *** [r1026 in svn] 2005-06-20

* The first release of LincityNG features everything from classic lincity
  but with brand new graphics and modern user interface.
