Spline¶
Render a B-spline as 2D/3D Polyline, can be used with DXF R12. The advantage over
R12Spline is the real 3D support which means the B-spline curve vertices has not to be in a
plane and no hassle with UCS for 3D placing.
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class
ezdxf.render.Spline¶ -
__init__(points: Iterable[Vertex] = None, segments: int = 100)¶ - Parameters
points – spline definition points as
Vectoror(x, y, z)tuplesegments – count of line segments for approximation, vertex count is segments + 1
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subdivide(segments: int = 4) → None¶ Calculate overall segment count, where segments is the sub-segment count, segments = 4, means 4 line segments between two definition points e.g. 4 definition points and 4 segments = 12 overall segments, useful for fit point rendering.
- Parameters
segments – sub-segments count between two definition points
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render_as_fit_points(layout: BaseLayout, degree: int = 3, method: str = 'chord', dxfattribs: dict = None) → None¶ Render a B-spline as 2D/3D
Polyline, where the definition points are fit points.2D spline vertices uses:
add_polyline2d()3D spline vertices uses:
add_polyline3d()
- Parameters
layout –
BaseLayoutobjectdegree – degree of B-spline (order = degree + 1)
method – “uniform”, “distance”/”chord”, “centripetal”/”sqrt_chord” or “arc” calculation method for parameter t
dxfattribs – DXF attributes for
Polyline
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render_open_bspline(layout: BaseLayout, degree: int = 3, dxfattribs: dict = None) → None¶ Render an open uniform BSpline as 3D
Polyline. Definition points are control points.- Parameters
layout –
BaseLayoutobjectdegree – degree of B-spline (order = degree + 1)
dxfattribs – DXF attributes for
Polyline
-
render_uniform_bspline(layout: BaseLayout, degree: int = 3, dxfattribs: dict = None) → None¶ Render a uniform BSpline as 3D
Polyline. Definition points are control points.- Parameters
layout –
BaseLayoutobjectdegree – degree of B-spline (order = degree + 1)
dxfattribs – DXF attributes for
Polyline
-
render_closed_bspline(layout: BaseLayout, degree: int = 3, dxfattribs: dict = None) → None¶ Render a closed uniform BSpline as 3D
Polyline. Definition points are control points.- Parameters
layout –
BaseLayoutobjectdegree – degree of B-spline (order = degree + 1)
dxfattribs – DXF attributes for
Polyline
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render_open_rbspline(layout: BaseLayout, weights: Iterable[float], degree: int = 3, dxfattribs: dict = None) → None¶ Render a rational open uniform BSpline as 3D
Polyline. Definition points are control points.- Parameters
layout –
BaseLayoutobjectweights – list of weights, requires a weight value (float) for each definition point.
degree – degree of B-spline (order = degree + 1)
dxfattribs – DXF attributes for
Polyline
-
render_uniform_rbspline(layout: BaseLayout, weights: Iterable[float], degree: int = 3, dxfattribs: dict = None) → None¶ Render a rational uniform BSpline as 3D
Polyline. Definition points are control points.- Parameters
layout –
BaseLayoutobjectweights – list of weights, requires a weight value (float) for each definition point.
degree – degree of B-spline (order = degree + 1)
dxfattribs – DXF attributes for
Polyline
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render_closed_rbspline(layout: BaseLayout, weights: Iterable[float], degree: int = 3, dxfattribs: dict = None) → None¶ Render a rational BSpline as 3D
Polyline. Definition points are control points.- Parameters
layout –
BaseLayoutobjectweights – list of weights, requires a weight value (float) for each definition point.
degree – degree of B-spline (order = degree + 1)
dxfattribs – DXF attributes for
Polyline
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R12Spline¶
DXF R12 supports 2D B-splines, but Autodesk do not document the usage in the DXF Reference. The base entity for splines in DXF R12 is the POLYLINE entity. The spline itself is always in a plane, but as any 2D entity, the spline can be transformed into the 3D object by elevation and extrusion (OCS, UCS).
The result is not better than Spline, it is also just a POLYLINE entity, but as with all tools, you never
know if someone needs it some day.
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class
ezdxf.render.R12Spline¶ -
__init__(control_points: Iterable[Vertex], degree: int = 2, closed: bool = True)¶ - Parameters
control_points – B-spline control frame vertices as
(x, y)tuples orVectorobjectsdegree – degree of B-spline,
2or3are valid valuesclosed –
Truefor closed curve
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render(layout: BaseLayout, segments: int = 40, ucs: UCS = None, dxfattribs: dict = None) → Polyline¶ Renders the B-spline into layout as 2D
Polylineentity. Use anUCSto place the 2D spline in 3D space, seeapproximate()for more information.- Parameters
layout –
BaseLayoutobjectsegments – count of line segments for approximation, vertex count is segments + 1
ucs –
UCSdefinition, control points in ucs coordinates.dxfattribs – DXF attributes for
Polyline
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approximate(segments: int = 40, ucs: UCS = None) → List[Vertex]¶ Approximate B-spline by a polyline with segments line segments. If ucs is not
None, ucs defines anUCS, to transformed the curve into OCS. The control points are placed xy-plane of the UCS, don’t use z-axis coordinates, if so make sure all control points are in a plane parallel to the OCS base plane (UCS xy-plane), else the result is unpredictable and depends on the CAD application used to open the DXF file, it maybe crash.
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Bezier¶
Render a bezier curve as 2D/3D Polyline.
The Bezier class is implemented with multiple segments, each segment is an optimized 4 point bezier curve, the
4 control points of the curve are: the start point (1) and the end point (4), point (2) is start point + start vector
and point (3) is end point + end vector. Each segment has its own approximation count.
-
class
ezdxf.render.Bezier¶ -
start(point: Vertex, tangent: Vertex) → None¶ Set start point and start tangent.
- Parameters
point – start point as
Vectoror(x, y, z)tupletangent – start tangent as vector, example:
(5, 0, 0)means a horizontal tangent with a length of 5 drawing units
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append(point: Vertex, tangent1: Vertex, tangent2: Vertex = None, segments: int = 20)¶ Append a control point with two control tangents.
- Parameters
point – control point as
Vectoror(x, y, z)tupletangent1 – first control tangent as vector “left” of control point
tangent2 – second control tangent as vector “right” of control point, if omitted tangent2 = -tangent1
segments – count of line segments for polyline approximation, count of line segments from previous control point to appended control point.
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render(layout: BaseLayout, force3d: bool = False, dxfattribs: dict = None) → None¶ Render bezier curve as 2D/3D
Polyline.- Parameters
layout –
BaseLayoutobjectforce3d – force 3D polyline rendering
dxfattribs – DXF attributes for
Polyline
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EulerSpiral¶
Render an euler spiral as 3D Polyline or Spline.
This is a parametric curve, which always starts at the origin (0, 0).
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class
ezdxf.render.EulerSpiral¶ -
__init__(curvature: float = 1)¶ - Parameters
curvature – Radius of curvature
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render_polyline(layout: BaseLayout, length: float = 1, segments: int = 100, matrix: Matrix44 = None, dxfattribs: dict = None)¶ Render curve as
Polyline.- Parameters
layout –
BaseLayoutobjectlength – length measured along the spiral curve from its initial position
segments – count of line segments to use, vertex count is segments + 1
matrix – transformation matrix as
Matrix44dxfattribs – DXF attributes for
Polyline
- Returns
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render_spline(layout: BaseLayout, length: float = 1, fit_points: int = 10, degree: int = 3, matrix: Matrix44 = None, dxfattribs: dict = None)¶ Render curve as
Spline.- Parameters
layout –
BaseLayoutobjectlength – length measured along the spiral curve from its initial position
fit_points – count of spline fit points to use
degree – degree of B-spline
matrix – transformation matrix as
Matrix44dxfattribs – DXF attributes for
Spline
- Returns
-
Random Paths¶
Random path generators for testing purpose.
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ezdxf.render.random_2d_path(steps=100, max_step_size=1, max_heading=pi / 2, retarget=20) → Iterable[Vec2]¶ Returns a random 2D path as iterable of
Vec2objects.- Parameters
steps – count of vertices to generate
max_step_size – max step size
max_heading – limit heading angle change per step to ± max_heading/2 in radians
retarget – specifies steps before changing global walking target
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ezdxf.render.random_3d_path(steps=100, max_step_size=1, max_heading=pi / 2, max_pitch=pi / 8, retarget=20) → Iterable[Vector]¶ Returns a random 3D path as iterable of
Vectorobjects.- Parameters
steps – count of vertices to generate
max_step_size – max step size
max_heading – limit heading angle change per step to ± max_heading/2, rotation about the z-axis in radians
max_pitch – limit pitch angle change per step to ± max_pitch/2, rotation about the x-axis in radians
retarget – specifies steps before changing global walking target